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/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "bindings/core/v8/V8Initializer.h"
#include "bindings/core/v8/DOMWrapperWorld.h"
#include "bindings/core/v8/ScriptCallStackFactory.h"
#include "bindings/core/v8/ScriptController.h"
#include "bindings/core/v8/ScriptProfiler.h"
#include "bindings/core/v8/ScriptValue.h"
#include "bindings/core/v8/V8Binding.h"
#include "bindings/core/v8/V8DOMException.h"
#include "bindings/core/v8/V8ErrorEvent.h"
#include "bindings/core/v8/V8ErrorHandler.h"
#include "bindings/core/v8/V8GCController.h"
#include "bindings/core/v8/V8History.h"
#include "bindings/core/v8/V8Location.h"
#include "bindings/core/v8/V8PerContextData.h"
#include "bindings/core/v8/V8Window.h"
#include "core/dom/Document.h"
#include "core/dom/ExceptionCode.h"
#include "core/frame/ConsoleTypes.h"
#include "core/frame/LocalDOMWindow.h"
#include "core/frame/LocalFrame.h"
#include "core/frame/csp/ContentSecurityPolicy.h"
#include "core/inspector/ConsoleMessage.h"
#include "core/inspector/ScriptArguments.h"
#include "core/inspector/ScriptCallStack.h"
#include "platform/EventDispatchForbiddenScope.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/TraceEvent.h"
#include "platform/scheduler/Scheduler.h"
#include "public/platform/Platform.h"
#include "wtf/RefPtr.h"
#include "wtf/ThreadSpecific.h"
#include "wtf/text/WTFString.h"
#include <v8-debug.h>
namespace blink {
static LocalFrame* findFrame(v8::Local<v8::Object> host, v8::Local<v8::Value> data, v8::Isolate* isolate)
{
const WrapperTypeInfo* type = WrapperTypeInfo::unwrap(data);
if (V8Window::wrapperTypeInfo.equals(type)) {
v8::Handle<v8::Object> windowWrapper = V8Window::findInstanceInPrototypeChain(host, isolate);
if (windowWrapper.IsEmpty())
return 0;
return V8Window::toImpl(windowWrapper)->frame();
}
if (V8History::wrapperTypeInfo.equals(type))
return V8History::toImpl(host)->frame();
if (V8Location::wrapperTypeInfo.equals(type))
return V8Location::toImpl(host)->frame();
// This function can handle only those types listed above.
ASSERT_NOT_REACHED();
return 0;
}
static void reportFatalErrorInMainThread(const char* location, const char* message)
{
int memoryUsageMB = blink::Platform::current()->actualMemoryUsageMB();
printf("V8 error: %s (%s). Current memory usage: %d MB\n", message, location, memoryUsageMB);
CRASH();
}
static void messageHandlerInMainThread(v8::Handle<v8::Message> message, v8::Handle<v8::Value> data)
{
ASSERT(isMainThread());
// It's possible that messageHandlerInMainThread() is invoked while we're initializing a window.
// In that half-baked situation, we don't have a valid context nor a valid world,
// so just return immediately.
if (DOMWrapperWorld::windowIsBeingInitialized())
return;
v8::Isolate* isolate = v8::Isolate::GetCurrent();
// If called during context initialization, there will be no entered window.
LocalDOMWindow* enteredWindow = enteredDOMWindow(isolate);
if (!enteredWindow || !enteredWindow->isCurrentlyDisplayedInFrame())
return;
String errorMessage = toCoreString(message->Get());
v8::Handle<v8::StackTrace> stackTrace = message->GetStackTrace();
RefPtrWillBeRawPtr<ScriptCallStack> callStack = nullptr;
int scriptId = message->GetScriptOrigin().ScriptID()->Value();
// Currently stack trace is only collected when inspector is open.
