| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // A ClientSocketPoolBase is used to restrict the number of sockets open at | |
| // a time. It also maintains a list of idle persistent sockets for reuse. | |
| // Subclasses of ClientSocketPool should compose ClientSocketPoolBase to handle | |
| // the core logic of (1) restricting the number of active (connected or | |
| // connecting) sockets per "group" (generally speaking, the hostname), (2) | |
| // maintaining a per-group list of idle, persistent sockets for reuse, and (3) | |
| // limiting the total number of active sockets in the system. | |
| // | |
| // ClientSocketPoolBase abstracts socket connection details behind ConnectJob, | |
| // ConnectJobFactory, and SocketParams. When a socket "slot" becomes available, | |
| // the ClientSocketPoolBase will ask the ConnectJobFactory to create a | |
| // ConnectJob with a SocketParams. Subclasses of ClientSocketPool should | |
| // implement their socket specific connection by subclassing ConnectJob and | |
| // implementing ConnectJob::ConnectInternal(). They can control the parameters | |
| // passed to each new ConnectJob instance via their ConnectJobFactory subclass | |
| // and templated SocketParams parameter. | |
| // | |
| #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ | |
| #define NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ | |
| #include <deque> | |
| #include <list> | |
| #include <map> | |
| #include <set> | |
| #include <string> | |
| #include <vector> | |
| #include "base/basictypes.h" | |
| #include "base/memory/ref_counted.h" | |
| #include "base/memory/scoped_ptr.h" | |
| #include "base/memory/weak_ptr.h" | |
| #include "base/time.h" | |
| #include "base/timer.h" | |
| #include "net/base/address_list.h" | |
| #include "net/base/completion_callback.h" | |
| #include "net/base/load_states.h" | |
| #include "net/base/net_errors.h" | |
| #include "net/base/net_export.h" | |
| #include "net/base/net_log.h" | |
| #include "net/base/network_change_notifier.h" | |
| #include "net/base/request_priority.h" | |
| #include "net/socket/client_socket_pool.h" | |
| #include "net/socket/stream_socket.h" | |
| namespace net { | |
| class ClientSocketHandle; | |
| // Returns the client socket reuse policy. | |
| NET_EXPORT_PRIVATE int GetSocketReusePolicy(); | |
| // Sets the client socket reuse policy. | |
| // NOTE: 'policy' should be a valid ClientSocketReusePolicy enum value. | |
| NET_EXPORT void SetSocketReusePolicy(int policy); | |
| // ConnectJob provides an abstract interface for "connecting" a socket. | |
| // The connection may involve host resolution, tcp connection, ssl connection, | |
| // etc. | |
| class NET_EXPORT_PRIVATE ConnectJob { | |
| public: | |
| class NET_EXPORT_PRIVATE Delegate { | |
| public: | |
| Delegate() {} | |
| virtual ~Delegate() {} | |
| // Alerts the delegate that the connection completed. | |
| virtual void OnConnectJobComplete(int result, ConnectJob* job) = 0; | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(Delegate); | |
| }; | |
| // A |timeout_duration| of 0 corresponds to no timeout. | |
| ConnectJob(const std::string& group_name, | |
| base::TimeDelta timeout_duration, | |
| Delegate* delegate, | |
| const BoundNetLog& net_log); | |
| virtual ~ConnectJob(); | |
| // Accessors | |
| const std::string& group_name() const { return group_name_; } | |
| const BoundNetLog& net_log() { return net_log_; } | |
| // Releases |socket_| to the client. On connection error, this should return | |
| // NULL. | |
| StreamSocket* ReleaseSocket() { return socket_.release(); } | |
| // Begins connecting the socket. Returns OK on success, ERR_IO_PENDING if it | |
| // cannot complete synchronously without blocking, or another net error code | |
| // on error. In asynchronous completion, the ConnectJob will notify | |
| // |delegate_| via OnConnectJobComplete. In both asynchronous and synchronous | |
| // completion, ReleaseSocket() can be called to acquire the connected socket | |
| // if it succeeded. | |
| int Connect(); | |
| virtual LoadState GetLoadState() const = 0; | |
| // If Connect returns an error (or OnConnectJobComplete reports an error | |
