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/*
* Copyright (C) 2006, 2007, 2008, 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "bindings/core/v8/V8Binding.h"
#include "bindings/core/v8/ScriptController.h"
#include "bindings/core/v8/V8AbstractEventListener.h"
#include "bindings/core/v8/V8BindingMacros.h"
#include "bindings/core/v8/V8Element.h"
#include "bindings/core/v8/V8NodeFilter.h"
#include "bindings/core/v8/V8NodeFilterCondition.h"
#include "bindings/core/v8/V8ObjectConstructor.h"
#include "bindings/core/v8/V8Window.h"
#include "bindings/core/v8/V8WorkerGlobalScope.h"
#include "bindings/core/v8/V8XPathNSResolver.h"
#include "bindings/core/v8/WindowProxy.h"
#include "bindings/core/v8/WorkerScriptController.h"
#include "bindings/core/v8/custom/V8CustomXPathNSResolver.h"
#include "core/dom/Document.h"
#include "core/dom/Element.h"
#include "core/dom/NodeFilter.h"
#include "core/dom/QualifiedName.h"
#include "core/frame/LocalFrame.h"
#include "core/frame/Settings.h"
#include "core/inspector/BindingVisitors.h"
#include "core/inspector/InspectorTraceEvents.h"
#include "core/loader/FrameLoader.h"
#include "core/loader/FrameLoaderClient.h"
#include "core/workers/WorkerGlobalScope.h"
#include "core/xml/XPathNSResolver.h"
#include "platform/EventTracer.h"
#include "platform/JSONValues.h"
#include "wtf/ArrayBufferContents.h"
#include "wtf/MainThread.h"
#include "wtf/MathExtras.h"
#include "wtf/StdLibExtras.h"
#include "wtf/Threading.h"
#include "wtf/text/AtomicString.h"
#include "wtf/text/CString.h"
#include "wtf/text/StringBuffer.h"
#include "wtf/text/StringHash.h"
#include "wtf/text/WTFString.h"
#include "wtf/unicode/CharacterNames.h"
#include "wtf/unicode/Unicode.h"
namespace blink {
void setArityTypeError(ExceptionState& exceptionState, const char* valid, unsigned provided)
{
exceptionState.throwTypeError(ExceptionMessages::invalidArity(valid, provided));
}
v8::Local<v8::Value> createMinimumArityTypeErrorForMethod(v8::Isolate* isolate, const char* method, const char* type, unsigned expected, unsigned provided)
{
return V8ThrowException::createTypeError(isolate, ExceptionMessages::failedToExecute(method, type, ExceptionMessages::notEnoughArguments(expected, provided)));
}
v8::Local<v8::Value> createMinimumArityTypeErrorForConstructor(v8::Isolate* isolate, const char* type, unsigned expected, unsigned provided)
{
return V8ThrowException::createTypeError(isolate, ExceptionMessages::failedToConstruct(type, ExceptionMessages::notEnoughArguments(expected, provided)));
}
void setMinimumArityTypeError(ExceptionState& exceptionState, unsigned expected, unsigned provided)
{
exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(expected, provided));
}
class ArrayBufferAllocator : public v8::ArrayBuffer::Allocator {
virtual void* Allocate(size_t size) override
{
void* data;
WTF::ArrayBufferContents::allocateMemory(size, WTF::ArrayBufferContents::ZeroInitialize, data);
return data;
}
virtual void* AllocateUninitialized(size_t size) override
{
void* data;
WTF::ArrayBufferContents::allocateMemory(size, WTF::ArrayBufferContents::DontInitialize, data);
return data;
}
virtual void Free(void* data, size_t size) override
{
WTF::ArrayBufferContents::freeMemory(data, size);
}
};
v8::ArrayBuffer::Allocator* v8ArrayBufferAllocator()
{
DEFINE_STATIC_LOCAL(ArrayBufferAllocator, arrayBufferAllocator, ());
return &arrayBufferAllocator;
}
PassRefPtrWillBeRawPtr<NodeFilter> toNodeFilter(v8::Handle<v8::Value> callback, v8::Handle<v8::Object> creationContext, ScriptState* scriptState)
{
if (callback->IsNull())
return nullptr;
RefPtrWillBeRawPtr<NodeFilter> filter = NodeFilter::create();
v8::Handle<v8::Object> filterWrapper = toV8(filter, creationContext, scriptState->isolate()).As<v8::Object>();
RefPtrWillBeRawPtr<NodeFilterCondition> condition = V8NodeFilterCondition::create(callback, filterWrapper, scriptState);
filter->setCondition(condition.release());
return filter.release();
}
const int32_t kMaxInt32 = 0x7fffffff;
const int32_t kMinInt32 = -kMaxInt32 - 1;
const uint32_t kMaxUInt32 = 0xffffffff;
const int64_t kJSMaxInteger = 0x20000000000000LL - 1; // 2^53 - 1, maximum uniquely representable integer in ECMAScript.
