blob: 14f87f96eb26d2a810e50f555bfa3cfd66381eaf [file] [log] [blame]
/*
* Copyright (C) 2008, 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
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* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "bindings/core/v8/V8NodeFilterCondition.h"
#include "bindings/core/v8/ScriptController.h"
#include "bindings/core/v8/V8HiddenValue.h"
#include "bindings/core/v8/V8Node.h"
#include "core/dom/Node.h"
#include "core/dom/NodeFilter.h"
#include "wtf/OwnPtr.h"
namespace blink {
V8NodeFilterCondition::V8NodeFilterCondition(v8::Handle<v8::Value> filter, v8::Handle<v8::Object> owner, ScriptState* scriptState)
: m_scriptState(scriptState)
{
// ..acceptNode(..) will only dispatch m_filter if m_filter->IsObject().
// We'll make sure m_filter is either usable by acceptNode or empty.
// (See the fast/dom/node-filter-gc test for a case where 'empty' happens.)
if (!filter.IsEmpty() && filter->IsObject()) {
V8HiddenValue::setHiddenValue(scriptState->isolate(), owner, V8HiddenValue::condition(scriptState->isolate()), filter);
m_filter.set(scriptState->isolate(), filter);
m_filter.setWeak(this, &setWeakCallback);
}
}
V8NodeFilterCondition::~V8NodeFilterCondition()
{
}
short V8NodeFilterCondition::acceptNode(Node* node, ExceptionState& exceptionState) const
{
v8::Isolate* isolate = m_scriptState->isolate();
ASSERT(!m_scriptState->context().IsEmpty());
v8::HandleScope handleScope(isolate);
v8::Handle<v8::Value> filter = m_filter.newLocal(isolate);
ASSERT(filter.IsEmpty() || filter->IsObject());
if (filter.IsEmpty())
return NodeFilter::FILTER_ACCEPT;
v8::TryCatch exceptionCatcher;
v8::Handle<v8::Function> callback;
if (filter->IsFunction()) {
callback = v8::Handle<v8::Function>::Cast(filter);
} else {
v8::Local<v8::Value> value = filter->ToObject()->Get(v8AtomicString(isolate, "acceptNode"));
if (value.IsEmpty() || !value->IsFunction()) {
exceptionState.throwTypeError("NodeFilter object does not have an acceptNode function");
return NodeFilter::FILTER_REJECT;
}
callback = v8::Handle<v8::Function>::Cast(value);
}
OwnPtr<v8::Handle<v8::Value>[]> info = adoptArrayPtr(new v8::Handle<v8::Value>[1]);
v8::Handle<v8::Object> context = m_scriptState->context()->Global();
info[0] = toV8(node, context, isolate);
v8::Handle<v8::Value> result = ScriptController::callFunction(m_scriptState->executionContext(), callback, context, 1, info.get(), isolate);
if (exceptionCatcher.HasCaught()) {
exceptionState.rethrowV8Exception(exceptionCatcher.Exception());
return NodeFilter::FILTER_REJECT;
}
ASSERT(!result.IsEmpty());
return result->Int32Value();
}
void V8NodeFilterCondition::setWeakCallback(const v8::WeakCallbackData<v8::Value, V8NodeFilterCondition>& data)
{
data.GetParameter()->m_filter.clear();
}
} // namespace blink