blob: 206d2d9687bcd8a86eeb9084d22f591ba0b1c8f6 [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkTwoPointConicalGradient_gpu.h"
#include "SkTwoPointConicalGradient.h"
#if SK_SUPPORT_GPU
#include "GrTBackendProcessorFactory.h"
#include "gl/builders/GrGLProgramBuilder.h"
// For brevity
typedef GrGLProgramDataManager::UniformHandle UniformHandle;
static const SkScalar kErrorTol = 0.00001f;
static const SkScalar kEdgeErrorTol = 5.f * kErrorTol;
/**
* We have three general cases for 2pt conical gradients. First we always assume that
* the start radius <= end radius. Our first case (kInside_) is when the start circle
* is completely enclosed by the end circle. The second case (kOutside_) is the case
* when the start circle is either completely outside the end circle or the circles
* overlap. The final case (kEdge_) is when the start circle is inside the end one,
* but the two are just barely touching at 1 point along their edges.
*/
enum ConicalType {
kInside_ConicalType,
kOutside_ConicalType,
kEdge_ConicalType,
};
//////////////////////////////////////////////////////////////////////////////
static void set_matrix_edge_conical(const SkTwoPointConicalGradient& shader,
SkMatrix* invLMatrix) {
// Inverse of the current local matrix is passed in then,
// translate to center1, rotate so center2 is on x axis.
const SkPoint& center1 = shader.getStartCenter();
const SkPoint& center2 = shader.getEndCenter();
invLMatrix->postTranslate(-center1.fX, -center1.fY);
SkPoint diff = center2 - center1;
SkScalar diffLen = diff.length();
if (0 != diffLen) {
SkScalar invDiffLen = SkScalarInvert(diffLen);
SkMatrix rot;
rot.setSinCos(-SkScalarMul(invDiffLen, diff.fY),
SkScalarMul(invDiffLen, diff.fX));
invLMatrix->postConcat(rot);
}
}
class GLEdge2PtConicalEffect;
class Edge2PtConicalEffect : public GrGradientEffect {
public:
static GrFragmentProcessor* Create(GrContext* ctx,
const SkTwoPointConicalGradient& shader,
const SkMatrix& matrix,
SkShader::TileMode tm) {
return SkNEW_ARGS(Edge2PtConicalEffect, (ctx, shader, matrix, tm));
}
virtual ~Edge2PtConicalEffect() {}
static const char* Name() { return "Two-Point Conical Gradient Edge Touching"; }
virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE;
// The radial gradient parameters can collapse to a linear (instead of quadratic) equation.
SkScalar center() const { return fCenterX1; }
SkScalar diffRadius() const { return fDiffRadius; }
SkScalar radius() const { return fRadius0; }
typedef GLEdge2PtConicalEffect GLProcessor;
private:
virtual bool onIsEqual(const GrProcessor& sBase) const SK_OVERRIDE {
const Edge2PtConicalEffect& s = sBase.cast<Edge2PtConicalEffect>();
return (INHERITED::onIsEqual(sBase) &&
this->fCenterX1 == s.fCenterX1 &&
this->fRadius0 == s.fRadius0 &&
this->fDiffRadius == s.fDiffRadius);
}
Edge2PtConicalEffect(GrContext* ctx,
const SkTwoPointConicalGradient& shader,
const SkMatrix& matrix,
SkShader::TileMode tm)
: INHERITED(ctx, shader, matrix, tm),
fCenterX1(shader.getCenterX1()),
fRadius0(shader.getStartRadius()),
fDiffRadius(shader.getDiffRadius()){
// We should only be calling this shader if we are degenerate case with touching circles
// When deciding if we are in edge case, we scaled by the end radius for cases when the
// start radius was close to zero, otherwise we scaled by the start radius. In addition
// Our test for the edge case in set_matrix_circle_conical has a higher tolerance so we
// need the sqrt value below
SkASSERT(SkScalarAbs(SkScalarAbs(fDiffRadius) - fCenterX1) <
(fRadius0 < kErrorTol ? shader.getEndRadius() * kEdgeErrorTol :
fRadius0 * sqrt(kEdgeErrorTol)));
// We pass the linear part of the quadratic as a varying.
// float b = -2.0 * (fCenterX1 * x + fRadius0 * fDiffRadius * z)
fBTransform = this->getCoordTransform();
SkMatrix& bMatrix = *fBTransform.accessMatrix();
SkScalar r0dr = SkScalarMul(fRadius0, fDiffRadius);
bMatrix[SkMatrix::kMScaleX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMatrix::kMScaleX]) +
SkScalarMul(r0dr, bMatrix[SkMatrix::kMPersp0]));
bMatrix[SkMatrix::kMSkewX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMatrix::kMSkewX]) +
SkScalarMul(r0dr, bMatrix[SkMatrix::kMPersp1]));
bMatrix[SkMatrix::kMTransX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMatrix::kMTransX]) +
SkScalarMul(r0dr, bMatrix[SkMatrix::kMPersp2]));
this->addCoordTransform(&fBTransform);
}
GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
// @{
// Cache of values - these can change arbitrarily, EXCEPT
// we shouldn't change between degenerate and non-degenerate?!