static double enforceRange(double x, double minimum, double maximum, const char* typeName, ExceptionState& exceptionState)
{
if (std::isnan(x) || std::isinf(x)) {
exceptionState.throwTypeError("Value is" + String(std::isinf(x) ? " infinite and" : "") + " not of type '" + String(typeName) + "'.");
return 0;
}
x = trunc(x);
if (x < minimum || x > maximum) {
exceptionState.throwTypeError("Value is outside the '" + String(typeName) + "' value range.");
return 0;
}
return x;
}
template <typename T>
struct IntTypeLimits {
};
template <>
struct IntTypeLimits<int8_t> {
static const int8_t minValue = -128;
static const int8_t maxValue = 127;
static const unsigned numberOfValues = 256; // 2^8
};
template <>
struct IntTypeLimits<uint8_t> {
static const uint8_t maxValue = 255;
static const unsigned numberOfValues = 256; // 2^8
};
template <>
struct IntTypeLimits<int16_t> {
static const short minValue = -32768;
static const short maxValue = 32767;
static const unsigned numberOfValues = 65536; // 2^16
};
template <>
struct IntTypeLimits<uint16_t> {
static const unsigned short maxValue = 65535;
static const unsigned numberOfValues = 65536; // 2^16
};
template <typename T>
static inline T toSmallerInt(v8::Handle<v8::Value> value, IntegerConversionConfiguration configuration, const char* typeName, ExceptionState& exceptionState)
{
typedef IntTypeLimits<T> LimitsTrait;
// Fast case. The value is already a 32-bit integer in the right range.
if (value->IsInt32()) {
int32_t result = value->Int32Value();
if (result >= LimitsTrait::minValue && result <= LimitsTrait::maxValue)
return static_cast<T>(result);
if (configuration == EnforceRange) {
exceptionState.throwTypeError("Value is outside the '" + String(typeName) + "' value range.");
return 0;
}
if (configuration == Clamp)
return clampTo<T>(result);
result %= LimitsTrait::numberOfValues;
return static_cast<T>(result > LimitsTrait::maxValue ? result - LimitsTrait::numberOfValues : result);
}
// Can the value be converted to a number?
v8::TryCatch block;
v8::Local<v8::Number> numberObject(value->ToNumber());
if (block.HasCaught()) {
exceptionState.rethrowV8Exception(block.Exception());
return 0;
}
ASSERT(!numberObject.IsEmpty());
if (configuration == EnforceRange)
return enforceRange(numberObject->Value(), LimitsTrait::minValue, LimitsTrait::maxValue, typeName, exceptionState);
double numberValue = numberObject->Value();
if (std::isnan(numberValue) || !numberValue)
return 0;
if (configuration == Clamp)
return clampTo<T>(numberValue);
if (std::isinf(numberValue))
return 0;
numberValue = numberValue < 0 ? -floor(fabs(numberValue)) : floor(fabs(numberValue));
numberValue = fmod(numberValue, LimitsTrait::numberOfValues);
return static_cast<T>(numberValue > LimitsTrait::maxValue ? numberValue - LimitsTrait::numberOfValues : numberValue);
}
template <typename T>
static inline T toSmallerUInt(v8::Handle<v8::Value> value, IntegerConversionConfiguration configuration, const char* typeName, ExceptionState& exceptionState)
{
typedef IntTypeLimits<T> LimitsTrait;
// Fast case. The value is a 32-bit signed integer - possibly positive?
if (value->IsInt32()) {
int32_t result = value->Int32Value();
if (result >= 0 && result <= LimitsTrait::maxValue)
return static_cast<T>(result);
if (configuration == EnforceRange) {
exceptionState.throwTypeError("Value is outside the '" + String(typeName) + "' value range.");
return 0;
}
if (configuration == Clamp)
return clampTo<T>(result);
return static_cast<T>(result);
}
// Can the value be converted to a number?
