blob: 40dc50248d730f2ed103767abf4bf192cd77c18c [file] [log] [blame]
/*
* Copyright (C) 2011, 2012 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef DFGAbstractState_h
#define DFGAbstractState_h
#include <wtf/Platform.h>
#if ENABLE(DFG_JIT)
#include "DFGAbstractValue.h"
#include "DFGBranchDirection.h"
#include "DFGGraph.h"
#include "DFGNode.h"
#include <wtf/Vector.h>
namespace JSC {
class CodeBlock;
namespace DFG {
struct BasicBlock;
// This implements the notion of an abstract state for flow-sensitive intraprocedural
// control flow analysis (CFA), with a focus on the elimination of redundant type checks.
// It also implements most of the mechanisms of abstract interpretation that such an
// analysis would use. This class should be used in two idioms:
//
// 1) Performing the CFA. In this case, AbstractState should be run over all basic
// blocks repeatedly until convergence is reached. Convergence is defined by
// endBasicBlock(AbstractState::MergeToSuccessors) returning false for all blocks.
//
// 2) Rematerializing the results of a previously executed CFA. In this case,
// AbstractState should be run over whatever basic block you're interested in up
// to the point of the node at which you'd like to interrogate the known type
// of all other nodes. At this point it's safe to discard the AbstractState entirely,
// call reset(), or to run it to the end of the basic block and call
// endBasicBlock(AbstractState::DontMerge). The latter option is safest because
// it performs some useful integrity checks.
//
// After the CFA is run, the inter-block state is saved at the heads and tails of all
// basic blocks. This allows the intra-block state to be rematerialized by just
// executing the CFA for that block. If you need to know inter-block state only, then
// you only need to examine the BasicBlock::m_valuesAtHead or m_valuesAtTail fields.
//
// Running this analysis involves the following, modulo the inter-block state
// merging and convergence fixpoint:
//
// AbstractState state(codeBlock, graph);
// state.beginBasicBlock(basicBlock);
// bool endReached = true;
// for (NodeIndex idx = basicBlock.begin; idx < basicBlock.end; ++idx) {
// if (!state.execute(idx))
// break;
// }
// bool result = state.endBasicBlock(<either Merge or DontMerge>);
class AbstractState {
public:
enum MergeMode {
// Don't merge the state in AbstractState with basic blocks.
DontMerge,
// Merge the state in AbstractState with the tail of the basic
// block being analyzed.
MergeToTail,
// Merge the state in AbstractState with the tail of the basic
// block, and with the heads of successor blocks.
MergeToSuccessors
};
AbstractState(Graph&);
~AbstractState();
AbstractValue& forNode(NodeIndex nodeIndex)
{
return m_nodes[nodeIndex];
}
AbstractValue& forNode(Edge nodeUse)
{
return forNode(nodeUse.index());
}
Operands<AbstractValue>& variables()
{
return m_variables;
}
// Call this before beginning CFA to initialize the abstract values of
// arguments, and to indicate which blocks should be listed for CFA
// execution.
static void initialize(Graph&);
// Start abstractly executing the given basic block. Initializes the
// notion of abstract state to what we believe it to be at the head
// of the basic block, according to the basic block's data structures.
// This method also sets cfaShouldRevisit to false.
void beginBasicBlock(BasicBlock*);
// Finish abstractly executing a basic block. If MergeToTail or
// MergeToSuccessors is passed, then this merges everything we have
// learned about how the state changes during this block's execution into
// the block's data structures. There are three return modes, depending
// on the value of mergeMode:
//
// DontMerge:
// Always returns false.
//
// MergeToTail:
// Returns true if the state of the block at the tail was changed.
// This means that you must call mergeToSuccessors(), and if that
// returns true, then you must revisit (at least) the successor
// blocks. False will always be returned if the block is terminal
// (i.e. ends in Throw or Return, or has a ForceOSRExit inside it).
//
// MergeToSuccessors:
// Returns true if the state of the block at the tail was changed,
// and, if the state at the heads of successors was changed.
// A true return means that you must revisit (at least) the successor
// blocks. This also sets cfaShouldRevisit to true for basic blocks
// that must be visited next.
bool endBasicBlock(MergeMode);
// Reset the AbstractState. This throws away any results, and at this point
// you can safely call beginBasicBlock() on any basic block.
void reset();
// Abstractly executes the given node. The new abstract state is stored into an
// abstract stack stored in *this. Loads of local variables (that span
// basic blocks) interrogate the basic block's notion of the state at the head.
