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/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "bindings/core/v8/V8HTMLAllCollection.h"
#include "bindings/core/v8/V8Binding.h"
#include "bindings/core/v8/V8Element.h"
#include "bindings/core/v8/V8NodeList.h"
#include "core/dom/StaticNodeList.h"
#include "core/frame/UseCounter.h"
#include "core/html/HTMLAllCollection.h"
namespace blink {
template<class CallbackInfo>
static v8::Handle<v8::Value> getNamedItems(HTMLAllCollection* collection, AtomicString name, const CallbackInfo& info)
{
WillBeHeapVector<RefPtrWillBeMember<Element> > namedItems;
collection->namedItems(name, namedItems);
if (!namedItems.size())
return v8Undefined();
if (namedItems.size() == 1)
return toV8(namedItems.at(0).release(), info.Holder(), info.GetIsolate());
// FIXME: HTML5 specification says this should be a HTMLCollection.
// http://www.whatwg.org/specs/web-apps/current-work/multipage/common-dom-interfaces.html#htmlallcollection
//
// FIXME: Oilpan: explicitly convert adopt()'s result so as to
// disambiguate the (implicit) conversion of its
// PassRefPtrWillBeRawPtr<StaticElementList> result -- the
// other toV8() overload that introduces the ambiguity is
// toV8(NodeList*, ...).
//
// When adopt() no longer uses transition types, the conversion
// can be removed.
return toV8(PassRefPtrWillBeRawPtr<NodeList>(StaticElementList::adopt(namedItems)), info.Holder(), info.GetIsolate());
}
template<class CallbackInfo>
static v8::Handle<v8::Value> getItem(HTMLAllCollection* collection, v8::Handle<v8::Value> argument, const CallbackInfo& info)
{
v8::Local<v8::Uint32> index = argument->ToArrayIndex();
if (index.IsEmpty()) {
TOSTRING_DEFAULT(V8StringResource<>, name, argument, v8::Undefined(info.GetIsolate()));
v8::Handle<v8::Value> result = getNamedItems(collection, name, info);
if (result.IsEmpty())
return v8::Undefined(info.GetIsolate());
return result;
}
RefPtrWillBeRawPtr<Element> result = collection->item(index->Uint32Value());
return toV8(result.release(), info.Holder(), info.GetIsolate());
}
void V8HTMLAllCollection::itemMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
{
HTMLAllCollection* impl = V8HTMLAllCollection::toImpl(info.Holder());
v8SetReturnValue(info, getItem(impl, info[0], info));
}
void V8HTMLAllCollection::legacyCallCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
{
if (info.Length() < 1)
return;
HTMLAllCollection* impl = V8HTMLAllCollection::toImpl(info.Holder());
Node& ownerNode = impl->ownerNode();
UseCounter::countIfNotPrivateScript(info.GetIsolate(), ownerNode.document(), UseCounter::DocumentAllLegacyCall);
if (info.Length() == 1) {
v8SetReturnValue(info, getItem(impl, info[0], info));
return;
}
// If there is a second argument it is the index of the item we want.
TOSTRING_VOID(V8StringResource<>, name, info[0]);
v8::Local<v8::Uint32> index = info[1]->ToArrayIndex();
if (index.IsEmpty())
return;
if (Node* node = impl->namedItemWithIndex(name, index->Uint32Value())) {
v8SetReturnValueFast(info, node, impl);
return;
}
}
} // namespace blink