v8::TryCatch block;
v8::Local<v8::Number> numberObject(value->ToNumber());
if (block.HasCaught()) {
exceptionState.rethrowV8Exception(block.Exception());
return 0;
}
ASSERT(!numberObject.IsEmpty());
if (configuration == EnforceRange)
return enforceRange(numberObject->Value(), 0, LimitsTrait::maxValue, typeName, exceptionState);
double numberValue = numberObject->Value();
if (std::isnan(numberValue) || !numberValue)
return 0;
if (configuration == Clamp)
return clampTo<T>(numberValue);
if (std::isinf(numberValue))
return 0;
numberValue = numberValue < 0 ? -floor(fabs(numberValue)) : floor(fabs(numberValue));
return static_cast<T>(fmod(numberValue, LimitsTrait::numberOfValues));
}
int8_t toInt8(v8::Handle<v8::Value> value, IntegerConversionConfiguration configuration, ExceptionState& exceptionState)
{
return toSmallerInt<int8_t>(value, configuration, "byte", exceptionState);
}
int8_t toInt8(v8::Handle<v8::Value> value)
{
NonThrowableExceptionState exceptionState;
return toInt8(value, NormalConversion, exceptionState);
}
uint8_t toUInt8(v8::Handle<v8::Value> value, IntegerConversionConfiguration configuration, ExceptionState& exceptionState)
{
return toSmallerUInt<uint8_t>(value, configuration, "octet", exceptionState);
}
uint8_t toUInt8(v8::Handle<v8::Value> value)
{
NonThrowableExceptionState exceptionState;
return toUInt8(value, NormalConversion, exceptionState);
}
int16_t toInt16(v8::Handle<v8::Value> value, IntegerConversionConfiguration configuration, ExceptionState& exceptionState)
{
return toSmallerInt<int16_t>(value, configuration, "short", exceptionState);
}
int16_t toInt16(v8::Handle<v8::Value> value)
{
NonThrowableExceptionState exceptionState;
return toInt16(value, NormalConversion, exceptionState);
}
uint16_t toUInt16(v8::Handle<v8::Value> value, IntegerConversionConfiguration configuration, ExceptionState& exceptionState)
{
return toSmallerUInt<uint16_t>(value, configuration, "unsigned short", exceptionState);
}
uint16_t toUInt16(v8::Handle<v8::Value> value)
{
NonThrowableExceptionState exceptionState;
return toUInt16(value, NormalConversion, exceptionState);
}
int32_t toInt32(v8::Handle<v8::Value> value, IntegerConversionConfiguration configuration, ExceptionState& exceptionState)
{
// Fast case. The value is already a 32-bit integer.
if (value->IsInt32())
return value->Int32Value();
// Can the value be converted to a number?
v8::TryCatch block;
v8::Local<v8::Number> numberObject(value->ToNumber());
if (block.HasCaught()) {
exceptionState.rethrowV8Exception(block.Exception());
return 0;
}
ASSERT(!numberObject.IsEmpty());
if (configuration == EnforceRange)
return enforceRange(numberObject->Value(), kMinInt32, kMaxInt32, "long", exceptionState);
double numberValue = numberObject->Value();
if (std::isnan(numberValue))
return 0;
if (configuration == Clamp)
return clampTo<int32_t>(numberValue);
if (std::isinf(numberValue))
return 0;
return numberObject->Int32Value();
}
int32_t toInt32(v8::Handle<v8::Value> value)
{
NonThrowableExceptionState exceptionState;
return toInt32(value, NormalConversion, exceptionState);
}
uint32_t toUInt32(v8::Handle<v8::Value> value, IntegerConversionConfiguration configuration, ExceptionState& exceptionState)
{
// Fast case. The value is already a 32-bit unsigned integer.
if (value->IsUint32())
return value->Uint32Value();
// Fast case. The value is a 32-bit signed integer - possibly positive?
if (value->IsInt32()) {
int32_t result = value->Int32Value();
if (result >= 0)
return result;
if (configuration == EnforceRange) {
exceptionState.throwTypeError("Value is outside the 'unsigned long' value range.");
return 0;
}
if (configuration == Clamp)
return clampTo<uint32_t>(result);
return result;
}
// Can the value be converted to a number?