GrCoordTransform fBTransform;
SkScalar fCenterX1;
SkScalar fRadius0;
SkScalar fDiffRadius;
// @}
typedef GrGradientEffect INHERITED;
};
class GLEdge2PtConicalEffect : public GrGLGradientEffect {
public:
GLEdge2PtConicalEffect(const GrBackendProcessorFactory& factory, const GrProcessor&);
virtual ~GLEdge2PtConicalEffect() { }
virtual void emitCode(GrGLProgramBuilder*,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
static void GenKey(const GrProcessor&, const GrGLCaps& caps, GrProcessorKeyBuilder* b);
protected:
UniformHandle fParamUni;
const char* fVSVaryingName;
const char* fFSVaryingName;
// @{
/// Values last uploaded as uniforms
SkScalar fCachedRadius;
SkScalar fCachedDiffRadius;
// @}
private:
typedef GrGLGradientEffect INHERITED;
};
const GrBackendFragmentProcessorFactory& Edge2PtConicalEffect::getFactory() const {
return GrTBackendFragmentProcessorFactory<Edge2PtConicalEffect>::getInstance();
}
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(Edge2PtConicalEffect);
/*
* All Two point conical gradient test create functions may occasionally create edge case shaders
*/
GrFragmentProcessor* Edge2PtConicalEffect::TestCreate(SkRandom* random,
GrContext* context,
const GrDrawTargetCaps&,
GrTexture**) {
SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
SkScalar radius1 = random->nextUScalar1();
SkPoint center2;
SkScalar radius2;
do {
center2.set(random->nextUScalar1(), random->nextUScalar1());
// If the circles are identical the factory will give us an empty shader.
// This will happen if we pick identical centers
} while (center1 == center2);
// Below makes sure that circle one is contained within circle two
// and both circles are touching on an edge
SkPoint diff = center2 - center1;
SkScalar diffLen = diff.length();
radius2 = radius1 + diffLen;
SkColor colors[kMaxRandomGradientColors];
SkScalar stopsArray[kMaxRandomGradientColors];
SkScalar* stops = stopsArray;
SkShader::TileMode tm;
int colorCount = RandomGradientParams(random, colors, &stops, &tm);
SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
center2, radius2,
colors, stops, colorCount,
tm));
SkPaint paint;
GrFragmentProcessor* fp;
GrColor paintColor;
SkAssertResult(shader->asFragmentProcessor(context, paint, NULL, &paintColor, &fp));
return fp;
}
GLEdge2PtConicalEffect::GLEdge2PtConicalEffect(const GrBackendProcessorFactory& factory,
const GrProcessor&)
: INHERITED(factory)
, fVSVaryingName(NULL)
, fFSVaryingName(NULL)
, fCachedRadius(-SK_ScalarMax)
, fCachedDiffRadius(-SK_ScalarMax) {}
void GLEdge2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
const GrFragmentProcessor&,
const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
uint32_t baseKey = key.get32(0);
this->emitUniforms(builder, baseKey);
fParamUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType, "Conical2FSParams", 3);
SkString cName("c");
SkString tName("t");
SkString p0; // start radius
SkString p1; // start radius squared
SkString p2; // difference in radii (r1 - r0)
builder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0);
builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
builder->getUniformVariable(fParamUni).appendArrayAccess(2, &p2);
// We interpolate the linear component in coords[1].
SkASSERT(coords[0].getType() == coords[1].getType());
const char* coords2D;
SkString bVar;
GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
if (kVec3f_GrSLType == coords[0].getType()) {
fsBuilder->codeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n",
coords[0].c_str(), coords[0].c_str(), coords[1].c_str(),
coords[1].c_str());
coords2D = "interpolants.xy";
bVar = "interpolants.z";
} else {
coords2D = coords[0].c_str();
bVar.printf("%s.x", coords[1].c_str());
}
// output will default to transparent black (we simply won't write anything
// else to it if invalid, instead of discarding or returning prematurely)
fsBuilder->codeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
// c = (x^2)+(y^2) - params[1]
fsBuilder->codeAppendf("\tfloat %s = dot(%s, %s) - %s;\n",
cName.c_str(), coords2D, coords2D, p1.c_str());
// linear case: t = -c/b
fsBuilder->codeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(),
cName.c_str(), bVar.c_str());
// if r(t) > 0, then t will be the x coordinate
fsBuilder->codeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
p2.c_str(), p0.c_str());
fsBuilder->codeAppend("\t");
this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers);
fsBuilder->codeAppend("\t}\n");
}
void GLEdge2PtConicalEffect::setData(const GrGLProgramDataManager& pdman,
const GrProcessor& processor) {
INHERITED::setData(pdman, processor);
const Edge2PtConicalEffect& data = processor.cast<Edge2PtConicalEffect>();
SkScalar radius0 = data.radius();
SkScalar diffRadius = data.diffRadius();
if (fCachedRadius != radius0 ||
fCachedDiffRadius != diffRadius) {
float values[3] = {
SkScalarToFloat(radius0),
SkScalarToFloat(SkScalarMul(radius0, radius0)),
SkScalarToFloat(diffRadius)
};
pdman.set1fv(fParamUni, 3, values);
fCachedRadius = radius0;
fCachedDiffRadius = diffRadius;
}
}
void GLEdge2PtConicalEffect::GenKey(const GrProcessor& processor,
const GrGLCaps&, GrProcessorKeyBuilder* b) {
b->add32(GenBaseGradientKey(processor));
}
//////////////////////////////////////////////////////////////////////////////
// Focal Conical Gradients
//////////////////////////////////////////////////////////////////////////////
static ConicalType set_matrix_focal_conical(const SkTwoPointConicalGradient& shader,
SkMatrix* invLMatrix, SkScalar* focalX) {
// Inverse of the current local matrix is passed in then,
// translate, scale, and rotate such that endCircle is unit circle on x-axis,
// and focal point is at the origin.