if (!stackTrace.IsEmpty() && stackTrace->GetFrameCount() > 0) {
callStack = createScriptCallStack(stackTrace, ScriptCallStack::maxCallStackSizeToCapture, isolate);
bool success = false;
int topScriptId = callStack->at(0).scriptId().toInt(&success);
if (success && topScriptId == scriptId)
scriptId = 0;
} else {
Vector<ScriptCallFrame> callFrames;
callStack = ScriptCallStack::create(callFrames);
}
v8::Handle<v8::Value> resourceName = message->GetScriptOrigin().ResourceName();
bool shouldUseDocumentURL = resourceName.IsEmpty() || !resourceName->IsString();
String resource = shouldUseDocumentURL ? enteredWindow->document()->url() : toCoreString(resourceName.As<v8::String>());
AccessControlStatus corsStatus = message->IsSharedCrossOrigin() ? SharableCrossOrigin : NotSharableCrossOrigin;
ScriptState* scriptState = ScriptState::current(isolate);
RefPtrWillBeRawPtr<ErrorEvent> event = ErrorEvent::create(errorMessage, resource, message->GetLineNumber(), message->GetStartColumn() + 1, &scriptState->world());
if (V8DOMWrapper::isDOMWrapper(data)) {
v8::Handle<v8::Object> obj = v8::Handle<v8::Object>::Cast(data);
const WrapperTypeInfo* type = toWrapperTypeInfo(obj);
if (V8DOMException::wrapperTypeInfo.isSubclass(type)) {
DOMException* exception = V8DOMException::toImpl(obj);
if (exception && !exception->messageForConsole().isEmpty())
event->setUnsanitizedMessage("Uncaught " + exception->toStringForConsole());
}
}
// This method might be called while we're creating a new context. In this case, we
// avoid storing the exception object, as we can't create a wrapper during context creation.
// FIXME: Can we even get here during initialization now that we bail out when GetEntered returns an empty handle?
LocalFrame* frame = enteredWindow->document()->frame();
if (frame && frame->script().existingWindowProxy(scriptState->world())) {
V8ErrorHandler::storeExceptionOnErrorEventWrapper(isolate, event.get(), data, scriptState->context()->Global());
}
if (scriptState->world().isPrivateScriptIsolatedWorld()) {
// We allow a private script to dispatch error events even in a EventDispatchForbiddenScope scope.
// Without having this ability, it's hard to debug the private script because syntax errors
// in the private script are not reported to console (the private script just crashes silently).
// Allowing error events in private scripts is safe because error events don't propagate to
// other isolated worlds (which means that the error events won't fire any event listeners
// in user's scripts).
EventDispatchForbiddenScope::AllowUserAgentEvents allowUserAgentEvents;
enteredWindow->document()->reportException(event.release(), scriptId, callStack, corsStatus);
} else {
enteredWindow->document()->reportException(event.release(), scriptId, callStack, corsStatus);
}
}
namespace {
class PromiseRejectMessage {
ALLOW_ONLY_INLINE_ALLOCATION();
public:
PromiseRejectMessage(const ScriptValue& promise, PassRefPtrWillBeRawPtr<ScriptCallStack> callStack)
: m_promise(promise)
, m_callStack(callStack)
{
}
void trace(Visitor* visitor)
{
visitor->trace(m_callStack);
}
const ScriptValue m_promise;
const RefPtrWillBeMember<ScriptCallStack> m_callStack;
};
} // namespace
typedef Deque<PromiseRejectMessage> PromiseRejectMessageQueue;
static PromiseRejectMessageQueue& promiseRejectMessageQueue()
{
AtomicallyInitializedStatic(ThreadSpecific<PromiseRejectMessageQueue>*, queue = new ThreadSpecific<PromiseRejectMessageQueue>);
return **queue;
}
void V8Initializer::reportRejectedPromises()
{
PromiseRejectMessageQueue& queue = promiseRejectMessageQueue();
while (!queue.isEmpty()) {
PromiseRejectMessage message = queue.takeFirst();
ScriptState* scriptState = message.m_promise.scriptState();
if (!scriptState->contextIsValid())
continue;
// If execution termination has been triggered, quietly bail out.
if (v8::V8::IsExecutionTerminating(scriptState->isolate()))
continue;
ExecutionContext* executionContext = scriptState->executionContext();
if (!executionContext)
continue;
ScriptState::Scope scope(scriptState);
ASSERT(!message.m_promise.isEmpty());
v8::Handle<v8::Value> value = message.m_promise.v8Value();
ASSERT(!value.IsEmpty() && value->IsPromise());
if (v8::Handle<v8::Promise>::Cast(value)->HasHandler())
continue;
const String errorMessage = "Unhandled promise rejection";
Vector<ScriptValue> args;
args.append(ScriptValue(scriptState, v8String(scriptState->isolate(), errorMessage)));
args.append(message.m_promise);
RefPtrWillBeRawPtr<ScriptArguments> arguments = ScriptArguments::create(scriptState, args);
RefPtrWillBeRawPtr<ConsoleMessage> consoleMessage = ConsoleMessage::create(JSMessageSource, ErrorMessageLevel, errorMessage);
consoleMessage->setScriptArguments(arguments);
consoleMessage->setCallStack(message.m_callStack);
executionContext->addConsoleMessage(consoleMessage.release());
}
}
static void promiseRejectHandlerInMainThread(v8::PromiseRejectMessage message)
{
ASSERT(isMainThread());
if (message.GetEvent() != v8::kPromiseRejectWithNoHandler)
return;
// It's possible that promiseRejectHandlerInMainThread() is invoked while we're initializing a window.
