| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #if defined(__LB_XB1__) && !defined(__LB_SHELL__FOR_RELEASE__) |
| |
| // Stack tracing is using DbgHelp which doesn't support the TV_APP partition |
| // at the moment. To make it work, we have to trick the headers into thinking |
| // that they are compiled for a desktop application. This is the reason |
| // why the functionality will only be enabled in internal builds. |
| |
| #if !defined(COBALT_WIN) |
| #pragma push_macro("WINAPI_PARTITION_DESKTOP") |
| #undef WINAPI_PARTITION_DESKTOP |
| #define WINAPI_PARTITION_DESKTOP 1 |
| #endif |
| |
| #include "stack_trace_win.cc" |
| |
| #if !defined(COBALT_WIN) |
| #pragma pop_macro("WINAPI_PARTITION_DESKTOP") |
| #endif |
| |
| // EnableInProcessStackDumping is implemented in stack_trace_xb1.cc |
| |
| #elif !defined(__LB_ANDROID__) |
| // stack_trace_android.cc is already compiled via base.gypi |
| |
| #if defined(__LB_PS3__) |
| #include "stack_trace_ps3.cc" |
| #endif |
| #include "stack_trace_posix.cc" |
| |
| namespace base { |
| namespace debug { |
| |
| // But re-implement this: |
| bool EnableInProcessStackDumping() { |
| // We need this to return true to run unit tests |
| return true; |
| } |
| |
| } // namespace debug |
| } // namespace base |
| |
| #endif |