ConicalType conicalType;
const SkPoint& focal = shader.getStartCenter();
const SkPoint& centerEnd = shader.getEndCenter();
SkScalar radius = shader.getEndRadius();
SkScalar invRadius = 1.f / radius;
SkMatrix matrix;
matrix.setTranslate(-centerEnd.fX, -centerEnd.fY);
matrix.postScale(invRadius, invRadius);
SkPoint focalTrans;
matrix.mapPoints(&focalTrans, &focal, 1);
*focalX = focalTrans.length();
if (0.f != *focalX) {
SkScalar invFocalX = SkScalarInvert(*focalX);
SkMatrix rot;
rot.setSinCos(-SkScalarMul(invFocalX, focalTrans.fY),
SkScalarMul(invFocalX, focalTrans.fX));
matrix.postConcat(rot);
}
matrix.postTranslate(-(*focalX), 0.f);
// If the focal point is touching the edge of the circle it will
// cause a degenerate case that must be handled separately
// kEdgeErrorTol = 5 * kErrorTol was picked after manual testing the
// stability trade off versus the linear approx used in the Edge Shader
if (SkScalarAbs(1.f - (*focalX)) < kEdgeErrorTol) {
return kEdge_ConicalType;
}
// Scale factor 1 / (1 - focalX * focalX)
SkScalar oneMinusF2 = 1.f - SkScalarMul(*focalX, *focalX);
SkScalar s = SkScalarDiv(1.f, oneMinusF2);
if (s >= 0.f) {
conicalType = kInside_ConicalType;
matrix.postScale(s, s * SkScalarSqrt(oneMinusF2));
} else {
conicalType = kOutside_ConicalType;
matrix.postScale(s, s);
}
invLMatrix->postConcat(matrix);
return conicalType;
}
//////////////////////////////////////////////////////////////////////////////
class GLFocalOutside2PtConicalEffect;
class FocalOutside2PtConicalEffect : public GrGradientEffect {
public:
static GrFragmentProcessor* Create(GrContext* ctx,
const SkTwoPointConicalGradient& shader,
const SkMatrix& matrix,
SkShader::TileMode tm,
SkScalar focalX) {
return SkNEW_ARGS(FocalOutside2PtConicalEffect, (ctx, shader, matrix, tm, focalX));
}
virtual ~FocalOutside2PtConicalEffect() { }
static const char* Name() { return "Two-Point Conical Gradient Focal Outside"; }
virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE;
bool isFlipped() const { return fIsFlipped; }
SkScalar focal() const { return fFocalX; }
typedef GLFocalOutside2PtConicalEffect GLProcessor;
private:
virtual bool onIsEqual(const GrProcessor& sBase) const SK_OVERRIDE {
const FocalOutside2PtConicalEffect& s = sBase.cast<FocalOutside2PtConicalEffect>();
return (INHERITED::onIsEqual(sBase) &&
this->fFocalX == s.fFocalX &&
this->fIsFlipped == s.fIsFlipped);
}
FocalOutside2PtConicalEffect(GrContext* ctx,
const SkTwoPointConicalGradient& shader,
const SkMatrix& matrix,
SkShader::TileMode tm,
SkScalar focalX)
: INHERITED(ctx, shader, matrix, tm), fFocalX(focalX), fIsFlipped(shader.isFlippedGrad()) {}
GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
SkScalar fFocalX;
bool fIsFlipped;
typedef GrGradientEffect INHERITED;
};
class GLFocalOutside2PtConicalEffect : public GrGLGradientEffect {
public:
GLFocalOutside2PtConicalEffect(const GrBackendProcessorFactory& factory, const GrProcessor&);
virtual ~GLFocalOutside2PtConicalEffect() { }
virtual void emitCode(GrGLProgramBuilder*,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
static void GenKey(const GrProcessor&, const GrGLCaps& caps, GrProcessorKeyBuilder* b);
protected:
UniformHandle fParamUni;
const char* fVSVaryingName;
const char* fFSVaryingName;
bool fIsFlipped;
// @{
/// Values last uploaded as uniforms
SkScalar fCachedFocal;
// @}
private:
typedef GrGLGradientEffect INHERITED;
};
const GrBackendFragmentProcessorFactory& FocalOutside2PtConicalEffect::getFactory() const {
return GrTBackendFragmentProcessorFactory<FocalOutside2PtConicalEffect>::getInstance();
}
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(FocalOutside2PtConicalEffect);
/*
* All Two point conical gradient test create functions may occasionally create edge case shaders
*/
GrFragmentProcessor* FocalOutside2PtConicalEffect::TestCreate(SkRandom* random,
GrContext* context,
const GrDrawTargetCaps&,
GrTexture**) {
SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
SkScalar radius1 = 0.f;
SkPoint center2;
SkScalar radius2;
do {
center2.set(random->nextUScalar1(), random->nextUScalar1());
// Need to make sure the centers are not the same or else focal point will be inside
} while (center1 == center2);
SkPoint diff = center2 - center1;
SkScalar diffLen = diff.length();
// Below makes sure that the focal point is not contained within circle two
radius2 = random->nextRangeF(0.f, diffLen);
SkColor colors[kMaxRandomGradientColors];
SkScalar stopsArray[kMaxRandomGradientColors];
SkScalar* stops = stopsArray;
SkShader::TileMode tm;
int colorCount = RandomGradientParams(random, colors, &stops, &tm);
SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
center2, radius2,
colors, stops, colorCount,
tm));
SkPaint paint;
GrFragmentProcessor* effect;
GrColor paintColor;
SkAssertResult(shader->asFragmentProcessor(context, paint, NULL, &paintColor, &effect));
return effect;
}
GLFocalOutside2PtConicalEffect::GLFocalOutside2PtConicalEffect(const GrBackendProcessorFactory& factory,
const GrProcessor& processor)
: INHERITED(factory)
, fVSVaryingName(NULL)
, fFSVaryingName(NULL)
, fCachedFocal(SK_ScalarMax) {
const FocalOutside2PtConicalEffect& data = processor.cast<FocalOutside2PtConicalEffect>();
fIsFlipped = data.isFlipped();
}
void GLFocalOutside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
const GrFragmentProcessor&,