// Stores to local variables are handled in endBasicBlock(). This returns true
// if execution should continue past this node. Notably, it will return true
// for block terminals, so long as those terminals are not Return or variants
// of Throw.
bool execute(unsigned);
// Did the last executed node clobber the world?
bool didClobber() const { return m_didClobber; }
// Is the execution state still valid? This will be false if execute() has
// returned false previously.
bool isValid() const { return m_isValid; }
// Merge the abstract state stored at the first block's tail into the second
// block's head. Returns true if the second block's state changed. If so,
// that block must be abstractly interpreted again. This also sets
// to->cfaShouldRevisit to true, if it returns true, or if to has not been
// visited yet.
bool merge(BasicBlock* from, BasicBlock* to);
// Merge the abstract state stored at the block's tail into all of its
// successors. Returns true if any of the successors' states changed. Note
// that this is automatically called in endBasicBlock() if MergeMode is
// MergeToSuccessors.
bool mergeToSuccessors(Graph&, BasicBlock*);
void dump(PrintStream& out);
private:
void clobberWorld(const CodeOrigin&, unsigned indexInBlock);
void clobberCapturedVars(const CodeOrigin&);
void clobberStructures(unsigned indexInBlock);
bool mergeStateAtTail(AbstractValue& destination, AbstractValue& inVariable, NodeIndex);
static bool mergeVariableBetweenBlocks(AbstractValue& destination, AbstractValue& source, NodeIndex destinationNodeIndex, NodeIndex sourceNodeIndex);
void speculateInt32Unary(Node& node, bool forceCanExit = false)
{
AbstractValue& childValue = forNode(node.child1());
node.setCanExit(forceCanExit || !isInt32Speculation(childValue.m_type));
childValue.filter(SpecInt32);
}
void speculateNumberUnary(Node& node)
{
AbstractValue& childValue = forNode(node.child1());
node.setCanExit(!isNumberSpeculation(childValue.m_type));
childValue.filter(SpecNumber);
}
void speculateBooleanUnary(Node& node)
{
AbstractValue& childValue = forNode(node.child1());
node.setCanExit(!isBooleanSpeculation(childValue.m_type));
childValue.filter(SpecBoolean);
}
void speculateInt32Binary(Node& node, bool forceCanExit = false)
{
AbstractValue& childValue1 = forNode(node.child1());
AbstractValue& childValue2 = forNode(node.child2());
node.setCanExit(
forceCanExit
|| !isInt32Speculation(childValue1.m_type)
|| !isInt32Speculation(childValue2.m_type));
childValue1.filter(SpecInt32);
childValue2.filter(SpecInt32);
}
void speculateNumberBinary(Node& node)
{
AbstractValue& childValue1 = forNode(node.child1());
AbstractValue& childValue2 = forNode(node.child2());
node.setCanExit(
!isNumberSpeculation(childValue1.m_type)
|| !isNumberSpeculation(childValue2.m_type));
childValue1.filter(SpecNumber);
childValue2.filter(SpecNumber);
}
enum BooleanResult {
UnknownBooleanResult,
DefinitelyFalse,
DefinitelyTrue
};
BooleanResult booleanResult(Node&, AbstractValue&);
bool trySetConstant(NodeIndex nodeIndex, JSValue value)
{
// Make sure we don't constant fold something that will produce values that contravene
// predictions. If that happens then we know that the code will OSR exit, forcing
// recompilation. But if we tried to constant fold then we'll have a very degenerate
// IR: namely we'll have a JSConstant that contravenes its own prediction. There's a
// lot of subtle code that assumes that
// speculationFromValue(jsConstant) == jsConstant.prediction(). "Hardening" that code
// is probably less sane than just pulling back on constant folding.
SpeculatedType oldType = m_graph[nodeIndex].prediction();
if (mergeSpeculations(speculationFromValue(value), oldType) != oldType)
return false;
forNode(nodeIndex).set(value);
return true;
}
CodeBlock* m_codeBlock;
Graph& m_graph;
Vector<AbstractValue, 64> m_nodes;
Operands<AbstractValue> m_variables;
BasicBlock* m_block;
bool m_haveStructures;
bool m_foundConstants;
bool m_isValid;
bool m_didClobber;
BranchDirection m_branchDirection; // This is only set for blocks that end in Branch and that execute to completion (i.e. m_isValid == true).
};
} } // namespace JSC::DFG
#endif // ENABLE(DFG_JIT)
#endif // DFGAbstractState_h