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/*
* Copyright (C) 2008, 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScriptValue_h
#define ScriptValue_h
#include "bindings/core/v8/ScriptState.h"
#include "bindings/core/v8/SharedPersistent.h"
#include "wtf/PassRefPtr.h"
#include "wtf/RefPtr.h"
#include "wtf/text/WTFString.h"
#include <v8.h>
namespace blink {
class JSONValue;
class ScriptValue final {
public:
ScriptValue() { }
ScriptValue(ScriptState* scriptState, v8::Handle<v8::Value> value)
: m_scriptState(scriptState)
, m_value(value.IsEmpty() ? nullptr : SharedPersistent<v8::Value>::create(value, scriptState->isolate()))
{
ASSERT(isEmpty() || m_scriptState);
}
ScriptValue(const ScriptValue& value)
: m_scriptState(value.m_scriptState)
, m_value(value.m_value)
{
ASSERT(isEmpty() || m_scriptState);
}
ScriptState* scriptState() const
{
return m_scriptState.get();
}
v8::Isolate* isolate() const
{
return m_scriptState ? m_scriptState->isolate() : v8::Isolate::GetCurrent();
}
ScriptValue& operator=(const ScriptValue& value)
{
if (this != &value) {
m_scriptState = value.m_scriptState;
m_value = value.m_value;
}
return *this;
}
bool operator==(const ScriptValue& value) const
{
if (isEmpty())
return value.isEmpty();
if (value.isEmpty())
return false;
return *m_value == *value.m_value;
}
bool operator!=(const ScriptValue& value) const
{
return !operator==(value);
}
// This creates a new local Handle; Don't use this in performance-sensitive places.
bool isFunction() const
{
ASSERT(!isEmpty());
v8::Handle<v8::Value> value = v8Value();
return !value.IsEmpty() && value->IsFunction();
}
// This creates a new local Handle; Don't use this in performance-sensitive places.
bool isNull() const
{
ASSERT(!isEmpty());
v8::Handle<v8::Value> value = v8Value();
return !value.IsEmpty() && value->IsNull();
}
// This creates a new local Handle; Don't use this in performance-sensitive places.
bool isUndefined() const
{
ASSERT(!isEmpty());
v8::Handle<v8::Value> value = v8Value();
return !value.IsEmpty() && value->IsUndefined();
}
// This creates a new local Handle; Don't use this in performance-sensitive places.
bool isObject() const
{
ASSERT(!isEmpty());
v8::Handle<v8::Value> value = v8Value();
return !value.IsEmpty() && value->IsObject();
}
bool isEmpty() const
{
return !m_value.get() || m_value->isEmpty();
}
void clear()
{
m_value = nullptr;
}
v8::Handle<v8::Value> v8Value() const;
v8::Handle<v8::Value> v8ValueUnsafe() const;
bool toString(String&) const;
PassRefPtr<JSONValue> toJSONValue(ScriptState*) const;
private:
RefPtr<ScriptState> m_scriptState;
RefPtr<SharedPersistent<v8::Value> > m_value;
};
} // namespace blink
#endif // ScriptValue_h