const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
uint32_t baseKey = key.get32(0);
this->emitUniforms(builder, baseKey);
fParamUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType, "Conical2FSParams", 2);
SkString tName("t");
SkString p0; // focalX
SkString p1; // 1 - focalX * focalX
builder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0);
builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
// if we have a vec3 from being in perspective, convert it to a vec2 first
GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
const char* coords2D = coords2DString.c_str();
// t = p.x * focal.x +/- sqrt(p.x^2 + (1 - focal.x^2) * p.y^2)
// output will default to transparent black (we simply won't write anything
// else to it if invalid, instead of discarding or returning prematurely)
fsBuilder->codeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
fsBuilder->codeAppendf("\tfloat xs = %s.x * %s.x;\n", coords2D, coords2D);
fsBuilder->codeAppendf("\tfloat ys = %s.y * %s.y;\n", coords2D, coords2D);
fsBuilder->codeAppendf("\tfloat d = xs + %s * ys;\n", p1.c_str());
// Must check to see if we flipped the circle order (to make sure start radius < end radius)
// If so we must also flip sign on sqrt
if (!fIsFlipped) {
fsBuilder->codeAppendf("\tfloat %s = %s.x * %s + sqrt(d);\n", tName.c_str(),
coords2D, p0.c_str());
} else {
fsBuilder->codeAppendf("\tfloat %s = %s.x * %s - sqrt(d);\n", tName.c_str(),
coords2D, p0.c_str());
}
fsBuilder->codeAppendf("\tif (%s >= 0.0 && d >= 0.0) {\n", tName.c_str());
fsBuilder->codeAppend("\t\t");
this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers);
fsBuilder->codeAppend("\t}\n");
}
void GLFocalOutside2PtConicalEffect::setData(const GrGLProgramDataManager& pdman,
const GrProcessor& processor) {
INHERITED::setData(pdman, processor);
const FocalOutside2PtConicalEffect& data = processor.cast<FocalOutside2PtConicalEffect>();
SkASSERT(data.isFlipped() == fIsFlipped);
SkScalar focal = data.focal();
if (fCachedFocal != focal) {
SkScalar oneMinus2F = 1.f - SkScalarMul(focal, focal);
float values[2] = {
SkScalarToFloat(focal),
SkScalarToFloat(oneMinus2F),
};
pdman.set1fv(fParamUni, 2, values);
fCachedFocal = focal;
}
}
void GLFocalOutside2PtConicalEffect::GenKey(const GrProcessor& processor,
const GrGLCaps&, GrProcessorKeyBuilder* b) {
uint32_t* key = b->add32n(2);
key[0] = GenBaseGradientKey(processor);
key[1] = processor.cast<FocalOutside2PtConicalEffect>().isFlipped();
}
//////////////////////////////////////////////////////////////////////////////
class GLFocalInside2PtConicalEffect;
class FocalInside2PtConicalEffect : public GrGradientEffect {
public:
static GrFragmentProcessor* Create(GrContext* ctx,
const SkTwoPointConicalGradient& shader,
const SkMatrix& matrix,
SkShader::TileMode tm,
SkScalar focalX) {
return SkNEW_ARGS(FocalInside2PtConicalEffect, (ctx, shader, matrix, tm, focalX));
}
virtual ~FocalInside2PtConicalEffect() {}
static const char* Name() { return "Two-Point Conical Gradient Focal Inside"; }
virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE;
SkScalar focal() const { return fFocalX; }
typedef GLFocalInside2PtConicalEffect GLProcessor;
private:
virtual bool onIsEqual(const GrProcessor& sBase) const SK_OVERRIDE {
const FocalInside2PtConicalEffect& s = sBase.cast<FocalInside2PtConicalEffect>();
return (INHERITED::onIsEqual(sBase) &&
this->fFocalX == s.fFocalX);
}
FocalInside2PtConicalEffect(GrContext* ctx,
const SkTwoPointConicalGradient& shader,
const SkMatrix& matrix,
SkShader::TileMode tm,
SkScalar focalX)
: INHERITED(ctx, shader, matrix, tm), fFocalX(focalX) {}
GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
SkScalar fFocalX;
typedef GrGradientEffect INHERITED;
};
class GLFocalInside2PtConicalEffect : public GrGLGradientEffect {
public:
GLFocalInside2PtConicalEffect(const GrBackendProcessorFactory& factory, const GrProcessor&);
virtual ~GLFocalInside2PtConicalEffect() {}
virtual void emitCode(GrGLProgramBuilder*,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
static void GenKey(const GrProcessor&, const GrGLCaps& caps, GrProcessorKeyBuilder* b);
protected:
UniformHandle fFocalUni;
const char* fVSVaryingName;
const char* fFSVaryingName;
// @{
/// Values last uploaded as uniforms
SkScalar fCachedFocal;
// @}
private:
typedef GrGLGradientEffect INHERITED;
};
const GrBackendFragmentProcessorFactory& FocalInside2PtConicalEffect::getFactory() const {
return GrTBackendFragmentProcessorFactory<FocalInside2PtConicalEffect>::getInstance();
}
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(FocalInside2PtConicalEffect);
/*
* All Two point conical gradient test create functions may occasionally create edge case shaders
*/
GrFragmentProcessor* FocalInside2PtConicalEffect::TestCreate(SkRandom* random,
GrContext* context,
const GrDrawTargetCaps&,
GrTexture**) {
SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
SkScalar radius1 = 0.f;
SkPoint center2;
SkScalar radius2;
do {
center2.set(random->nextUScalar1(), random->nextUScalar1());
// Below makes sure radius2 is larger enouch such that the focal point
// is inside the end circle
SkScalar increase = random->nextUScalar1();
SkPoint diff = center2 - center1;
SkScalar diffLen = diff.length();
radius2 = diffLen + increase;
// If the circles are identical the factory will give us an empty shader.
