blob: 36a1cd84a54b801ce7ba002aa278fb393462c9cd [file] [log] [blame]
/*
* Copyright (c) 2009, 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "bindings/core/v8/ScriptController.h"
#include "bindings/modules/v8/V8SQLError.h"
#include "bindings/modules/v8/V8SQLStatementErrorCallback.h"
#include "bindings/modules/v8/V8SQLTransaction.h"
#include "core/dom/ExecutionContext.h"
#include "wtf/Assertions.h"
namespace blink {
bool V8SQLStatementErrorCallback::handleEvent(SQLTransaction* transaction, SQLError* error)
{
if (!canInvokeCallback())
return true;
v8::Isolate* isolate = m_scriptState->isolate();
if (!m_scriptState->contextIsValid())
return true;
ScriptState::Scope scope(m_scriptState.get());
v8::Local<v8::Value> transactionHandle = toV8(transaction, m_scriptState->context()->Global(), isolate);
v8::Local<v8::Value> errorHandle = toV8(error, m_scriptState->context()->Global(), isolate);
if (transactionHandle.IsEmpty() || errorHandle.IsEmpty()) {
if (!isScriptControllerTerminating())
CRASH();
return true;
}
ASSERT(transactionHandle->IsObject());
v8::Local<v8::Value> argv[] = {
transactionHandle,
errorHandle
};
v8::TryCatch exceptionCatcher;
exceptionCatcher.SetVerbose(true);
v8::Local<v8::Value> result = ScriptController::callFunction(executionContext(), m_callback.newLocal(isolate), m_scriptState->context()->Global(), WTF_ARRAY_LENGTH(argv), argv, isolate);
// FIXME: This comment doesn't make much sense given what the code is actually doing.
//
// Step 6: If the error callback returns false, then move on to the next
// statement, if any, or onto the next overall step otherwise. Otherwise,
// the error callback did not return false, or there was no error callback.
// Jump to the last step in the overall steps.
return exceptionCatcher.HasCaught() || (!result.IsEmpty() && result->BooleanValue());
}
} // namespace blink