| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- |
| * vim: set ts=8 sts=4 et sw=4 tw=99: |
| * This Source Code Form is subject to the terms of the Mozilla Public |
| * License, v. 2.0. If a copy of the MPL was not distributed with this |
| * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
| |
| /* |
| * JavaScript Debugging support - Locking and threading support |
| */ |
| |
| /* |
| * ifdef JSD_USE_NSPR_LOCKS then you must build and run against NSPR2. |
| * Otherwise, there are stubs that can be filled in with your own locking |
| * code. Also, note that these stubs include a jsd_CurrentThread() |
| * implementation that only works on Win32 - this is needed for the inprocess |
| * Java-based debugger. |
| */ |
| |
| #include "jsd.h" |
| |
| #include "js/Utility.h" |
| |
| #ifdef JSD_THREADSAFE |
| |
| #ifdef JSD_USE_NSPR_LOCKS |
| |
| #include "prlock.h" |
| #include "prthread.h" |
| |
| #ifdef JSD_ATTACH_THREAD_HACK |
| #include "pprthred.h" /* need this as long as JS_AttachThread is needed */ |
| #endif |
| |
| struct JSDStaticLock |
| { |
| void* owner; |
| PRLock* lock; |
| int count; |
| #ifdef DEBUG |
| uint16_t sig; |
| #endif |
| }; |
| |
| /* |
| * This exists to wrap non-NSPR theads (e.g. Java threads) in NSPR wrappers. |
| * XXX We ignore the memory leak issue. |
| * It is claimed that future versions of NSPR will automatically wrap on |
| * the call to PR_GetCurrentThread. |
| * |
| * XXX We ignore the memory leak issue - i.e. we never call PR_DetachThread. |
| * |
| */ |
| #undef _CURRENT_THREAD |
| #ifdef JSD_ATTACH_THREAD_HACK |
| #define _CURRENT_THREAD(out) \ |
| JS_BEGIN_MACRO \ |
| out = (void*) PR_GetCurrentThread(); \ |
| if(!out) \ |
| out = (void*) JS_AttachThread(PR_USER_THREAD,PR_PRIORITY_NORMAL,NULL);\ |
| JS_ASSERT(out); \ |
| JS_END_MACRO |
| #else |
| #define _CURRENT_THREAD(out) \ |
| JS_BEGIN_MACRO \ |
| out = (void*) PR_GetCurrentThread(); \ |
| JS_ASSERT(out); \ |
| JS_END_MACRO |
| #endif |
| |
| #ifdef DEBUG |
| #define JSD_LOCK_SIG 0x10CC10CC |
| void ASSERT_VALID_LOCK(JSDStaticLock* lock) |
| { |
| JS_ASSERT(lock); |
| JS_ASSERT(lock->lock); |
| JS_ASSERT(lock->count >= 0); |
| JS_ASSERT(lock->sig == (uint16_t) JSD_LOCK_SIG); |
| } |
| #else |
| #define ASSERT_VALID_LOCK(x) ((void)0) |
| #endif |
| |
| JSDStaticLock* |
| jsd_CreateLock() |
| { |
| JSDStaticLock* lock; |
| |
| if( ! (lock = js_pod_calloc<JSDStaticLock>()) || |
| ! (lock->lock = PR_NewLock()) ) |
| { |
| if(lock) |
| { |
| free(lock); |
| lock = NULL; |
| } |
| } |
| #ifdef DEBUG |
| if(lock) lock->sig = (uint16_t) JSD_LOCK_SIG; |
| #endif |
| return lock; |
| } |
| |
| void |
| jsd_Lock(JSDStaticLock* lock) |
| { |
| void* me; |
| ASSERT_VALID_LOCK(lock); |
| _CURRENT_THREAD(me); |
| |
| if(lock->owner == me) |
| { |
| lock->count++; |
| JS_ASSERT(lock->count > 1); |
| } |
| else |
| { |
| PR_Lock(lock->lock); /* this can block... */ |
| JS_ASSERT(lock->owner == 0); |
| JS_ASSERT(lock->count == 0); |
| lock->count = 1; |
| lock->owner = me; |
| } |
| } |
| |
| void |
| jsd_Unlock(JSDStaticLock* lock) |
| { |
| void* me; |
| ASSERT_VALID_LOCK(lock); |
| _CURRENT_THREAD(me); |
| |
| /* it's an error to unlock a lock you don't own */ |
| JS_ASSERT(lock->owner == me); |
| if(lock->owner != me) |
| return; |
| |
| if(--lock->count == 0) |
| { |
| lock->owner = NULL; |
| PR_Unlock(lock->lock); |
| } |
| } |
| |
| #ifdef DEBUG |
| JSBool |
| jsd_IsLocked(JSDStaticLock* lock) |
| { |
| void* me; |
| ASSERT_VALID_LOCK(lock); |
| _CURRENT_THREAD(me); |
| if (lock->owner != me) |
| return JS_FALSE; |
| JS_ASSERT(lock->count > 0); |
| return JS_TRUE; |
| } |
| #endif /* DEBUG */ |
| |
| void* |
| jsd_CurrentThread() |
| { |
| void* me; |
| _CURRENT_THREAD(me); |
| return me; |
| } |
| |
| |
| #else /* ! JSD_USE_NSPR_LOCKS */ |
| |
| #ifdef WIN32 |
| #pragma message("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!") |
| #pragma message("!! you are compiling the stubbed version of jsd_lock.c !!") |
| #pragma message("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!") |
| #endif |
| |
| /* |
| * NOTE: 'Real' versions of these locks must be reentrant in the sense that |
| * they support nested calls to lock and unlock. |
| */ |
| |
| void* |
| jsd_CreateLock() |
| { |
| return (void*)1; |
| } |
| |
| void |
| jsd_Lock(void* lock) |
| { |
| } |
| |
| void |
| jsd_Unlock(void* lock) |
| { |
| } |
| |
| #ifdef DEBUG |
| JSBool |
| jsd_IsLocked(void* lock) |
| { |
| return JS_TRUE; |
| } |
| #endif /* DEBUG */ |
| |
| /* |
| * This Windows only thread id code is here to allow the Java-based |
| * JSDebugger to work with the single threaded js.c shell (even without |
| * real locking and threading support). |
| */ |
| |
| #ifdef WIN32 |
| /* bogus (but good enough) declaration*/ |
| extern void* __stdcall GetCurrentThreadId(void); |
| #endif |
| |
| void* |
| jsd_CurrentThread() |
| { |
| #ifdef WIN32 |
| return GetCurrentThreadId(); |
| #else |
| return (void*)1; |
| #endif |
| } |
| |
| #endif /* JSD_USE_NSPR_LOCKS */ |
| |
| #endif /* JSD_THREADSAFE */ |