blob: 524f815f6f5b2aad747d162bcd2f1e2dfd3788da [file] [log] [blame]
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "bindings/core/v8/V8CustomElementLifecycleCallbacks.h"
#include "bindings/core/v8/CustomElementBinding.h"
#include "bindings/core/v8/DOMDataStore.h"
#include "bindings/core/v8/ScriptController.h"
#include "bindings/core/v8/V8Binding.h"
#include "bindings/core/v8/V8Element.h"
#include "bindings/core/v8/V8HiddenValue.h"
#include "bindings/core/v8/V8PerContextData.h"
#include "core/dom/ExecutionContext.h"
#include "core/inspector/InspectorInstrumentation.h"
#include "wtf/PassOwnPtr.h"
namespace blink {
#define CALLBACK_LIST(V) \
V(created, CreatedCallback) \
V(attached, AttachedCallback) \
V(detached, DetachedCallback) \
V(attributeChanged, AttributeChangedCallback)
PassRefPtr<V8CustomElementLifecycleCallbacks> V8CustomElementLifecycleCallbacks::create(ScriptState* scriptState, v8::Handle<v8::Object> prototype, v8::Handle<v8::Function> created, v8::Handle<v8::Function> attached, v8::Handle<v8::Function> detached, v8::Handle<v8::Function> attributeChanged)
{
v8::Isolate* isolate = scriptState->isolate();
// A given object can only be used as a Custom Element prototype
// once; see customElementIsInterfacePrototypeObject
#define SET_HIDDEN_VALUE(Value, Name) \
ASSERT(V8HiddenValue::getHiddenValue(isolate, prototype, V8HiddenValue::customElement##Name(isolate)).IsEmpty()); \
if (!Value.IsEmpty()) \
V8HiddenValue::setHiddenValue(isolate, prototype, V8HiddenValue::customElement##Name(isolate), Value);
CALLBACK_LIST(SET_HIDDEN_VALUE)
#undef SET_HIDDEN_VALUE
return adoptRef(new V8CustomElementLifecycleCallbacks(scriptState, prototype, created, attached, detached, attributeChanged));
}
static CustomElementLifecycleCallbacks::CallbackType flagSet(v8::Handle<v8::Function> attached, v8::Handle<v8::Function> detached, v8::Handle<v8::Function> attributeChanged)
{
// V8 Custom Elements always run created to swizzle prototypes.
int flags = CustomElementLifecycleCallbacks::CreatedCallback;
if (!attached.IsEmpty())
flags |= CustomElementLifecycleCallbacks::AttachedCallback;
if (!detached.IsEmpty())
flags |= CustomElementLifecycleCallbacks::DetachedCallback;
if (!attributeChanged.IsEmpty())
flags |= CustomElementLifecycleCallbacks::AttributeChangedCallback;
return CustomElementLifecycleCallbacks::CallbackType(flags);
}
template <typename T>
static void weakCallback(const v8::WeakCallbackData<T, ScopedPersistent<T> >& data)
{
data.GetParameter()->clear();
}
V8CustomElementLifecycleCallbacks::V8CustomElementLifecycleCallbacks(ScriptState* scriptState, v8::Handle<v8::Object> prototype, v8::Handle<v8::Function> created, v8::Handle<v8::Function> attached, v8::Handle<v8::Function> detached, v8::Handle<v8::Function> attributeChanged)
: CustomElementLifecycleCallbacks(flagSet(attached, detached, attributeChanged))
, ContextLifecycleObserver(scriptState->executionContext())
, m_owner(0)
, m_scriptState(scriptState)
, m_prototype(scriptState->isolate(), prototype)
, m_created(scriptState->isolate(), created)
, m_attached(scriptState->isolate(), attached)
, m_detached(scriptState->isolate(), detached)
, m_attributeChanged(scriptState->isolate(), attributeChanged)
{
m_prototype.setWeak(&m_prototype, weakCallback<v8::Object>);
#define MAKE_WEAK(Var, _) \
if (!m_##Var.isEmpty()) \
m_##Var.setWeak(&m_##Var, weakCallback<v8::Function>);
CALLBACK_LIST(MAKE_WEAK)
#undef MAKE_WEAK
}
V8PerContextData* V8CustomElementLifecycleCallbacks::creationContextData()
{
if (!executionContext())
return 0;
v8::Handle<v8::Context> context = m_scriptState->context();
if (context.IsEmpty())
return 0;
return V8PerContextData::from(context);
}
V8CustomElementLifecycleCallbacks::~V8CustomElementLifecycleCallbacks()
{
if (!m_owner)
return;
v8::HandleScope handleScope(m_scriptState->isolate());
if (V8PerContextData* perContextData = creationContextData())
perContextData->clearCustomElementBinding(m_owner);
}
bool V8CustomElementLifecycleCallbacks::setBinding(CustomElementDefinition* owner, PassOwnPtr<CustomElementBinding> binding)
{
ASSERT(!m_owner);
V8PerContextData* perContextData = creationContextData();
if (!perContextData)
return false;
m_owner = owner;
// Bindings retrieve the prototype when needed from per-context data.
perContextData->addCustomElementBinding(owner, binding);
return true;
}
void V8CustomElementLifecycleCallbacks::created(Element* element)
{
// FIXME: callbacks while paused should be queued up for execution to
// continue then be delivered in order rather than delivered immediately.
