blob: b9794c149ddc8c9657bdbb9979ce0d80567aa5f4 [file] [log] [blame]
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrCustomCoordsTextureEffect.h"
#include "gl/builders/GrGLFullProgramBuilder.h"
#include "gl/GrGLProcessor.h"
#include "gl/GrGLSL.h"
#include "gl/GrGLTexture.h"
#include "gl/GrGLGeometryProcessor.h"
#include "GrTBackendProcessorFactory.h"
#include "GrTexture.h"
class GrGLCustomCoordsTextureEffect : public GrGLGeometryProcessor {
public:
GrGLCustomCoordsTextureEffect(const GrBackendProcessorFactory& factory, const GrProcessor&)
: INHERITED (factory) {}
virtual void emitCode(GrGLFullProgramBuilder* builder,
const GrGeometryProcessor& geometryProcessor,
const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray& samplers) SK_OVERRIDE {
const GrCustomCoordsTextureEffect& customCoordsTextureEffect =
geometryProcessor.cast<GrCustomCoordsTextureEffect>();
SkASSERT(1 == customCoordsTextureEffect.getVertexAttribs().count());
SkString fsCoordName;
const char* vsVaryingName;
const char* fsVaryingNamePtr;
builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &fsVaryingNamePtr);
fsCoordName = fsVaryingNamePtr;
GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder();
const GrShaderVar& inTextureCoords = customCoordsTextureEffect.inTextureCoords();
vsBuilder->codeAppendf("\t%s = %s;\n", vsVaryingName, inTextureCoords.c_str());
GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
fsBuilder->codeAppendf("\t%s = ", outputColor);
fsBuilder->appendTextureLookupAndModulate(inputColor,
samplers[0],
fsCoordName.c_str(),
kVec2f_GrSLType);
fsBuilder->codeAppend(";\n");
}
virtual void setData(const GrGLProgramDataManager&,
const GrProcessor&) SK_OVERRIDE {}
private:
typedef GrGLGeometryProcessor INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
GrCustomCoordsTextureEffect::GrCustomCoordsTextureEffect(GrTexture* texture,
const GrTextureParams& params)
: fTextureAccess(texture, params)
, fInTextureCoords(this->addVertexAttrib(GrShaderVar("inTextureCoords",
kVec2f_GrSLType,
GrShaderVar::kAttribute_TypeModifier))) {
this->addTextureAccess(&fTextureAccess);
}
bool GrCustomCoordsTextureEffect::onIsEqual(const GrProcessor& other) const {
const GrCustomCoordsTextureEffect& cte = other.cast<GrCustomCoordsTextureEffect>();
return fTextureAccess == cte.fTextureAccess;
}
void GrCustomCoordsTextureEffect::getConstantColorComponents(GrColor* color,
uint32_t* validFlags) const {
if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) &&
GrPixelConfigIsOpaque(this->texture(0)->config())) {
*validFlags = kA_GrColorComponentFlag;
} else {
*validFlags = 0;
}
}
const GrBackendGeometryProcessorFactory& GrCustomCoordsTextureEffect::getFactory() const {
return GrTBackendGeometryProcessorFactory<GrCustomCoordsTextureEffect>::getInstance();
}
///////////////////////////////////////////////////////////////////////////////
GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrCustomCoordsTextureEffect);
GrGeometryProcessor* GrCustomCoordsTextureEffect::TestCreate(SkRandom* random,
GrContext*,
const GrDrawTargetCaps&,
GrTexture* textures[]) {
int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
GrProcessorUnitTest::kAlphaTextureIdx;
static const SkShader::TileMode kTileModes[] = {
SkShader::kClamp_TileMode,
SkShader::kRepeat_TileMode,
SkShader::kMirror_TileMode,
};
SkShader::TileMode tileModes[] = {
kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
};
GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
GrTextureParams::kNone_FilterMode);
return GrCustomCoordsTextureEffect::Create(textures[texIdx], params);
}