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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLShaderStringBuilder_DEFINED
#define GrGLShaderStringBuilder_DEFINED
#include "GrAllocator.h"
#include "GrContext.h"
#include "gl/GrGLContext.h"
#include "SkTypes.h"
GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
GrGLuint programId,
GrGLenum type,
const SkString& shaderSrc,
GrContext::GPUStats* gpuStats);
#endif