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/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "bindings/core/v8/V8WorkerGlobalScope.h"
#include "bindings/core/v8/ExceptionState.h"
#include "bindings/core/v8/ScheduledAction.h"
#include "bindings/core/v8/V8Binding.h"
#include "bindings/core/v8/V8WorkerGlobalScopeEventListener.h"
#include "bindings/core/v8/WorkerScriptController.h"
#include "core/frame/DOMTimer.h"
#include "core/frame/DOMWindowTimers.h"
#include "core/frame/csp/ContentSecurityPolicy.h"
#include "core/inspector/ScriptCallStack.h"
#include "core/workers/WorkerGlobalScope.h"
#include "wtf/OwnPtr.h"
namespace blink {
static void setTimeoutOrInterval(const v8::FunctionCallbackInfo<v8::Value>& info, bool singleShot)
{
WorkerGlobalScope* workerGlobalScope = V8WorkerGlobalScope::toImpl(info.Holder());
ASSERT(workerGlobalScope);
int argumentCount = info.Length();
if (argumentCount < 1)
return;
v8::Handle<v8::Value> function = info[0];
WorkerScriptController* script = workerGlobalScope->script();
if (!script)
return;
ScriptState* scriptState = ScriptState::current(info.GetIsolate());
OwnPtr<ScheduledAction> action;
if (function->IsString()) {
if (ContentSecurityPolicy* policy = workerGlobalScope->contentSecurityPolicy()) {
if (!policy->allowEval()) {
v8SetReturnValue(info, 0);
return;
}
}
action = adoptPtr(new ScheduledAction(scriptState, toCoreString(function.As<v8::String>()), KURL(), info.GetIsolate()));
} else if (function->IsFunction()) {
size_t paramCount = argumentCount >= 2 ? argumentCount - 2 : 0;
OwnPtr<v8::Local<v8::Value>[]> params;
if (paramCount > 0) {
params = adoptArrayPtr(new v8::Local<v8::Value>[paramCount]);
for (size_t i = 0; i < paramCount; ++i)
params[i] = info[i+2];
}
// ScheduledAction takes ownership of actual params and releases them in its destructor.
action = adoptPtr(new ScheduledAction(scriptState, v8::Handle<v8::Function>::Cast(function), paramCount, params.get(), info.GetIsolate()));
} else {
return;
}
int32_t timeout = argumentCount >= 2 ? info[1]->Int32Value() : 0;
int timerId;
if (singleShot)
timerId = DOMWindowTimers::setTimeout(*workerGlobalScope, action.release(), timeout);
else
timerId = DOMWindowTimers::setInterval(*workerGlobalScope, action.release(), timeout);
v8SetReturnValue(info, timerId);
}
void V8WorkerGlobalScope::setTimeoutMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
{
return setTimeoutOrInterval(info, true);
}
void V8WorkerGlobalScope::setIntervalMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
{
return setTimeoutOrInterval(info, false);
}
v8::Handle<v8::Value> toV8(WorkerGlobalScope* impl, v8::Handle<v8::Object> creationContext, v8::Isolate* isolate)
{
// Notice that we explicitly ignore creationContext because the WorkerGlobalScope is its own creationContext.
if (!impl)
return v8::Null(isolate);
WorkerScriptController* script = impl->script();
if (!script)
return v8::Null(isolate);
v8::Handle<v8::Object> global = script->context()->Global();
ASSERT(!global.IsEmpty());
return global;
}
} // namespace blink