| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_AUDIO_AUDIO_MANAGER_H_ |
| #define MEDIA_AUDIO_AUDIO_MANAGER_H_ |
| |
| #include <string> |
| |
| #include "base/basictypes.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/string16.h" |
| #include "media/audio/audio_device_name.h" |
| #include "media/audio/audio_parameters.h" |
| |
| class MessageLoop; |
| |
| namespace base { |
| class MessageLoopProxy; |
| } |
| |
| namespace media { |
| |
| class AudioInputStream; |
| class AudioOutputStream; |
| |
| // Manages all audio resources. In particular it owns the AudioOutputStream |
| // objects. Provides some convenience functions that avoid the need to provide |
| // iterators over the existing streams. |
| class MEDIA_EXPORT AudioManager { |
| public: |
| virtual ~AudioManager(); |
| |
| // Use to construct the audio manager. |
| // NOTE: There should only be one instance. |
| static AudioManager* Create(); |
| |
| // Returns true if the OS reports existence of audio devices. This does not |
| // guarantee that the existing devices support all formats and sample rates. |
| virtual bool HasAudioOutputDevices() = 0; |
| |
| // Returns true if the OS reports existence of audio recording devices. This |
| // does not guarantee that the existing devices support all formats and |
| // sample rates. |
| virtual bool HasAudioInputDevices() = 0; |
| |
| // Returns a human readable string for the model/make of the active audio |
| // input device for this computer. |
| virtual string16 GetAudioInputDeviceModel() = 0; |
| |
| // Returns true if the platform specific audio input settings UI is known |
| // and can be shown. |
| virtual bool CanShowAudioInputSettings() = 0; |
| |
| // Opens the platform default audio input settings UI. |
| // Note: This could invoke an external application/preferences pane, so |
| // ideally must not be called from the UI thread or other time sensitive |
| // threads to avoid blocking the rest of the application. |
| virtual void ShowAudioInputSettings() = 0; |
| |
| // Appends a list of available input devices. It is not guaranteed that |
| // all the devices in the list support all formats and sample rates for |
| // recording. |
| virtual void GetAudioInputDeviceNames(AudioDeviceNames* device_names) = 0; |
| |
| // Factory for all the supported stream formats. |params| defines parameters |
| // of the audio stream to be created. |
| // |
| // |params.sample_per_packet| is the requested buffer allocation which the |
| // audio source thinks it can usually fill without blocking. Internally two |
| // or three buffers are created, one will be locked for playback and one will |
| // be ready to be filled in the call to AudioSourceCallback::OnMoreData(). |
| // |
| // Returns NULL if the combination of the parameters is not supported, or if |
| // we have reached some other platform specific limit. |
| // |
| // |params.format| can be set to AUDIO_PCM_LOW_LATENCY and that has two |
| // effects: |
| // 1- Instead of triple buffered the audio will be double buffered. |
| // 2- A low latency driver or alternative audio subsystem will be used when |
| // available. |
| // |
| // Do not free the returned AudioOutputStream. It is owned by AudioManager. |
| virtual AudioOutputStream* MakeAudioOutputStream( |
| const AudioParameters& params) = 0; |
| |
| // Creates new audio output proxy. A proxy implements |
| // AudioOutputStream interface, but unlike regular output stream |
| // created with MakeAudioOutputStream() it opens device only when a |
| // sound is actually playing. |
| virtual AudioOutputStream* MakeAudioOutputStreamProxy( |
| const AudioParameters& params) = 0; |
| |
| // Factory to create audio recording streams. |
| // |channels| can be 1 or 2. |
| // |sample_rate| is in hertz and can be any value supported by the platform. |
| // |bits_per_sample| can be any value supported by the platform. |
| // |samples_per_packet| is in hertz as well and can be 0 to |sample_rate|, |
| // with 0 suggesting that the implementation use a default value for that |
| // platform. |
| // Returns NULL if the combination of the parameters is not supported, or if |
| // we have reached some other platform specific limit. |
| // |
| // Do not free the returned AudioInputStream. It is owned by AudioManager. |
| // When you are done with it, call |Stop()| and |Close()| to release it. |
| virtual AudioInputStream* MakeAudioInputStream( |
| const AudioParameters& params, const std::string& device_id) = 0; |
| |
| // Used to determine if something else is currently making use of audio input. |
| virtual bool IsRecordingInProcess() = 0; |
| |
| // Returns message loop used for audio IO. |
| virtual scoped_refptr<base::MessageLoopProxy> GetMessageLoop() = 0; |
| |
| // Allows clients to listen for device state changes; e.g. preferred sample |
| // rate or channel layout changes. The typical response to receiving this |
| // callback is to recreate the stream. |
| class AudioDeviceListener { |
| public: |
| virtual void OnDeviceChange() = 0; |
| }; |
| |
| virtual void AddOutputDeviceChangeListener(AudioDeviceListener* listener) = 0; |
| virtual void RemoveOutputDeviceChangeListener( |
| AudioDeviceListener* listener) = 0; |
| |
| protected: |
| AudioManager(); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(AudioManager); |
| }; |
| |
| } // namespace media |
| |
| #endif // MEDIA_AUDIO_AUDIO_MANAGER_H_ |