v8::TryCatch block;
v8::Local<v8::Number> numberObject(value->ToNumber());
if (block.HasCaught()) {
exceptionState.rethrowV8Exception(block.Exception());
return 0;
}
ASSERT(!numberObject.IsEmpty());
if (configuration == EnforceRange)
return enforceRange(numberObject->Value(), 0, kMaxUInt32, "unsigned long", exceptionState);
double numberValue = numberObject->Value();
if (std::isnan(numberValue))
return 0;
if (configuration == Clamp)
return clampTo<uint32_t>(numberValue);
if (std::isinf(numberValue))
return 0;
return numberObject->Uint32Value();
}
uint32_t toUInt32(v8::Handle<v8::Value> value)
{
NonThrowableExceptionState exceptionState;
return toUInt32(value, NormalConversion, exceptionState);
}
int64_t toInt64(v8::Handle<v8::Value> value, IntegerConversionConfiguration configuration, ExceptionState& exceptionState)
{
// Clamping not supported for int64_t/long long int. See Source/wtf/MathExtras.h.
ASSERT(configuration != Clamp);
// Fast case. The value is a 32-bit integer.
if (value->IsInt32())
return value->Int32Value();
// Can the value be converted to a number?
v8::TryCatch block;
v8::Local<v8::Number> numberObject(value->ToNumber());
if (block.HasCaught()) {
exceptionState.rethrowV8Exception(block.Exception());
return 0;
}
ASSERT(!numberObject.IsEmpty());
double numberValue = numberObject->Value();
if (configuration == EnforceRange)
return enforceRange(numberValue, -kJSMaxInteger, kJSMaxInteger, "long long", exceptionState);
if (std::isnan(numberValue) || std::isinf(numberValue))
return 0;
// NaNs and +/-Infinity should be 0, otherwise modulo 2^64.
unsigned long long integer;
doubleToInteger(numberValue, integer);
return integer;
}
int64_t toInt64(v8::Handle<v8::Value> value)
{
NonThrowableExceptionState exceptionState;
return toInt64(value, NormalConversion, exceptionState);
}
uint64_t toUInt64(v8::Handle<v8::Value> value, IntegerConversionConfiguration configuration, ExceptionState& exceptionState)
{
// Fast case. The value is a 32-bit unsigned integer.
if (value->IsUint32())
return value->Uint32Value();
// Fast case. The value is a 32-bit integer.
if (value->IsInt32()) {
int32_t result = value->Int32Value();
if (result >= 0)
return result;
if (configuration == EnforceRange) {
exceptionState.throwTypeError("Value is outside the 'unsigned long long' value range.");
return 0;
}
if (configuration == Clamp)
return clampTo<uint64_t>(result);
return result;
}
// Can the value be converted to a number?
v8::TryCatch block;
v8::Local<v8::Number> numberObject(value->ToNumber());
if (block.HasCaught()) {
exceptionState.rethrowV8Exception(block.Exception());
return 0;
}
ASSERT(!numberObject.IsEmpty());
double numberValue = numberObject->Value();
if (configuration == EnforceRange)
return enforceRange(numberValue, 0, kJSMaxInteger, "unsigned long long", exceptionState);
if (std::isnan(numberValue))
return 0;
if (configuration == Clamp)
return clampTo<uint64_t>(numberValue);
if (std::isinf(numberValue))
return 0;
// NaNs and +/-Infinity should be 0, otherwise modulo 2^64.
unsigned long long integer;
doubleToInteger(numberValue, integer);
return integer;
}
uint64_t toUInt64(v8::Handle<v8::Value> value)
{
NonThrowableExceptionState exceptionState;
return toUInt64(value, NormalConversion, exceptionState);
}
float toFloat(v8::Handle<v8::Value> value, ExceptionState& exceptionState)
{
return static_cast<float>(toDouble(value, exceptionState));
}
double toDouble(v8::Handle<v8::Value> value, ExceptionState& exceptionState)
{
if (value->IsNumber())
return value->NumberValue();
v8::TryCatch block;
v8::Local<v8::Number> numberObject(value->ToNumber());
if (block.HasCaught()) {
exceptionState.rethrowV8Exception(block.Exception());
return 0;
}
return numberObject->NumberValue();
}
String toByteString(v8::Handle<v8::Value> value, ExceptionState& exceptionState)
{
// Handle null default value.