| // result) this method will be called, allowing the pool to add | |
| // additional error state to the ClientSocketHandle (post late-binding). | |
| virtual void GetAdditionalErrorState(ClientSocketHandle* handle) {} | |
| const BoundNetLog& net_log() const { return net_log_; } | |
| protected: | |
| void set_socket(StreamSocket* socket); | |
| StreamSocket* socket() { return socket_.get(); } | |
| void NotifyDelegateOfCompletion(int rv); | |
| void ResetTimer(base::TimeDelta remainingTime); | |
| private: | |
| virtual int ConnectInternal() = 0; | |
| void LogConnectStart(); | |
| void LogConnectCompletion(int net_error); | |
| // Alerts the delegate that the ConnectJob has timed out. | |
| void OnTimeout(); | |
| const std::string group_name_; | |
| const base::TimeDelta timeout_duration_; | |
| // Timer to abort jobs that take too long. | |
| base::OneShotTimer<ConnectJob> timer_; | |
| Delegate* delegate_; | |
| scoped_ptr<StreamSocket> socket_; | |
| BoundNetLog net_log_; | |
| // A ConnectJob is idle until Connect() has been called. | |
| bool idle_; | |
| DISALLOW_COPY_AND_ASSIGN(ConnectJob); | |
| }; | |
| namespace internal { | |
| // ClientSocketPoolBaseHelper is an internal class that implements almost all | |
| // the functionality from ClientSocketPoolBase without using templates. | |
| // ClientSocketPoolBase adds templated definitions built on top of | |
| // ClientSocketPoolBaseHelper. This class is not for external use, please use | |
| // ClientSocketPoolBase instead. | |
| class NET_EXPORT_PRIVATE ClientSocketPoolBaseHelper | |
| : public ConnectJob::Delegate, | |
| public NetworkChangeNotifier::IPAddressObserver { | |
| public: | |
| typedef uint32 Flags; | |
| // Used to specify specific behavior for the ClientSocketPool. | |
| enum Flag { | |
| NORMAL = 0, // Normal behavior. | |
| NO_IDLE_SOCKETS = 0x1, // Do not return an idle socket. Create a new one. | |
| }; | |
| enum ClientSocketReusePolicy { | |
| // Socket with largest amount of bytes transferred. | |
| USE_WARMEST_SOCKET = 0, | |
| // Socket which scores highest on large bytes transferred and low idle time. | |
| USE_WARM_SOCKET = 1, | |
| // Socket which was most recently used. | |
| USE_LAST_ACCESSED_SOCKET = 2, | |
| }; | |
| class NET_EXPORT_PRIVATE Request { | |
| public: | |
| Request(ClientSocketHandle* handle, | |
| const CompletionCallback& callback, | |
| RequestPriority priority, | |
| bool ignore_limits, | |
| Flags flags, | |
| const BoundNetLog& net_log); | |
| virtual ~Request(); | |
| ClientSocketHandle* handle() const { return handle_; } | |
| const CompletionCallback& callback() const { return callback_; } | |
| RequestPriority priority() const { return priority_; } | |
| bool ignore_limits() const { return ignore_limits_; } | |
| Flags flags() const { return flags_; } | |
| const BoundNetLog& net_log() const { return net_log_; } | |
| private: | |
| ClientSocketHandle* const handle_; | |
| CompletionCallback callback_; | |
| const RequestPriority priority_; | |
| bool ignore_limits_; | |
| const Flags flags_; | |
| BoundNetLog net_log_; | |
| DISALLOW_COPY_AND_ASSIGN(Request); | |
| }; | |
| class ConnectJobFactory { | |
| public: | |
| ConnectJobFactory() {} | |
| virtual ~ConnectJobFactory() {} | |
| virtual ConnectJob* NewConnectJob( | |
| const std::string& group_name, | |
| const Request& request, | |
| ConnectJob::Delegate* delegate) const = 0; | |
| virtual base::TimeDelta ConnectionTimeout() const = 0; | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory); | |
| }; | |
| ClientSocketPoolBaseHelper( | |
| int max_sockets, | |
| int max_sockets_per_group, | |
| base::TimeDelta unused_idle_socket_timeout, | |
| base::TimeDelta used_idle_socket_timeout, | |
| ConnectJobFactory* connect_job_factory); | |
| virtual ~ClientSocketPoolBaseHelper(); | |
| // Adds/Removes layered pools. It is expected in the destructor that no | |
| // layered pools remain. | |
| void AddLayeredPool(LayeredPool* pool); | |
| void RemoveLayeredPool(LayeredPool* pool); | |
| // See ClientSocketPool::RequestSocket for documentation on this function. | |
| // ClientSocketPoolBaseHelper takes ownership of |request|, which must be | |
