blob: 09d8cd3185dc35e76d9697f973b6a842d0051afc [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "bindings/core/v8/ScriptState.h"
#include "bindings/core/v8/V8Binding.h"
#include "core/dom/ExecutionContext.h"
#include "core/frame/LocalFrame.h"
namespace blink {
PassRefPtr<ScriptState> ScriptState::create(v8::Handle<v8::Context> context, PassRefPtr<DOMWrapperWorld> world)
{
RefPtr<ScriptState> scriptState = adoptRef(new ScriptState(context, world));
// This ref() is for keeping this ScriptState alive as long as the v8::Context is alive.
// This is deref()ed in the weak callback of the v8::Context.
scriptState->ref();
return scriptState;
}
static void weakCallback(const v8::WeakCallbackData<v8::Context, ScriptState>& data)
{
data.GetValue()->SetAlignedPointerInEmbedderData(v8ContextPerContextDataIndex, 0);
data.GetParameter()->clearContext();
data.GetParameter()->deref();
}
ScriptState::ScriptState(v8::Handle<v8::Context> context, PassRefPtr<DOMWrapperWorld> world)
: m_isolate(context->GetIsolate())
, m_context(m_isolate, context)
, m_world(world)
, m_perContextData(V8PerContextData::create(context))
, m_globalObjectDetached(false)
{
ASSERT(m_world);
m_context.setWeak(this, &weakCallback);
context->SetAlignedPointerInEmbedderData(v8ContextPerContextDataIndex, this);
}
ScriptState::~ScriptState()
{
ASSERT(!m_perContextData);
ASSERT(m_context.isEmpty());
}
void ScriptState::detachGlobalObject()
{
ASSERT(!m_context.isEmpty());
context()->DetachGlobal();
m_globalObjectDetached = true;
}
bool ScriptState::evalEnabled() const
{
v8::HandleScope handleScope(m_isolate);
return context()->IsCodeGenerationFromStringsAllowed();
}
void ScriptState::setEvalEnabled(bool enabled)
{
v8::HandleScope handleScope(m_isolate);
return context()->AllowCodeGenerationFromStrings(enabled);
}
ScriptValue ScriptState::getFromGlobalObject(const char* name)
{
v8::HandleScope handleScope(m_isolate);
v8::Local<v8::Value> v8Value = context()->Global()->Get(v8AtomicString(isolate(), name));
return ScriptValue(this, v8Value);
}
ExecutionContext* ScriptState::executionContext() const
{
v8::HandleScope scope(m_isolate);
return toExecutionContext(context());
}
void ScriptState::setExecutionContext(ExecutionContext*)
{
ASSERT_NOT_REACHED();
}
LocalDOMWindow* ScriptState::domWindow() const
{
v8::HandleScope scope(m_isolate);
return toDOMWindow(context());
}
ScriptState* ScriptState::forMainWorld(LocalFrame* frame)
{
v8::Isolate* isolate = toIsolate(frame);
v8::HandleScope handleScope(isolate);
return ScriptState::from(toV8Context(frame, DOMWrapperWorld::mainWorld()));
}
PassRefPtr<ScriptStateForTesting> ScriptStateForTesting::create(v8::Handle<v8::Context> context, PassRefPtr<DOMWrapperWorld> world)
{
RefPtr<ScriptStateForTesting> scriptState = adoptRef(new ScriptStateForTesting(context, world));
// This ref() is for keeping this ScriptState alive as long as the v8::Context is alive.
// This is deref()ed in the weak callback of the v8::Context.
scriptState->ref();
return scriptState;
}
ScriptStateForTesting::ScriptStateForTesting(v8::Handle<v8::Context> context, PassRefPtr<DOMWrapperWorld> world)
: ScriptState(context, world)
{
}
ExecutionContext* ScriptStateForTesting::executionContext() const
{
return m_executionContext;
}
void ScriptStateForTesting::setExecutionContext(ExecutionContext* executionContext)
{
m_executionContext = executionContext;
}
}