if (value.IsEmpty())
return String();
// From the Web IDL spec: http://heycam.github.io/webidl/#es-ByteString
if (value.IsEmpty())
return String();
// 1. Let x be ToString(v)
v8::TryCatch block;
v8::Local<v8::String> stringObject(value->ToString());
if (block.HasCaught()) {
exceptionState.rethrowV8Exception(block.Exception());
return String();
}
String x = toCoreString(stringObject);
// 2. If the value of any element of x is greater than 255, then throw a TypeError.
if (!x.containsOnlyLatin1()) {
exceptionState.throwTypeError("Value is not a valid ByteString.");
return String();
}
// 3. Return an IDL ByteString value whose length is the length of x, and where the
// value of each element is the value of the corresponding element of x.
// Blink: A ByteString is simply a String with a range constrained per the above, so
// this is the identity operation.
return x;
}
static bool hasUnmatchedSurrogates(const String& string)
{
// By definition, 8-bit strings are confined to the Latin-1 code page and
// have no surrogates, matched or otherwise.
if (string.is8Bit())
return false;
const UChar* characters = string.characters16();
const unsigned length = string.length();
for (unsigned i = 0; i < length; ++i) {
UChar c = characters[i];
if (U16_IS_SINGLE(c))
continue;
if (U16_IS_TRAIL(c))
return true;
ASSERT(U16_IS_LEAD(c));
if (i == length - 1)
return true;
UChar d = characters[i + 1];
if (!U16_IS_TRAIL(d))
return true;
++i;
}
return false;
}
// Replace unmatched surrogates with REPLACEMENT CHARACTER U+FFFD.
static String replaceUnmatchedSurrogates(const String& string)
{
// This roughly implements http://heycam.github.io/webidl/#dfn-obtain-unicode
// but since Blink strings are 16-bits internally, the output is simply
// re-encoded to UTF-16.
// The concept of surrogate pairs is explained at:
// http://www.unicode.org/versions/Unicode6.2.0/ch03.pdf#G2630
// Blink-specific optimization to avoid making an unnecessary copy.
if (!hasUnmatchedSurrogates(string))
return string;
ASSERT(!string.is8Bit());
// 1. Let S be the DOMString value.
const UChar* s = string.characters16();
// 2. Let n be the length of S.
const unsigned n = string.length();
// 3. Initialize i to 0.
unsigned i = 0;
// 4. Initialize U to be an empty sequence of Unicode characters.
StringBuilder u;
u.reserveCapacity(n);
// 5. While i < n:
while (i < n) {
// 1. Let c be the code unit in S at index i.
UChar c = s[i];
// 2. Depending on the value of c:
if (U16_IS_SINGLE(c)) {
// c < 0xD800 or c > 0xDFFF
// Append to U the Unicode character with code point c.
u.append(c);
} else if (U16_IS_TRAIL(c)) {
// 0xDC00 <= c <= 0xDFFF
// Append to U a U+FFFD REPLACEMENT CHARACTER.
u.append(WTF::Unicode::replacementCharacter);
} else {
// 0xD800 <= c <= 0xDBFF
ASSERT(U16_IS_LEAD(c));
if (i == n - 1) {
// 1. If i = n−1, then append to U a U+FFFD REPLACEMENT CHARACTER.
u.append(WTF::Unicode::replacementCharacter);
} else {
// 2. Otherwise, i < n−1:
ASSERT(i < n - 1);
// ....1. Let d be the code unit in S at index i+1.
UChar d = s[i + 1];
if (U16_IS_TRAIL(d)) {
// 2. If 0xDC00 <= d <= 0xDFFF, then:
// ..1. Let a be c & 0x3FF.
// ..2. Let b be d & 0x3FF.
// ..3. Append to U the Unicode character with code point 2^16+2^10*a+b.
u.append(U16_GET_SUPPLEMENTARY(c, d));
// Blink: This is equivalent to u.append(c); u.append(d);
++i;
} else {
// 3. Otherwise, d < 0xDC00 or d > 0xDFFF. Append to U a U+FFFD REPLACEMENT CHARACTER.
u.append(WTF::Unicode::replacementCharacter);
}
}
}
// 3. Set i to i+1.
++i;
}
// 6. Return U.