} while (radius1 == radius2 && center1 == center2);
SkColor colors[kMaxRandomGradientColors];
SkScalar stopsArray[kMaxRandomGradientColors];
SkScalar* stops = stopsArray;
SkShader::TileMode tm;
int colorCount = RandomGradientParams(random, colors, &stops, &tm);
SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
center2, radius2,
colors, stops, colorCount,
tm));
SkPaint paint;
GrColor paintColor;
GrFragmentProcessor* fp;
SkAssertResult(shader->asFragmentProcessor(context, paint, NULL, &paintColor, &fp));
return fp;
}
GLFocalInside2PtConicalEffect::GLFocalInside2PtConicalEffect(const GrBackendProcessorFactory& factory,
const GrProcessor&)
: INHERITED(factory)
, fVSVaryingName(NULL)
, fFSVaryingName(NULL)
, fCachedFocal(SK_ScalarMax) {}
void GLFocalInside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
const GrFragmentProcessor&,
const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
uint32_t baseKey = key.get32(0);
this->emitUniforms(builder, baseKey);
fFocalUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType, "Conical2FSParams");
SkString tName("t");
// this is the distance along x-axis from the end center to focal point in
// transformed coordinates
GrGLShaderVar focal = builder->getUniformVariable(fFocalUni);
// if we have a vec3 from being in perspective, convert it to a vec2 first
GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
const char* coords2D = coords2DString.c_str();
// t = p.x * focalX + length(p)
fsBuilder->codeAppendf("\tfloat %s = %s.x * %s + length(%s);\n", tName.c_str(),
coords2D, focal.c_str(), coords2D);
this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers);
}
void GLFocalInside2PtConicalEffect::setData(const GrGLProgramDataManager& pdman,
const GrProcessor& processor) {
INHERITED::setData(pdman, processor);
const FocalInside2PtConicalEffect& data = processor.cast<FocalInside2PtConicalEffect>();
SkScalar focal = data.focal();
if (fCachedFocal != focal) {
pdman.set1f(fFocalUni, SkScalarToFloat(focal));
fCachedFocal = focal;
}
}
void GLFocalInside2PtConicalEffect::GenKey(const GrProcessor& processor,
const GrGLCaps&, GrProcessorKeyBuilder* b) {
b->add32(GenBaseGradientKey(processor));
}
//////////////////////////////////////////////////////////////////////////////
// Circle Conical Gradients
//////////////////////////////////////////////////////////////////////////////
struct CircleConicalInfo {
SkPoint fCenterEnd;
SkScalar fA;
SkScalar fB;
SkScalar fC;
};
// Returns focal distance along x-axis in transformed coords
static ConicalType set_matrix_circle_conical(const SkTwoPointConicalGradient& shader,
SkMatrix* invLMatrix, CircleConicalInfo* info) {
// Inverse of the current local matrix is passed in then,
// translate and scale such that start circle is on the origin and has radius 1
const SkPoint& centerStart = shader.getStartCenter();
const SkPoint& centerEnd = shader.getEndCenter();
SkScalar radiusStart = shader.getStartRadius();
SkScalar radiusEnd = shader.getEndRadius();
SkMatrix matrix;
matrix.setTranslate(-centerStart.fX, -centerStart.fY);
SkScalar invStartRad = 1.f / radiusStart;
matrix.postScale(invStartRad, invStartRad);
radiusEnd /= radiusStart;
SkPoint centerEndTrans;
matrix.mapPoints(&centerEndTrans, &centerEnd, 1);
SkScalar A = centerEndTrans.fX * centerEndTrans.fX + centerEndTrans.fY * centerEndTrans.fY
- radiusEnd * radiusEnd + 2 * radiusEnd - 1;
// Check to see if start circle is inside end circle with edges touching.
// If touching we return that it is of kEdge_ConicalType, and leave the matrix setting
// to the edge shader. kEdgeErrorTol = 5 * kErrorTol was picked after manual testing
// so that C = 1 / A is stable, and the linear approximation used in the Edge shader is
// still accurate.