// Bug 329665 tracks similar behavior for other synchronous events.
if (!executionContext() || executionContext()->activeDOMObjectsAreStopped())
return;
element->setCustomElementState(Element::Upgraded);
if (!m_scriptState->contextIsValid())
return;
ScriptState::Scope scope(m_scriptState.get());
v8::Isolate* isolate = m_scriptState->isolate();
v8::Handle<v8::Context> context = m_scriptState->context();
v8::Handle<v8::Object> receiver = m_scriptState->world().domDataStore().get<V8Element>(element, isolate);
if (!receiver.IsEmpty()) {
// Swizzle the prototype of the existing wrapper. We don't need to
// worry about non-existent wrappers; they will get the right
// prototype when wrapped.
v8::Handle<v8::Object> prototype = m_prototype.newLocal(isolate);
if (prototype.IsEmpty())
return;
receiver->SetPrototype(prototype);
}
v8::Handle<v8::Function> callback = m_created.newLocal(isolate);
if (callback.IsEmpty())
return;
if (receiver.IsEmpty())
receiver = toV8(element, context->Global(), isolate).As<v8::Object>();
ASSERT(!receiver.IsEmpty());
InspectorInstrumentation::willExecuteCustomElementCallback(element);
v8::TryCatch exceptionCatcher;
exceptionCatcher.SetVerbose(true);
ScriptController::callFunction(executionContext(), callback, receiver, 0, 0, isolate);
}
void V8CustomElementLifecycleCallbacks::attached(Element* element)
{
call(m_attached, element);
}
void V8CustomElementLifecycleCallbacks::detached(Element* element)
{
call(m_detached, element);
}
void V8CustomElementLifecycleCallbacks::attributeChanged(Element* element, const AtomicString& name, const AtomicString& oldValue, const AtomicString& newValue)
{
// FIXME: callbacks while paused should be queued up for execution to
// continue then be delivered in order rather than delivered immediately.
// Bug 329665 tracks similar behavior for other synchronous events.
if (!executionContext() || executionContext()->activeDOMObjectsAreStopped())
return;
if (!m_scriptState->contextIsValid())
return;
ScriptState::Scope scope(m_scriptState.get());
v8::Isolate* isolate = m_scriptState->isolate();
v8::Handle<v8::Context> context = m_scriptState->context();
v8::Handle<v8::Object> receiver = toV8(element, context->Global(), isolate).As<v8::Object>();
ASSERT(!receiver.IsEmpty());
v8::Handle<v8::Function> callback = m_attributeChanged.newLocal(isolate);
if (callback.IsEmpty())
return;
v8::Handle<v8::Value> argv[] = {
v8String(isolate, name),
oldValue.isNull() ? v8::Handle<v8::Value>(v8::Null(isolate)) : v8::Handle<v8::Value>(v8String(isolate, oldValue)),
newValue.isNull() ? v8::Handle<v8::Value>(v8::Null(isolate)) : v8::Handle<v8::Value>(v8String(isolate, newValue))
};
InspectorInstrumentation::willExecuteCustomElementCallback(element);
v8::TryCatch exceptionCatcher;
exceptionCatcher.SetVerbose(true);
ScriptController::callFunction(executionContext(), callback, receiver, WTF_ARRAY_LENGTH(argv), argv, isolate);
}
void V8CustomElementLifecycleCallbacks::call(const ScopedPersistent<v8::Function>& weakCallback, Element* element)
{
// FIXME: callbacks while paused should be queued up for execution to
// continue then be delivered in order rather than delivered immediately.
// Bug 329665 tracks similar behavior for other synchronous events.
if (!executionContext() || executionContext()->activeDOMObjectsAreStopped())
return;
if (!m_scriptState->contextIsValid())
return;
ScriptState::Scope scope(m_scriptState.get());
v8::Isolate* isolate = m_scriptState->isolate();
v8::Handle<v8::Context> context = m_scriptState->context();
v8::Handle<v8::Function> callback = weakCallback.newLocal(isolate);
if (callback.IsEmpty())
return;
v8::Handle<v8::Object> receiver = toV8(element, context->Global(), isolate).As<v8::Object>();
ASSERT(!receiver.IsEmpty());
InspectorInstrumentation::willExecuteCustomElementCallback(element);
v8::TryCatch exceptionCatcher;
exceptionCatcher.SetVerbose(true);
ScriptController::callFunction(executionContext(), callback, receiver, 0, 0, isolate);
}
} // namespace blink