ASSERT(u.length() == string.length());
return u.toString();
}
String toUSVString(v8::Handle<v8::Value> value, ExceptionState& exceptionState)
{
// http://heycam.github.io/webidl/#es-USVString
if (value.IsEmpty())
return String();
v8::TryCatch block;
v8::Local<v8::String> stringObject(value->ToString());
if (block.HasCaught()) {
exceptionState.rethrowV8Exception(block.Exception());
return String();
}
// USVString is identical to DOMString except that "convert a
// DOMString to a sequence of Unicode characters" is used subsequently
// when converting to an IDL value
String x = toCoreString(stringObject);
return replaceUnmatchedSurrogates(x);
}
PassRefPtrWillBeRawPtr<XPathNSResolver> toXPathNSResolver(v8::Isolate* isolate, v8::Handle<v8::Value> value)
{
RefPtrWillBeRawPtr<XPathNSResolver> resolver = nullptr;
if (V8XPathNSResolver::hasInstance(value, isolate))
resolver = V8XPathNSResolver::toImpl(v8::Handle<v8::Object>::Cast(value));
else if (value->IsObject())
resolver = V8CustomXPathNSResolver::create(value->ToObject(), isolate);
return resolver;
}
LocalDOMWindow* toDOMWindow(v8::Handle<v8::Value> value, v8::Isolate* isolate)
{
if (value.IsEmpty() || !value->IsObject())
return 0;
v8::Handle<v8::Object> windowWrapper = V8Window::findInstanceInPrototypeChain(v8::Handle<v8::Object>::Cast(value), isolate);
if (!windowWrapper.IsEmpty())
return V8Window::toImpl(windowWrapper);
return 0;
}
LocalDOMWindow* toDOMWindow(v8::Handle<v8::Context> context)
{
if (context.IsEmpty())
return 0;
return toDOMWindow(context->Global(), context->GetIsolate());
}
LocalDOMWindow* enteredDOMWindow(v8::Isolate* isolate)
{
LocalDOMWindow* window = toDOMWindow(isolate->GetEnteredContext());
if (!window) {
// We don't always have an entered DOM window, for example during microtask callbacks from V8
// (where the entered context may be the DOM-in-JS context). In that case, we fall back
// to the current context.
window = currentDOMWindow(isolate);
ASSERT(window);
}
return window;
}
LocalDOMWindow* currentDOMWindow(v8::Isolate* isolate)
{
return toDOMWindow(isolate->GetCurrentContext());
}
LocalDOMWindow* callingDOMWindow(v8::Isolate* isolate)
{
v8::Handle<v8::Context> context = isolate->GetCallingContext();
if (context.IsEmpty()) {
// Unfortunately, when processing script from a plug-in, we might not
// have a calling context. In those cases, we fall back to the
// entered context.
context = isolate->GetEnteredContext();
}
return toDOMWindow(context);
}
ExecutionContext* toExecutionContext(v8::Handle<v8::Context> context)
{
if (context.IsEmpty())
return 0;
v8::Handle<v8::Object> global = context->Global();
v8::Handle<v8::Object> windowWrapper = V8Window::findInstanceInPrototypeChain(global, context->GetIsolate());
if (!windowWrapper.IsEmpty())
return V8Window::toImpl(windowWrapper)->executionContext();
v8::Handle<v8::Object> workerWrapper = V8WorkerGlobalScope::findInstanceInPrototypeChain(global, context->GetIsolate());
if (!workerWrapper.IsEmpty())
return V8WorkerGlobalScope::toImpl(workerWrapper)->executionContext();
// FIXME: Is this line of code reachable?
return 0;
}
ExecutionContext* currentExecutionContext(v8::Isolate* isolate)
{
return toExecutionContext(isolate->GetCurrentContext());
}
ExecutionContext* callingExecutionContext(v8::Isolate* isolate)
{
v8::Handle<v8::Context> context = isolate->GetCallingContext();
if (context.IsEmpty()) {
// Unfortunately, when processing script from a plug-in, we might not
// have a calling context. In those cases, we fall back to the
// entered context.
context = isolate->GetEnteredContext();
}
return toExecutionContext(context);
}
LocalFrame* toFrameIfNotDetached(v8::Handle<v8::Context> context)
{
LocalDOMWindow* window = toDOMWindow(context);
if (window && window->isCurrentlyDisplayedInFrame())
return window->frame();
// We return 0 here because |context| is detached from the LocalFrame. If we
// did return |frame| we could get in trouble because the frame could be
// navigated to another security origin.