if (SkScalarAbs(A) < kEdgeErrorTol) {
return kEdge_ConicalType;
}
SkScalar C = 1.f / A;
SkScalar B = (radiusEnd - 1.f) * C;
matrix.postScale(C, C);
invLMatrix->postConcat(matrix);
info->fCenterEnd = centerEndTrans;
info->fA = A;
info->fB = B;
info->fC = C;
// if A ends up being negative, the start circle is contained completely inside the end cirlce
if (A < 0.f) {
return kInside_ConicalType;
}
return kOutside_ConicalType;
}
class GLCircleInside2PtConicalEffect;
class CircleInside2PtConicalEffect : public GrGradientEffect {
public:
static GrFragmentProcessor* Create(GrContext* ctx,
const SkTwoPointConicalGradient& shader,
const SkMatrix& matrix,
SkShader::TileMode tm,
const CircleConicalInfo& info) {
return SkNEW_ARGS(CircleInside2PtConicalEffect, (ctx, shader, matrix, tm, info));
}
virtual ~CircleInside2PtConicalEffect() {}
static const char* Name() { return "Two-Point Conical Gradient Inside"; }
virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE;
SkScalar centerX() const { return fInfo.fCenterEnd.fX; }
SkScalar centerY() const { return fInfo.fCenterEnd.fY; }
SkScalar A() const { return fInfo.fA; }
SkScalar B() const { return fInfo.fB; }
SkScalar C() const { return fInfo.fC; }
typedef GLCircleInside2PtConicalEffect GLProcessor;
private:
virtual bool onIsEqual(const GrProcessor& sBase) const SK_OVERRIDE {
const CircleInside2PtConicalEffect& s = sBase.cast<CircleInside2PtConicalEffect>();
return (INHERITED::onIsEqual(sBase) &&
this->fInfo.fCenterEnd == s.fInfo.fCenterEnd &&
this->fInfo.fA == s.fInfo.fA &&
this->fInfo.fB == s.fInfo.fB &&
this->fInfo.fC == s.fInfo.fC);
}
CircleInside2PtConicalEffect(GrContext* ctx,
const SkTwoPointConicalGradient& shader,
const SkMatrix& matrix,
SkShader::TileMode tm,
const CircleConicalInfo& info)
: INHERITED(ctx, shader, matrix, tm), fInfo(info) {}
GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
const CircleConicalInfo fInfo;
typedef GrGradientEffect INHERITED;
};
class GLCircleInside2PtConicalEffect : public GrGLGradientEffect {
public:
GLCircleInside2PtConicalEffect(const GrBackendProcessorFactory& factory, const GrProcessor&);
virtual ~GLCircleInside2PtConicalEffect() {}
virtual void emitCode(GrGLProgramBuilder*,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
static void GenKey(const GrProcessor&, const GrGLCaps& caps, GrProcessorKeyBuilder* b);
protected:
UniformHandle fCenterUni;
UniformHandle fParamUni;
const char* fVSVaryingName;
const char* fFSVaryingName;
// @{
/// Values last uploaded as uniforms
SkScalar fCachedCenterX;
SkScalar fCachedCenterY;
SkScalar fCachedA;
SkScalar fCachedB;
SkScalar fCachedC;
// @}
private:
typedef GrGLGradientEffect INHERITED;
};
const GrBackendFragmentProcessorFactory& CircleInside2PtConicalEffect::getFactory() const {
return GrTBackendFragmentProcessorFactory<CircleInside2PtConicalEffect>::getInstance();
}
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(CircleInside2PtConicalEffect);
/*
* All Two point conical gradient test create functions may occasionally create edge case shaders
*/
GrFragmentProcessor* CircleInside2PtConicalEffect::TestCreate(SkRandom* random,
GrContext* context,
const GrDrawTargetCaps&,
GrTexture**) {
SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
SkScalar radius1 = random->nextUScalar1() + 0.0001f; // make sure radius1 != 0
SkPoint center2;
SkScalar radius2;
do {
center2.set(random->nextUScalar1(), random->nextUScalar1());
// Below makes sure that circle one is contained within circle two
SkScalar increase = random->nextUScalar1();
SkPoint diff = center2 - center1;
SkScalar diffLen = diff.length();
radius2 = radius1 + diffLen + increase;
// If the circles are identical the factory will give us an empty shader.
} while (radius1 == radius2 && center1 == center2);
SkColor colors[kMaxRandomGradientColors];
SkScalar stopsArray[kMaxRandomGradientColors];
SkScalar* stops = stopsArray;
SkShader::TileMode tm;
int colorCount = RandomGradientParams(random, colors, &stops, &tm);
SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
center2, radius2,
colors, stops, colorCount,
tm));
SkPaint paint;
GrColor paintColor;
GrFragmentProcessor* processor;
SkAssertResult(shader->asFragmentProcessor(context, paint, NULL, &paintColor, &processor));
return processor;
}
GLCircleInside2PtConicalEffect::GLCircleInside2PtConicalEffect(const GrBackendProcessorFactory& factory,
const GrProcessor& processor)
: INHERITED(factory)
, fVSVaryingName(NULL)
, fFSVaryingName(NULL)
, fCachedCenterX(SK_ScalarMax)
, fCachedCenterY(SK_ScalarMax)
, fCachedA(SK_ScalarMax)
, fCachedB(SK_ScalarMax)
, fCachedC(SK_ScalarMax) {}
void GLCircleInside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
const GrFragmentProcessor&,
const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
uint32_t baseKey = key.get32(0);
this->emitUniforms(builder, baseKey);
fCenterUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec2f_GrSLType, "Conical2FSCenter");
fParamUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec3f_GrSLType, "Conical2FSParams");
SkString tName("t");
GrGLShaderVar center = builder->getUniformVariable(fCenterUni);
// params.x = A
// params.y = B
// params.z = C
GrGLShaderVar params = builder->getUniformVariable(fParamUni);
// if we have a vec3 from being in perspective, convert it to a vec2 first
GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
const char* coords2D = coords2DString.c_str();
// p = coords2D
// e = center end
