blob: aae9bd8ce19bb463ba17dec926a74449da7bdcff [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLProgram.h"
#include "builders/GrGLFullProgramBuilder.h"
#include "builders/GrGLFragmentOnlyProgramBuilder.h"
#include "GrAllocator.h"
#include "GrProcessor.h"
#include "GrCoordTransform.h"
#include "GrGLProcessor.h"
#include "GrGpuGL.h"
#include "GrGLPathRendering.h"
#include "GrGLShaderVar.h"
#include "GrGLSL.h"
#include "GrOptDrawState.h"
#include "SkXfermode.h"
#define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
#define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu,
const GrGLProgramDesc& desc,
const GrGeometryStage* geometryProcessor,
const GrFragmentStage* colorStages[],
const GrFragmentStage* coverageStages[]) {
SkAutoTDelete<GrGLProgramBuilder> builder;
if (desc.getHeader().fUseFragShaderOnly) {
SkASSERT(gpu->glCaps().pathRenderingSupport());
SkASSERT(gpu->glPathRendering()->texturingMode() ==
GrGLPathRendering::FixedFunction_TexturingMode);
SkASSERT(NULL == geometryProcessor);
builder.reset(SkNEW_ARGS(GrGLFragmentOnlyProgramBuilder, (gpu, desc)));
} else {
builder.reset(SkNEW_ARGS(GrGLFullProgramBuilder, (gpu, desc)));
}
if (builder->genProgram(geometryProcessor, colorStages, coverageStages)) {
SkASSERT(0 != builder->getProgramID());
return SkNEW_ARGS(GrGLProgram, (gpu, desc, *builder));
}
return NULL;
}
GrGLProgram::GrGLProgram(GrGpuGL* gpu,
const GrGLProgramDesc& desc,
const GrGLProgramBuilder& builder)
: fColor(GrColor_ILLEGAL)
, fCoverage(GrColor_ILLEGAL)
, fDstCopyTexUnit(-1)
, fBuiltinUniformHandles(builder.getBuiltinUniformHandles())
, fGeometryProcessor(SkSafeRef(builder.getGeometryProcessor()))
, fColorEffects(SkRef(builder.getColorEffects()))
, fCoverageEffects(SkRef(builder.getCoverageEffects()))
, fProgramID(builder.getProgramID())
, fHasVertexShader(builder.hasVertexShader())
, fTexCoordSetCnt(builder.getTexCoordSetCount())
, fDesc(desc)
, fGpu(gpu)
, fProgramDataManager(gpu, this, builder) {
this->initSamplerUniforms();
}
GrGLProgram::~GrGLProgram() {
if (fProgramID) {
GL_CALL(DeleteProgram(fProgramID));
}
}
void GrGLProgram::abandon() {
fProgramID = 0;
}
void GrGLProgram::initSamplerUniforms() {
GL_CALL(UseProgram(fProgramID));
GrGLint texUnitIdx = 0;
if (fBuiltinUniformHandles.fDstCopySamplerUni.isValid()) {
fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni, texUnitIdx);
fDstCopyTexUnit = texUnitIdx++;
}
if (fGeometryProcessor.get()) {
fGeometryProcessor->initSamplers(fProgramDataManager, &texUnitIdx);
}
fColorEffects->initSamplers(fProgramDataManager, &texUnitIdx);
fCoverageEffects->initSamplers(fProgramDataManager, &texUnitIdx);
}
///////////////////////////////////////////////////////////////////////////////
void GrGLProgram::setData(const GrOptDrawState& optState,
GrGpu::DrawType drawType,
const GrGeometryStage* geometryProcessor,
const GrFragmentStage* colorStages[],
const GrFragmentStage* coverageStages[],
const GrDeviceCoordTexture* dstCopy,
SharedGLState* sharedState) {
GrColor color = optState.getColor();
GrColor coverage = optState.getCoverageColor();
this->setColor(optState, color, sharedState);
this->setCoverage(optState, coverage, sharedState);
this->setMatrixAndRenderTargetHeight(drawType, optState);
if (dstCopy) {
if (fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()) {
fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyTopLeftUni,
static_cast<GrGLfloat>(dstCopy->offset().fX),
static_cast<GrGLfloat>(dstCopy->offset().fY));
fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyScaleUni,
1.f / dstCopy->texture()->width(),
1.f / dstCopy->texture()->height());
GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture());
static GrTextureParams kParams; // the default is clamp, nearest filtering.
fGpu->bindTexture(fDstCopyTexUnit, kParams, texture);
} else {
SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid());
SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid());
}
} else {
SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid());
SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid());
SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid());
}
if (fGeometryProcessor.get()) {
SkASSERT(geometryProcessor);
fGeometryProcessor->setData(fGpu, drawType, fProgramDataManager, geometryProcessor);
}
fColorEffects->setData(fGpu, drawType, fProgramDataManager, colorStages);
fCoverageEffects->setData(fGpu, drawType, fProgramDataManager, coverageStages);
// PathTexGen state applies to the the fixed function vertex shader. For
// custom shaders, it's ignored, so we don't need to change the texgen
// settings in that case.