return 0;
}
v8::Local<v8::Context> toV8Context(ExecutionContext* context, DOMWrapperWorld& world)
{
ASSERT(context);
if (context->isDocument()) {
if (LocalFrame* frame = toDocument(context)->frame())
return frame->script().windowProxy(world)->context();
} else if (context->isWorkerGlobalScope()) {
if (WorkerScriptController* script = toWorkerGlobalScope(context)->script())
return script->context();
}
return v8::Local<v8::Context>();
}
v8::Local<v8::Context> toV8Context(LocalFrame* frame, DOMWrapperWorld& world)
{
if (!frame)
return v8::Local<v8::Context>();
v8::Local<v8::Context> context = frame->script().windowProxy(world)->context();
if (context.IsEmpty())
return v8::Local<v8::Context>();
LocalFrame* attachedFrame = toFrameIfNotDetached(context);
return frame == attachedFrame ? context : v8::Local<v8::Context>();
}
void crashIfV8IsDead()
{
if (v8::V8::IsDead()) {
// FIXME: We temporarily deal with V8 internal error situations
// such as out-of-memory by crashing the renderer.
CRASH();
}
}
v8::Handle<v8::Function> getBoundFunction(v8::Handle<v8::Function> function)
{
v8::Handle<v8::Value> boundFunction = function->GetBoundFunction();
return boundFunction->IsFunction() ? v8::Handle<v8::Function>::Cast(boundFunction) : function;
}
void addHiddenValueToArray(v8::Isolate* isolate, v8::Handle<v8::Object> object, v8::Local<v8::Value> value, int arrayIndex)
{
v8::Local<v8::Value> arrayValue = object->GetInternalField(arrayIndex);
if (arrayValue->IsNull() || arrayValue->IsUndefined()) {
arrayValue = v8::Array::New(isolate);
object->SetInternalField(arrayIndex, arrayValue);
}
v8::Local<v8::Array> array = v8::Local<v8::Array>::Cast(arrayValue);
array->Set(v8::Integer::New(isolate, array->Length()), value);
}
void removeHiddenValueFromArray(v8::Isolate* isolate, v8::Handle<v8::Object> object, v8::Local<v8::Value> value, int arrayIndex)
{
v8::Local<v8::Value> arrayValue = object->GetInternalField(arrayIndex);
if (!arrayValue->IsArray())
return;
v8::Local<v8::Array> array = v8::Local<v8::Array>::Cast(arrayValue);
for (int i = array->Length() - 1; i >= 0; --i) {
v8::Local<v8::Value> item = array->Get(v8::Integer::New(isolate, i));
if (item->StrictEquals(value)) {
array->Delete(i);
return;
}
}
}
void moveEventListenerToNewWrapper(v8::Isolate* isolate, v8::Handle<v8::Object> object, EventListener* oldValue, v8::Local<v8::Value> newValue, int arrayIndex)
{
if (oldValue) {
V8AbstractEventListener* oldListener = V8AbstractEventListener::cast(oldValue);
if (oldListener) {
v8::Local<v8::Object> oldListenerObject = oldListener->getExistingListenerObject();
if (!oldListenerObject.IsEmpty())
removeHiddenValueFromArray(isolate, object, oldListenerObject, arrayIndex);
}
}
// Non-callable input is treated as null and ignored
if (newValue->IsFunction())
addHiddenValueToArray(isolate, object, newValue, arrayIndex);
}
v8::Isolate* toIsolate(ExecutionContext* context)
{
if (context && context->isDocument())
return V8PerIsolateData::mainThreadIsolate();
return v8::Isolate::GetCurrent();
}
v8::Isolate* toIsolate(LocalFrame* frame)
{
ASSERT(frame);
return frame->script().isolate();
}
PassRefPtr<JSONValue> v8ToJSONValue(v8::Isolate* isolate, v8::Handle<v8::Value> value, int maxDepth)
{
if (value.IsEmpty()) {
ASSERT_NOT_REACHED();
return nullptr;
}
if (!maxDepth)
return nullptr;
maxDepth--;
if (value->IsNull() || value->IsUndefined())
return JSONValue::null();
if (value->IsBoolean())
return JSONBasicValue::create(value->BooleanValue());
if (value->IsNumber())
return JSONBasicValue::create(value->NumberValue());