// In that half-baked situation, we don't have a valid context nor a valid world,
// so just return immediately.
if (DOMWrapperWorld::windowIsBeingInitialized())
return;
v8::Handle<v8::Promise> promise = message.GetPromise();
// Bail out if called during context initialization.
v8::Isolate* isolate = promise->GetIsolate();
v8::Handle<v8::Context> context = isolate->GetCurrentContext();
if (context.IsEmpty())
return;
v8::Handle<v8::Value> global = V8Window::findInstanceInPrototypeChain(context->Global(), context->GetIsolate());
if (global.IsEmpty())
return;
if (!toFrameIfNotDetached(context))
return;
RefPtrWillBeRawPtr<ScriptCallStack> callStack = nullptr;
v8::Handle<v8::StackTrace> stackTrace = message.GetStackTrace();
if (!stackTrace.IsEmpty() && stackTrace->GetFrameCount() > 0)
callStack = createScriptCallStack(stackTrace, ScriptCallStack::maxCallStackSizeToCapture, isolate);
if (!callStack && V8DOMWrapper::isDOMWrapper(message.GetValue())) {
// Try to get the stack from a wrapped exception object (e.g. DOMException).
v8::Handle<v8::Object> obj = v8::Handle<v8::Object>::Cast(message.GetValue());
v8::Handle<v8::Value> error = V8HiddenValue::getHiddenValue(isolate, obj, V8HiddenValue::error(isolate));
if (!error.IsEmpty()) {
stackTrace = v8::Exception::GetStackTrace(error);
if (!stackTrace.IsEmpty() && stackTrace->GetFrameCount() > 0)
callStack = createScriptCallStack(stackTrace, ScriptCallStack::maxCallStackSizeToCapture, isolate);
}
}
ScriptState* scriptState = ScriptState::from(context);
promiseRejectMessageQueue().append(PromiseRejectMessage(ScriptValue(scriptState, promise), callStack));
}
static void promiseRejectHandlerInWorker(v8::PromiseRejectMessage message)
{
if (message.GetEvent() != v8::kPromiseRejectWithNoHandler)
return;
v8::Handle<v8::Promise> promise = message.GetPromise();
// Bail out if called during context initialization.
v8::Isolate* isolate = promise->GetIsolate();
v8::Handle<v8::Context> context = isolate->GetCurrentContext();
if (context.IsEmpty())
return;
RefPtrWillBeRawPtr<ScriptCallStack> callStack = nullptr;
v8::Handle<v8::StackTrace> stackTrace = message.GetStackTrace();
if (!stackTrace.IsEmpty() && stackTrace->GetFrameCount() > 0)
callStack = createScriptCallStack(stackTrace, ScriptCallStack::maxCallStackSizeToCapture, isolate);
ScriptState* scriptState = ScriptState::from(context);
promiseRejectMessageQueue().append(PromiseRejectMessage(ScriptValue(scriptState, promise), callStack));
}
static void failedAccessCheckCallbackInMainThread(v8::Local<v8::Object> host, v8::AccessType type, v8::Local<v8::Value> data)
{
v8::Isolate* isolate = v8::Isolate::GetCurrent();
LocalFrame* target = findFrame(host, data, isolate);
if (!target)
return;
LocalDOMWindow* targetWindow = target->domWindow();
// FIXME: We should modify V8 to pass in more contextual information (context, property, and object).
ExceptionState exceptionState(ExceptionState::UnknownContext, 0, 0, isolate->GetCurrentContext()->Global(), isolate);
exceptionState.throwSecurityError(targetWindow->sanitizedCrossDomainAccessErrorMessage(callingDOMWindow(isolate)), targetWindow->crossDomainAccessErrorMessage(callingDOMWindow(isolate)));
exceptionState.throwIfNeeded();
}
static bool codeGenerationCheckCallbackInMainThread(v8::Local<v8::Context> context)
{
if (ExecutionContext* executionContext = toExecutionContext(context)) {
if (ContentSecurityPolicy* policy = toDocument(executionContext)->contentSecurityPolicy())
return policy->allowEval(ScriptState::from(context));
}
return false;
}
static void idleGCTaskInMainThread(double deadlineSeconds);
static void postIdleGCTaskMainThread()
{
if (RuntimeEnabledFeatures::v8IdleTasksEnabled()) {
Scheduler* scheduler = Scheduler::shared();
if (scheduler)
scheduler->postIdleTask(FROM_HERE, WTF::bind<double>(idleGCTaskInMainThread));
}
}
static void idleGCTaskInMainThread(double deadlineSeconds)
{
ASSERT(isMainThread());
ASSERT(RuntimeEnabledFeatures::v8IdleTasksEnabled());
v8::Isolate* isolate = v8::Isolate::GetCurrent();
// FIXME: Change V8's API to take a deadline - http://crbug.com/417668
double idleTimeInSeconds = deadlineSeconds - Platform::current()->monotonicallyIncreasingTime();
int idleTimeInMillis = static_cast<int>(idleTimeInSeconds * 1000);
if (idleTimeInMillis > 0)
isolate->IdleNotification(idleTimeInMillis);
// FIXME: only repost if there is more work to do.