if (!fHasVertexShader) {
fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt);
}
}
void GrGLProgram::setColor(const GrOptDrawState& optState,
GrColor color,
SharedGLState* sharedState) {
const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
if (!optState.hasColorVertexAttribute()) {
switch (header.fColorInput) {
case GrGLProgramDesc::kAttribute_ColorInput:
SkASSERT(-1 != header.fColorAttributeIndex);
if (sharedState->fConstAttribColor != color ||
sharedState->fConstAttribColorIndex != header.fColorAttributeIndex) {
// OpenGL ES only supports the float varieties of glVertexAttrib
GrGLfloat c[4];
GrColorToRGBAFloat(color, c);
GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c));
sharedState->fConstAttribColor = color;
sharedState->fConstAttribColorIndex = header.fColorAttributeIndex;
}
break;
case GrGLProgramDesc::kUniform_ColorInput:
if (fColor != color && fBuiltinUniformHandles.fColorUni.isValid()) {
// OpenGL ES doesn't support unsigned byte varieties of glUniform
GrGLfloat c[4];
GrColorToRGBAFloat(color, c);
fProgramDataManager.set4fv(fBuiltinUniformHandles.fColorUni, 1, c);
fColor = color;
}
sharedState->fConstAttribColorIndex = -1;
break;
case GrGLProgramDesc::kAllOnes_ColorInput:
sharedState->fConstAttribColorIndex = -1;
break;
default:
SkFAIL("Unexpected color type.");
}
} else {
sharedState->fConstAttribColorIndex = -1;
}
}
void GrGLProgram::setCoverage(const GrOptDrawState& optState,
GrColor coverage,
SharedGLState* sharedState) {
const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
if (!optState.hasCoverageVertexAttribute()) {
switch (header.fCoverageInput) {
case GrGLProgramDesc::kAttribute_ColorInput:
if (sharedState->fConstAttribCoverage != coverage ||
sharedState->fConstAttribCoverageIndex != header.fCoverageAttributeIndex) {
// OpenGL ES only supports the float varieties of glVertexAttrib
GrGLfloat c[4];
GrColorToRGBAFloat(coverage, c);
GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c));
sharedState->fConstAttribCoverage = coverage;
sharedState->fConstAttribCoverageIndex = header.fCoverageAttributeIndex;
}
break;
case GrGLProgramDesc::kUniform_ColorInput:
if (fCoverage != coverage) {
// OpenGL ES doesn't support unsigned byte varieties of glUniform
GrGLfloat c[4];
GrColorToRGBAFloat(coverage, c);
fProgramDataManager.set4fv(fBuiltinUniformHandles.fCoverageUni, 1, c);
fCoverage = coverage;
}
sharedState->fConstAttribCoverageIndex = -1;
break;
case GrGLProgramDesc::kAllOnes_ColorInput:
sharedState->fConstAttribCoverageIndex = -1;
break;
default:
SkFAIL("Unexpected coverage type.");
}
} else {
sharedState->fConstAttribCoverageIndex = -1;
}
}
void GrGLProgram::setMatrixAndRenderTargetHeight(GrGpu::DrawType drawType,
const GrOptDrawState& optState) {
const GrRenderTarget* rt = optState.getRenderTarget();
SkISize size;
size.set(rt->width(), rt->height());
// Load the RT height uniform if it is needed to y-flip gl_FragCoord.
if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
fMatrixState.fRenderTargetSize.fHeight != size.fHeight) {
fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni,
SkIntToScalar(size.fHeight));
}
if (GrGpu::IsPathRenderingDrawType(drawType)) {
fGpu->glPathRendering()->setProjectionMatrix(optState.getViewMatrix(), size, rt->origin());
} else if (fMatrixState.fRenderTargetOrigin != rt->origin() ||
fMatrixState.fRenderTargetSize != size ||
!fMatrixState.fViewMatrix.cheapEqualTo(optState.getViewMatrix())) {
SkASSERT(fBuiltinUniformHandles.fViewMatrixUni.isValid());
fMatrixState.fViewMatrix = optState.getViewMatrix();
fMatrixState.fRenderTargetSize = size;
fMatrixState.fRenderTargetOrigin = rt->origin();
GrGLfloat viewMatrix[3 * 3];
fMatrixState.getGLMatrix<3>(viewMatrix);
fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, viewMatrix);
GrGLfloat rtAdjustmentVec[4];
fMatrixState.getRTAdjustmentVec(rtAdjustmentVec);
fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
}
}