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/*
* Copyright (C) 2007-2009 Google Inc. All rights reserved.
* Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "bindings/core/v8/V8HTMLCanvasElement.h"
#include "bindings/core/v8/ExceptionState.h"
#include "bindings/core/v8/V8Binding.h"
#include "bindings/core/v8/V8CanvasRenderingContext2D.h"
#include "bindings/core/v8/V8Node.h"
#include "bindings/core/v8/V8WebGLRenderingContext.h"
#include "core/html/HTMLCanvasElement.h"
#include "core/html/canvas/Canvas2DContextAttributes.h"
#include "core/html/canvas/CanvasRenderingContext.h"
#include "core/html/canvas/WebGLContextAttributes.h"
#include "core/inspector/InspectorCanvasInstrumentation.h"
#include "wtf/MathExtras.h"
#include "wtf/text/WTFString.h"
namespace blink {
void V8HTMLCanvasElement::getContextMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
{
v8::Handle<v8::Object> holder = info.Holder();
v8::Isolate* isolate = info.GetIsolate();
HTMLCanvasElement* impl = V8HTMLCanvasElement::toImpl(holder);
TOSTRING_VOID(V8StringResource<>, contextIdResource, info[0]);
String contextId = contextIdResource;
RefPtrWillBeRawPtr<CanvasContextAttributes> attributes = nullptr;
if (contextId == "webgl" || contextId == "experimental-webgl") {
RefPtrWillBeRawPtr<WebGLContextAttributes> webGLAttributes = WebGLContextAttributes::create();
if (info.Length() > 1 && info[1]->IsObject()) {
v8::Handle<v8::Object> jsAttributes = info[1]->ToObject();
v8::Handle<v8::String> alpha = v8AtomicString(isolate, "alpha");
if (jsAttributes->Has(alpha) && !isUndefinedOrNull(jsAttributes->Get(alpha)))
webGLAttributes->setAlpha(jsAttributes->Get(alpha)->BooleanValue());
v8::Handle<v8::String> depth = v8AtomicString(isolate, "depth");
if (jsAttributes->Has(depth) && !isUndefinedOrNull(jsAttributes->Get(depth)))
webGLAttributes->setDepth(jsAttributes->Get(depth)->BooleanValue());
v8::Handle<v8::String> stencil = v8AtomicString(isolate, "stencil");
if (jsAttributes->Has(stencil) && !isUndefinedOrNull(jsAttributes->Get(stencil)))
webGLAttributes->setStencil(jsAttributes->Get(stencil)->BooleanValue());
v8::Handle<v8::String> antialias = v8AtomicString(isolate, "antialias");
if (jsAttributes->Has(antialias) && !isUndefinedOrNull(jsAttributes->Get(antialias)))
webGLAttributes->setAntialias(jsAttributes->Get(antialias)->BooleanValue());
v8::Handle<v8::String> premultipliedAlpha = v8AtomicString(isolate, "premultipliedAlpha");
if (jsAttributes->Has(premultipliedAlpha) && !isUndefinedOrNull(jsAttributes->Get(premultipliedAlpha)))
webGLAttributes->setPremultipliedAlpha(jsAttributes->Get(premultipliedAlpha)->BooleanValue());
v8::Handle<v8::String> preserveDrawingBuffer = v8AtomicString(isolate, "preserveDrawingBuffer");
if (jsAttributes->Has(preserveDrawingBuffer) && !isUndefinedOrNull(jsAttributes->Get(preserveDrawingBuffer)))
webGLAttributes->setPreserveDrawingBuffer(jsAttributes->Get(preserveDrawingBuffer)->BooleanValue());
v8::Handle<v8::String> failIfMajorPerformanceCaveat = v8AtomicString(isolate, "failIfMajorPerformanceCaveat");
if (jsAttributes->Has(failIfMajorPerformanceCaveat) && !isUndefinedOrNull(jsAttributes->Get(failIfMajorPerformanceCaveat)))
webGLAttributes->setFailIfMajorPerformanceCaveat(jsAttributes->Get(failIfMajorPerformanceCaveat)->BooleanValue());
}
attributes = webGLAttributes;
} else {
RefPtrWillBeRawPtr<Canvas2DContextAttributes> canvas2DAttributes = Canvas2DContextAttributes::create();
if (info.Length() > 1 && info[1]->IsObject()) {
v8::Handle<v8::Object> jsAttributes = info[1]->ToObject();
v8::Handle<v8::String> alpha = v8AtomicString(isolate, "alpha");
if (jsAttributes->Has(alpha) && !isUndefinedOrNull(jsAttributes->Get(alpha)))
canvas2DAttributes->setAlpha(jsAttributes->Get(alpha)->BooleanValue());
}
attributes = canvas2DAttributes;
}
CanvasRenderingContext* result = impl->getContext(contextId, attributes.get());
if (!result) {
v8SetReturnValueNull(info);
return;
}
if (result->is2d()) {
v8::Handle<v8::Value> v8Result = toV8(toCanvasRenderingContext2D(result), info.Holder(), info.GetIsolate());
if (InspectorInstrumentation::canvasAgentEnabled(&impl->document())) {
ScriptState* scriptState = ScriptState::current(isolate);
ScriptValue context(scriptState, v8Result);
ScriptValue wrapped = InspectorInstrumentation::wrapCanvas2DRenderingContextForInstrumentation(&impl->document(), context);
if (!wrapped.isEmpty()) {
v8SetReturnValue(info, wrapped.v8Value());
return;
}
}
v8SetReturnValue(info, v8Result);
return;
}
if (result->is3d()) {
v8::Handle<v8::Value> v8Result = toV8(toWebGLRenderingContext(result), info.Holder(), info.GetIsolate());
if (InspectorInstrumentation::canvasAgentEnabled(&impl->document())) {
ScriptState* scriptState = ScriptState::current(isolate);
ScriptValue glContext(scriptState, v8Result);
ScriptValue wrapped = InspectorInstrumentation::wrapWebGLRenderingContextForInstrumentation(&impl->document(), glContext);
if (!wrapped.isEmpty()) {
v8SetReturnValue(info, wrapped.v8Value());
return;
}
}
v8SetReturnValue(info, v8Result);
return;
}
ASSERT_NOT_REACHED();
v8SetReturnValueNull(info);
}
void V8HTMLCanvasElement::toDataURLMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
{
v8::Handle<v8::Object> holder = info.Holder();
HTMLCanvasElement* canvas = V8HTMLCanvasElement::toImpl(holder);
ExceptionState exceptionState(ExceptionState::ExecutionContext, "toDataURL", "HTMLCanvasElement", info.Holder(), info.GetIsolate());
TOSTRING_VOID(V8StringResource<>, type, info[0]);
double quality;
double* qualityPtr = 0;
if (info.Length() > 1 && info[1]->IsNumber()) {
quality = info[1]->NumberValue();
qualityPtr = &quality;
}
String result = canvas->toDataURL(type, qualityPtr, exceptionState);
exceptionState.throwIfNeeded();
v8SetReturnValueStringOrUndefined(info, result, info.GetIsolate());
}
} // namespace blink