if (value->IsString())
return JSONString::create(toCoreString(value.As<v8::String>()));
if (value->IsArray()) {
v8::Handle<v8::Array> array = v8::Handle<v8::Array>::Cast(value);
RefPtr<JSONArray> inspectorArray = JSONArray::create();
uint32_t length = array->Length();
for (uint32_t i = 0; i < length; i++) {
v8::Local<v8::Value> value = array->Get(v8::Int32::New(isolate, i));
RefPtr<JSONValue> element = v8ToJSONValue(isolate, value, maxDepth);
if (!element)
return nullptr;
inspectorArray->pushValue(element);
}
return inspectorArray;
}
if (value->IsObject()) {
RefPtr<JSONObject> jsonObject = JSONObject::create();
v8::Handle<v8::Object> object = v8::Handle<v8::Object>::Cast(value);
v8::Local<v8::Array> propertyNames = object->GetPropertyNames();
uint32_t length = propertyNames->Length();
for (uint32_t i = 0; i < length; i++) {
v8::Local<v8::Value> name = propertyNames->Get(v8::Int32::New(isolate, i));
// FIXME(yurys): v8::Object should support GetOwnPropertyNames
if (name->IsString() && !object->HasRealNamedProperty(v8::Handle<v8::String>::Cast(name)))
continue;
RefPtr<JSONValue> propertyValue = v8ToJSONValue(isolate, object->Get(name), maxDepth);
if (!propertyValue)
return nullptr;
TOSTRING_DEFAULT(V8StringResource<TreatNullAsNullString>, nameString, name, nullptr);
jsonObject->setValue(nameString, propertyValue);
}
return jsonObject;
}
ASSERT_NOT_REACHED();
return nullptr;
}
V8TestingScope::V8TestingScope(v8::Isolate* isolate)
: m_handleScope(isolate)
, m_contextScope(v8::Context::New(isolate))
// We reuse the main world since the main world is guaranteed to be registered to ScriptController.
, m_scriptState(ScriptStateForTesting::create(isolate->GetCurrentContext(), &DOMWrapperWorld::mainWorld()))
{
}
V8TestingScope::~V8TestingScope()
{
m_scriptState->disposePerContextData();
}
ScriptState* V8TestingScope::scriptState() const
{
return m_scriptState.get();
}
v8::Isolate* V8TestingScope::isolate() const
{
return m_scriptState->isolate();
}
void GetDevToolsFunctionInfo(v8::Handle<v8::Function> function, v8::Isolate* isolate, int& scriptId, String& resourceName, int& lineNumber)
{
v8::Handle<v8::Function> originalFunction = getBoundFunction(function);
scriptId = originalFunction->ScriptId();
v8::ScriptOrigin origin = originalFunction->GetScriptOrigin();
if (!origin.ResourceName().IsEmpty()) {
V8StringResource<> stringResource(origin.ResourceName());
stringResource.prepare();
resourceName = stringResource;
lineNumber = originalFunction->GetScriptLineNumber() + 1;
}
if (resourceName.isEmpty()) {
resourceName = "undefined";
lineNumber = 1;
}
}
PassRefPtr<TraceEvent::ConvertableToTraceFormat> devToolsTraceEventData(v8::Isolate* isolate, ExecutionContext* context, v8::Handle<v8::Function> function)
{
int scriptId = 0;
String resourceName;
int lineNumber = 1;
GetDevToolsFunctionInfo(function, isolate, scriptId, resourceName, lineNumber);
return InspectorFunctionCallEvent::data(context, scriptId, resourceName, lineNumber);
}
v8::Local<v8::Value> v8DoneIteratorResult(v8::Isolate* isolate)
{
v8::Local<v8::Object> result = v8::Object::New(isolate);
result->Set(v8String(isolate, "value"), v8::Undefined(isolate));
result->Set(v8String(isolate, "done"), v8Boolean(true, isolate));
return result;
}
v8::Local<v8::Value> v8IteratorResult(v8::Isolate* isolate, v8::Handle<v8::Value> value)
{
v8::Local<v8::Object> result = v8::Object::New(isolate);
result->Set(v8String(isolate, "value"), value);
result->Set(v8String(isolate, "done"), v8Boolean(false, isolate));
return result;
}
} // namespace blink