postIdleGCTaskMainThread();
}
static void timerTraceProfilerInMainThread(const char* name, int status)
{
if (!status) {
TRACE_EVENT_BEGIN0("v8", name);
} else {
TRACE_EVENT_END0("v8", name);
}
}
static void initializeV8Common(v8::Isolate* isolate)
{
v8::V8::AddGCPrologueCallback(V8GCController::gcPrologue);
v8::V8::AddGCEpilogueCallback(V8GCController::gcEpilogue);
v8::Debug::SetLiveEditEnabled(isolate, false);
isolate->SetAutorunMicrotasks(false);
}
void V8Initializer::initializeMainThreadIfNeeded()
{
ASSERT(isMainThread());
static bool initialized = false;
if (initialized)
return;
initialized = true;
gin::IsolateHolder::Initialize(gin::IsolateHolder::kNonStrictMode, v8ArrayBufferAllocator());
v8::Isolate* isolate = V8PerIsolateData::initialize();
initializeV8Common(isolate);
v8::V8::SetFatalErrorHandler(reportFatalErrorInMainThread);
v8::V8::AddMessageListener(messageHandlerInMainThread);
v8::V8::SetFailedAccessCheckCallbackFunction(failedAccessCheckCallbackInMainThread);
v8::V8::SetAllowCodeGenerationFromStringsCallback(codeGenerationCheckCallbackInMainThread);
postIdleGCTaskMainThread();
isolate->SetEventLogger(timerTraceProfilerInMainThread);
isolate->SetPromiseRejectCallback(promiseRejectHandlerInMainThread);
ScriptProfiler::initialize();
}
static void reportFatalErrorInWorker(const char* location, const char* message)
{
// FIXME: We temporarily deal with V8 internal error situations such as out-of-memory by crashing the worker.
CRASH();
}
static void messageHandlerInWorker(v8::Handle<v8::Message> message, v8::Handle<v8::Value> data)
{
v8::Isolate* isolate = v8::Isolate::GetCurrent();
V8PerIsolateData* perIsolateData = V8PerIsolateData::from(isolate);
// Exceptions that occur in error handler should be ignored since in that case
// WorkerGlobalScope::reportException will send the exception to the worker object.
if (perIsolateData->isReportingException())
return;
perIsolateData->setReportingException(true);
ScriptState* scriptState = ScriptState::current(isolate);
// During the frame teardown, there may not be a valid context.
if (ExecutionContext* context = scriptState->executionContext()) {
String errorMessage = toCoreString(message->Get());
TOSTRING_VOID(V8StringResource<>, sourceURL, message->GetScriptOrigin().ResourceName());
int scriptId = message->GetScriptOrigin().ScriptID()->Value();
RefPtrWillBeRawPtr<ErrorEvent> event = ErrorEvent::create(errorMessage, sourceURL, message->GetLineNumber(), message->GetStartColumn() + 1, &DOMWrapperWorld::current(isolate));
AccessControlStatus corsStatus = message->IsSharedCrossOrigin() ? SharableCrossOrigin : NotSharableCrossOrigin;
// If execution termination has been triggered as part of constructing
// the error event from the v8::Message, quietly leave.
if (!v8::V8::IsExecutionTerminating(isolate)) {
V8ErrorHandler::storeExceptionOnErrorEventWrapper(isolate, event.get(), data, scriptState->context()->Global());
context->reportException(event.release(), scriptId, nullptr, corsStatus);
}
}
perIsolateData->setReportingException(false);
}
static const int kWorkerMaxStackSize = 500 * 1024;
void V8Initializer::initializeWorker(v8::Isolate* isolate)
{
initializeV8Common(isolate);
v8::V8::AddMessageListener(messageHandlerInWorker);
v8::V8::SetFatalErrorHandler(reportFatalErrorInWorker);
uint32_t here;
isolate->SetStackLimit(reinterpret_cast<uintptr_t>(&here - kWorkerMaxStackSize / sizeof(uint32_t*)));
isolate->SetPromiseRejectCallback(promiseRejectHandlerInWorker);
}
} // namespace blink