blob: ee2bfa654ccefe5529cef610c38112ec1f309016 [file] [log] [blame]
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkLumaColorFilter.h"
#include "SkColorPriv.h"
#include "SkString.h"
#if SK_SUPPORT_GPU
#include "gl/GrGLProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
#include "GrContext.h"
#include "GrTBackendProcessorFactory.h"
#endif
void SkLumaColorFilter::filterSpan(const SkPMColor src[], int count,
SkPMColor dst[]) const {
for (int i = 0; i < count; ++i) {
SkPMColor c = src[i];
/*
* While LuminanceToAlpha is defined to operate on un-premultiplied
* inputs, due to the final alpha scaling it can be computed based on
* premultipled components:
*
* LumA = (k1 * r / a + k2 * g / a + k3 * b / a) * a
* LumA = (k1 * r + k2 * g + k3 * b)
*/
unsigned luma = SkComputeLuminance(SkGetPackedR32(c),
SkGetPackedG32(c),
SkGetPackedB32(c));
dst[i] = SkPackARGB32(luma, 0, 0, 0);
}
}
SkColorFilter* SkLumaColorFilter::Create() {
return SkNEW(SkLumaColorFilter);
}
SkLumaColorFilter::SkLumaColorFilter() : INHERITED() {}
#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
SkLumaColorFilter::SkLumaColorFilter(SkReadBuffer& buffer) : INHERITED(buffer) {}
#endif
SkFlattenable* SkLumaColorFilter::CreateProc(SkReadBuffer&) {
return SkNEW(SkLumaColorFilter);
}
void SkLumaColorFilter::flatten(SkWriteBuffer&) const {}
#ifndef SK_IGNORE_TO_STRING
void SkLumaColorFilter::toString(SkString* str) const {
str->append("SkLumaColorFilter ");
}
#endif
#if SK_SUPPORT_GPU
class LumaColorFilterEffect : public GrFragmentProcessor {
public:
static GrFragmentProcessor* Create() {
GR_CREATE_STATIC_FRAGMENT_PROCESSOR(gLumaEffect, LumaColorFilterEffect, ());
return SkRef(gLumaEffect);
}
static const char* Name() { return "Luminance-to-Alpha"; }
virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE {
return GrTBackendFragmentProcessorFactory<LumaColorFilterEffect>::getInstance();
}
virtual void getConstantColorComponents(GrColor* color,
uint32_t* validFlags) const SK_OVERRIDE {
// The output is always black.
*color = GrColorPackRGBA(0, 0, 0, GrColorUnpackA(*color));
*validFlags = kRGB_GrColorComponentFlags;
}
class GLProcessor : public GrGLFragmentProcessor {
public:
GLProcessor(const GrBackendProcessorFactory& factory,
const GrProcessor&)
: INHERITED(factory) {
}
static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder* b) {}
virtual void emitCode(GrGLProgramBuilder* builder,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE {
if (NULL == inputColor) {
inputColor = "vec4(1)";
}
GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
fsBuilder->codeAppendf("\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb);\n",
SK_ITU_BT709_LUM_COEFF_R,
SK_ITU_BT709_LUM_COEFF_G,
SK_ITU_BT709_LUM_COEFF_B,
inputColor);
fsBuilder->codeAppendf("\t%s = vec4(0, 0, 0, luma);\n",
outputColor);
}
private:
typedef GrGLFragmentProcessor INHERITED;
};
private:
virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE {
return true;
}
};
GrFragmentProcessor* SkLumaColorFilter::asFragmentProcessor(GrContext*) const {
return LumaColorFilterEffect::Create();
}
#endif