// r = radius end
// A = dot(e, e) - r^2 + 2 * r - 1
// B = (r -1) / A
// C = 1 / A
// d = dot(e, p) + B
// t = d +/- sqrt(d^2 - A * dot(p, p) + C)
fsBuilder->codeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D);
fsBuilder->codeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(),
params.c_str());
fsBuilder->codeAppendf("\tfloat %s = d + sqrt(d * d - %s.x * pDotp + %s.z);\n",
tName.c_str(), params.c_str(), params.c_str());
this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers);
}
void GLCircleInside2PtConicalEffect::setData(const GrGLProgramDataManager& pdman,
const GrProcessor& processor) {
INHERITED::setData(pdman, processor);
const CircleInside2PtConicalEffect& data = processor.cast<CircleInside2PtConicalEffect>();
SkScalar centerX = data.centerX();
SkScalar centerY = data.centerY();
SkScalar A = data.A();
SkScalar B = data.B();
SkScalar C = data.C();
if (fCachedCenterX != centerX || fCachedCenterY != centerY ||
fCachedA != A || fCachedB != B || fCachedC != C) {
pdman.set2f(fCenterUni, SkScalarToFloat(centerX), SkScalarToFloat(centerY));
pdman.set3f(fParamUni, SkScalarToFloat(A), SkScalarToFloat(B), SkScalarToFloat(C));
fCachedCenterX = centerX;
fCachedCenterY = centerY;
fCachedA = A;
fCachedB = B;
fCachedC = C;
}
}
void GLCircleInside2PtConicalEffect::GenKey(const GrProcessor& processor,
const GrGLCaps&, GrProcessorKeyBuilder* b) {
b->add32(GenBaseGradientKey(processor));
}
//////////////////////////////////////////////////////////////////////////////
class GLCircleOutside2PtConicalEffect;
class CircleOutside2PtConicalEffect : public GrGradientEffect {
public:
static GrFragmentProcessor* Create(GrContext* ctx,
const SkTwoPointConicalGradient& shader,
const SkMatrix& matrix,
SkShader::TileMode tm,
const CircleConicalInfo& info) {
return SkNEW_ARGS(CircleOutside2PtConicalEffect, (ctx, shader, matrix, tm, info));
}
virtual ~CircleOutside2PtConicalEffect() {}
static const char* Name() { return "Two-Point Conical Gradient Outside"; }
virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE;
SkScalar centerX() const { return fInfo.fCenterEnd.fX; }
SkScalar centerY() const { return fInfo.fCenterEnd.fY; }
SkScalar A() const { return fInfo.fA; }
SkScalar B() const { return fInfo.fB; }
SkScalar C() const { return fInfo.fC; }
SkScalar tLimit() const { return fTLimit; }
bool isFlipped() const { return fIsFlipped; }
typedef GLCircleOutside2PtConicalEffect GLProcessor;
private:
virtual bool onIsEqual(const GrProcessor& sBase) const SK_OVERRIDE {
const CircleOutside2PtConicalEffect& s = sBase.cast<CircleOutside2PtConicalEffect>();
return (INHERITED::onIsEqual(sBase) &&
this->fInfo.fCenterEnd == s.fInfo.fCenterEnd &&
this->fInfo.fA == s.fInfo.fA &&
this->fInfo.fB == s.fInfo.fB &&
this->fInfo.fC == s.fInfo.fC &&
this->fTLimit == s.fTLimit &&
this->fIsFlipped == s.fIsFlipped);
}
CircleOutside2PtConicalEffect(GrContext* ctx,
const SkTwoPointConicalGradient& shader,
const SkMatrix& matrix,
SkShader::TileMode tm,
const CircleConicalInfo& info)
: INHERITED(ctx, shader, matrix, tm), fInfo(info) {
if (shader.getStartRadius() != shader.getEndRadius()) {
fTLimit = SkScalarDiv(shader.getStartRadius(),
(shader.getStartRadius() - shader.getEndRadius()));
} else {
fTLimit = SK_ScalarMin;
}
fIsFlipped = shader.isFlippedGrad();
}
GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
const CircleConicalInfo fInfo;
SkScalar fTLimit;
bool fIsFlipped;
typedef GrGradientEffect INHERITED;
};
class GLCircleOutside2PtConicalEffect : public GrGLGradientEffect {
public:
GLCircleOutside2PtConicalEffect(const GrBackendProcessorFactory&, const GrProcessor&);
virtual ~GLCircleOutside2PtConicalEffect() {}
virtual void emitCode(GrGLProgramBuilder*,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
static void GenKey(const GrProcessor&, const GrGLCaps& caps, GrProcessorKeyBuilder* b);
protected:
UniformHandle fCenterUni;
UniformHandle fParamUni;
const char* fVSVaryingName;
const char* fFSVaryingName;
bool fIsFlipped;
// @{
/// Values last uploaded as uniforms
SkScalar fCachedCenterX;
SkScalar fCachedCenterY;
SkScalar fCachedA;
SkScalar fCachedB;
SkScalar fCachedC;
SkScalar fCachedTLimit;
// @}
private:
typedef GrGLGradientEffect INHERITED;
};
const GrBackendFragmentProcessorFactory& CircleOutside2PtConicalEffect::getFactory() const {
return GrTBackendFragmentProcessorFactory<CircleOutside2PtConicalEffect>::getInstance();
}
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(CircleOutside2PtConicalEffect);
/*
* All Two point conical gradient test create functions may occasionally create edge case shaders
*/
GrFragmentProcessor* CircleOutside2PtConicalEffect::TestCreate(SkRandom* random,
GrContext* context,
const GrDrawTargetCaps&,
GrTexture**) {
SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
SkScalar radius1 = random->nextUScalar1() + 0.0001f; // make sure radius1 != 0
SkPoint center2;
SkScalar radius2;
SkScalar diffLen;
do {
center2.set(random->nextUScalar1(), random->nextUScalar1());
// If the circles share a center than we can't be in the outside case
} while (center1 == center2);
SkPoint diff = center2 - center1;
diffLen = diff.length();
// Below makes sure that circle one is not contained within circle two
// and have radius2 >= radius to match sorting on cpu side
radius2 = radius1 + random->nextRangeF(0.f, diffLen);
SkColor colors[kMaxRandomGradientColors];
SkScalar stopsArray[kMaxRandomGradientColors];
SkScalar* stops = stopsArray;
