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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ScriptPromiseProperty_h
#define ScriptPromiseProperty_h
#include "bindings/core/v8/ScriptPromise.h"
#include "bindings/core/v8/ScriptPromisePropertyBase.h"
#include "bindings/core/v8/V8Binding.h"
#include "wtf/Noncopyable.h"
#include "wtf/PassRefPtr.h"
namespace blink {
class ExecutionContext;
// ScriptPromiseProperty is a helper for implementing a DOM method or
// attribute whose value is a Promise, and the same Promise must be
// returned each time.
//
// ScriptPromiseProperty does not keep Promises or worlds alive to
// deliver Promise resolution/rejection to them; the Promise
// resolution/rejections are delivered if the holder's wrapper is
// alive. This is achieved by keeping a weak reference from
// ScriptPromiseProperty to the holder's wrapper, and references in
// hidden values from the wrapper to the promise and resolver
// (coincidentally the Resolver and Promise may be the same object,
// but that is an implementation detail of v8.)
//
// ----> Resolver
// /
// ScriptPromiseProperty - - -> Holder Wrapper ----> Promise
//
// To avoid exposing the action of the garbage collector to script,
// you should keep the wrapper alive as long as a promise may be
// settled.
//
// To avoid clobbering hidden values, a holder should only have one
// ScriptPromiseProperty object for a given name at a time. See reset.
template<typename HolderType, typename ResolvedType, typename RejectedType>
class ScriptPromiseProperty : public ScriptPromisePropertyBase {
WTF_MAKE_NONCOPYABLE(ScriptPromiseProperty);
public:
// Creates a ScriptPromiseProperty that will create Promises in
// the specified ExecutionContext for a property of 'holder'
// (typically ScriptPromiseProperty should be a member of the
// property holder).
//
// When implementing a ScriptPromiseProperty add the property name
// to ScriptPromiseProperties.h and pass
// ScriptPromiseProperty::Foo to create. The name must be unique
// per kind of holder.
template<typename PassHolderType>
ScriptPromiseProperty(ExecutionContext*, PassHolderType, Name);
virtual ~ScriptPromiseProperty() { }
template<typename PassResolvedType>
void resolve(PassResolvedType);
template<typename PassRejectedType>
void reject(PassRejectedType);
// Resets this property by unregistering the Promise property from the
// holder wrapper. Resets the internal state to Pending and clears the
// resolved and the rejected values.
// This method keeps the holder object and the property name.
void reset();
virtual void trace(Visitor*) override;
private:
virtual v8::Handle<v8::Object> holder(v8::Handle<v8::Object> creationContext, v8::Isolate*) override;
virtual v8::Handle<v8::Value> resolvedValue(v8::Isolate*, v8::Handle<v8::Object> creationContext) override;
virtual v8::Handle<v8::Value> rejectedValue(v8::Isolate*, v8::Handle<v8::Object> creationContext) override;
HolderType m_holder;
ResolvedType m_resolved;
RejectedType m_rejected;
};
template<typename HolderType, typename ResolvedType, typename RejectedType>
template<typename PassHolderType>
ScriptPromiseProperty<HolderType, ResolvedType, RejectedType>::ScriptPromiseProperty(ExecutionContext* executionContext, PassHolderType holder, Name name)
: ScriptPromisePropertyBase(executionContext, name)
, m_holder(holder)
{
}
template<typename HolderType, typename ResolvedType, typename RejectedType>
template<typename PassResolvedType>
void ScriptPromiseProperty<HolderType, ResolvedType, RejectedType>::resolve(PassResolvedType value)
{
if (state() != Pending) {
ASSERT_NOT_REACHED();
return;
}
if (!executionContext() || executionContext()->activeDOMObjectsAreStopped())
return;
m_resolved = value;
resolveOrReject(Resolved);
}
template<typename HolderType, typename ResolvedType, typename RejectedType>
template<typename PassRejectedType>
void ScriptPromiseProperty<HolderType, ResolvedType, RejectedType>::reject(PassRejectedType value)
{
if (state() != Pending) {
ASSERT_NOT_REACHED();
return;
}
if (!executionContext() || executionContext()->activeDOMObjectsAreStopped())
return;
m_rejected = value;
resolveOrReject(Rejected);
}
template<typename HolderType, typename ResolvedType, typename RejectedType>
v8::Handle<v8::Object> ScriptPromiseProperty<HolderType, ResolvedType, RejectedType>::holder(v8::Handle<v8::Object> creationContext, v8::Isolate* isolate)
{
v8::Handle<v8::Value> value = V8ValueTraits<HolderType>::toV8Value(m_holder, creationContext, isolate);
return value.As<v8::Object>();
}
template<typename HolderType, typename ResolvedType, typename RejectedType>
v8::Handle<v8::Value> ScriptPromiseProperty<HolderType, ResolvedType, RejectedType>::resolvedValue(v8::Isolate* isolate, v8::Handle<v8::Object> creationContext)
{
ASSERT(state() == Resolved);
return V8ValueTraits<ResolvedType>::toV8Value(m_resolved, creationContext, isolate);
}
template<typename HolderType, typename ResolvedType, typename RejectedType>
v8::Handle<v8::Value> ScriptPromiseProperty<HolderType, ResolvedType, RejectedType>::rejectedValue(v8::Isolate* isolate, v8::Handle<v8::Object> creationContext)
{
ASSERT(state() == Rejected);
return V8ValueTraits<RejectedType>::toV8Value(m_rejected, creationContext, isolate);
}
template<typename HolderType, typename ResolvedType, typename RejectedType>
void ScriptPromiseProperty<HolderType, ResolvedType, RejectedType>::reset()
{
resetBase();
m_resolved = ResolvedType();
m_rejected = RejectedType();
}
template<typename HolderType, typename ResolvedType, typename RejectedType>
void ScriptPromiseProperty<HolderType, ResolvedType, RejectedType>::trace(Visitor* visitor)
{
TraceIfNeeded<HolderType>::trace(visitor, &m_holder);
TraceIfNeeded<ResolvedType>::trace(visitor, &m_resolved);
TraceIfNeeded<RejectedType>::trace(visitor, &m_rejected);
ScriptPromisePropertyBase::trace(visitor);
}
} // namespace blink
#endif // ScriptPromiseProperty_h