SkShader::TileMode tm;
int colorCount = RandomGradientParams(random, colors, &stops, &tm);
SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
center2, radius2,
colors, stops, colorCount,
tm));
SkPaint paint;
GrColor paintColor;
GrFragmentProcessor* processor;
SkAssertResult(shader->asFragmentProcessor(context, paint, NULL, &paintColor, &processor));
return processor;
}
GLCircleOutside2PtConicalEffect::GLCircleOutside2PtConicalEffect(const GrBackendProcessorFactory& factory,
const GrProcessor& processor)
: INHERITED(factory)
, fVSVaryingName(NULL)
, fFSVaryingName(NULL)
, fCachedCenterX(SK_ScalarMax)
, fCachedCenterY(SK_ScalarMax)
, fCachedA(SK_ScalarMax)
, fCachedB(SK_ScalarMax)
, fCachedC(SK_ScalarMax)
, fCachedTLimit(SK_ScalarMax) {
const CircleOutside2PtConicalEffect& data = processor.cast<CircleOutside2PtConicalEffect>();
fIsFlipped = data.isFlipped();
}
void GLCircleOutside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
const GrFragmentProcessor&,
const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
uint32_t baseKey = key.get32(0);
this->emitUniforms(builder, baseKey);
fCenterUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec2f_GrSLType, "Conical2FSCenter");
fParamUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec4f_GrSLType, "Conical2FSParams");
SkString tName("t");
GrGLShaderVar center = builder->getUniformVariable(fCenterUni);
// params.x = A
// params.y = B
// params.z = C
GrGLShaderVar params = builder->getUniformVariable(fParamUni);
// if we have a vec3 from being in perspective, convert it to a vec2 first
GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
const char* coords2D = coords2DString.c_str();
// output will default to transparent black (we simply won't write anything
// else to it if invalid, instead of discarding or returning prematurely)
fsBuilder->codeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
// p = coords2D
// e = center end
// r = radius end
// A = dot(e, e) - r^2 + 2 * r - 1
// B = (r -1) / A
// C = 1 / A
// d = dot(e, p) + B
// t = d +/- sqrt(d^2 - A * dot(p, p) + C)
fsBuilder->codeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D);
fsBuilder->codeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(),
params.c_str());
fsBuilder->codeAppendf("\tfloat deter = d * d - %s.x * pDotp + %s.z;\n", params.c_str(),
params.c_str());
// Must check to see if we flipped the circle order (to make sure start radius < end radius)
// If so we must also flip sign on sqrt
if (!fIsFlipped) {
fsBuilder->codeAppendf("\tfloat %s = d + sqrt(deter);\n", tName.c_str());
} else {
fsBuilder->codeAppendf("\tfloat %s = d - sqrt(deter);\n", tName.c_str());
}
fsBuilder->codeAppendf("\tif (%s >= %s.w && deter >= 0.0) {\n", tName.c_str(), params.c_str());
fsBuilder->codeAppend("\t\t");
this->emitColor(builder, tName.c_str(), baseKey, outputColor, inputColor, samplers);
fsBuilder->codeAppend("\t}\n");
}
void GLCircleOutside2PtConicalEffect::setData(const GrGLProgramDataManager& pdman,
const GrProcessor& processor) {
INHERITED::setData(pdman, processor);
const CircleOutside2PtConicalEffect& data = processor.cast<CircleOutside2PtConicalEffect>();
SkASSERT(data.isFlipped() == fIsFlipped);
SkScalar centerX = data.centerX();
SkScalar centerY = data.centerY();
SkScalar A = data.A();
SkScalar B = data.B();
SkScalar C = data.C();
SkScalar tLimit = data.tLimit();
if (fCachedCenterX != centerX || fCachedCenterY != centerY ||
fCachedA != A || fCachedB != B || fCachedC != C || fCachedTLimit != tLimit) {
pdman.set2f(fCenterUni, SkScalarToFloat(centerX), SkScalarToFloat(centerY));
pdman.set4f(fParamUni, SkScalarToFloat(A), SkScalarToFloat(B), SkScalarToFloat(C),
SkScalarToFloat(tLimit));
fCachedCenterX = centerX;
fCachedCenterY = centerY;
fCachedA = A;
fCachedB = B;
fCachedC = C;
fCachedTLimit = tLimit;
}
}
void GLCircleOutside2PtConicalEffect::GenKey(const GrProcessor& processor,
const GrGLCaps&, GrProcessorKeyBuilder* b) {
uint32_t* key = b->add32n(2);
key[0] = GenBaseGradientKey(processor);
key[1] = processor.cast<CircleOutside2PtConicalEffect>().isFlipped();
}
//////////////////////////////////////////////////////////////////////////////
GrFragmentProcessor* Gr2PtConicalGradientEffect::Create(GrContext* ctx,
const SkTwoPointConicalGradient& shader,
SkShader::TileMode tm,
const SkMatrix* localMatrix) {
SkMatrix matrix;
if (!shader.getLocalMatrix().invert(&matrix)) {
return NULL;
}
if (localMatrix) {
SkMatrix inv;
if (!localMatrix->invert(&inv)) {
return NULL;
}
matrix.postConcat(inv);
}
if (shader.getStartRadius() < kErrorTol) {
SkScalar focalX;
ConicalType type = set_matrix_focal_conical(shader, &matrix, &focalX);
if (type == kInside_ConicalType) {
return FocalInside2PtConicalEffect::Create(ctx, shader, matrix, tm, focalX);
} else if(type == kEdge_ConicalType) {
set_matrix_edge_conical(shader, &matrix);
return Edge2PtConicalEffect::Create(ctx, shader, matrix, tm);
} else {
return FocalOutside2PtConicalEffect::Create(ctx, shader, matrix, tm, focalX);
}
}
CircleConicalInfo info;
ConicalType type = set_matrix_circle_conical(shader, &matrix, &info);
if (type == kInside_ConicalType) {
return CircleInside2PtConicalEffect::Create(ctx, shader, matrix, tm, info);
} else if (type == kEdge_ConicalType) {
set_matrix_edge_conical(shader, &matrix);
return Edge2PtConicalEffect::Create(ctx, shader, matrix, tm);
} else {
return CircleOutside2PtConicalEffect::Create(ctx, shader, matrix, tm, info);
}
}
#endif