| // heap allocated. | |
| int RequestSocket(const std::string& group_name, const Request* request); | |
| // See ClientSocketPool::RequestSocket for documentation on this function. | |
| void RequestSockets(const std::string& group_name, | |
| const Request& request, | |
| int num_sockets); | |
| // See ClientSocketPool::CancelRequest for documentation on this function. | |
| void CancelRequest(const std::string& group_name, | |
| ClientSocketHandle* handle); | |
| // See ClientSocketPool::ReleaseSocket for documentation on this function. | |
| void ReleaseSocket(const std::string& group_name, | |
| StreamSocket* socket, | |
| int id); | |
| // See ClientSocketPool::FlushWithError for documentation on this function. | |
| void FlushWithError(int error); | |
| // See ClientSocketPool::IsStalled for documentation on this function. | |
| bool IsStalled() const; | |
| // See ClientSocketPool::CloseIdleSockets for documentation on this function. | |
| void CloseIdleSockets(); | |
| // See ClientSocketPool::IdleSocketCount() for documentation on this function. | |
| int idle_socket_count() const { | |
| return idle_socket_count_; | |
| } | |
| // See ClientSocketPool::IdleSocketCountInGroup() for documentation on this | |
| // function. | |
| int IdleSocketCountInGroup(const std::string& group_name) const; | |
| // See ClientSocketPool::GetLoadState() for documentation on this function. | |
| LoadState GetLoadState(const std::string& group_name, | |
| const ClientSocketHandle* handle) const; | |
| base::TimeDelta ConnectRetryInterval() const { | |
| // TODO(mbelshe): Make this tuned dynamically based on measured RTT. | |
| // For now, just use the max retry interval. | |
| return base::TimeDelta::FromMilliseconds( | |
| ClientSocketPool::kMaxConnectRetryIntervalMs); | |
| } | |
| int NumUnassignedConnectJobsInGroup(const std::string& group_name) const { | |
| return group_map_.find(group_name)->second->unassigned_job_count(); | |
| } | |
| int NumConnectJobsInGroup(const std::string& group_name) const { | |
| return group_map_.find(group_name)->second->jobs().size(); | |
| } | |
| int NumActiveSocketsInGroup(const std::string& group_name) const { | |
| return group_map_.find(group_name)->second->active_socket_count(); | |
| } | |
| bool HasGroup(const std::string& group_name) const; | |
| // Called to enable/disable cleaning up idle sockets. When enabled, | |
| // idle sockets that have been around for longer than a period defined | |
| // by kCleanupInterval are cleaned up using a timer. Otherwise they are | |
| // closed next time client makes a request. This may reduce network | |
| // activity and power consumption. | |
| static bool cleanup_timer_enabled(); | |
| static bool set_cleanup_timer_enabled(bool enabled); | |
| // Closes all idle sockets if |force| is true. Else, only closes idle | |
| // sockets that timed out or can't be reused. Made public for testing. | |
| void CleanupIdleSockets(bool force); | |
| // Closes one idle socket. Picks the first one encountered. | |
| // TODO(willchan): Consider a better algorithm for doing this. Perhaps we | |
| // should keep an ordered list of idle sockets, and close them in order. | |
| // Requires maintaining more state. It's not clear if it's worth it since | |
| // I'm not sure if we hit this situation often. | |
| bool CloseOneIdleSocket(); | |
| // Checks layered pools to see if they can close an idle connection. | |
| bool CloseOneIdleConnectionInLayeredPool(); | |
| // See ClientSocketPool::GetInfoAsValue for documentation on this function. | |
| base::DictionaryValue* GetInfoAsValue(const std::string& name, | |
| const std::string& type) const; | |
| base::TimeDelta ConnectionTimeout() const { | |
| return connect_job_factory_->ConnectionTimeout(); | |
| } | |
| static bool connect_backup_jobs_enabled(); | |
| static bool set_connect_backup_jobs_enabled(bool enabled); | |
| void EnableConnectBackupJobs(); | |
| // ConnectJob::Delegate methods: | |
| virtual void OnConnectJobComplete(int result, ConnectJob* job) OVERRIDE; | |
| // NetworkChangeNotifier::IPAddressObserver methods: | |
| virtual void OnIPAddressChanged() OVERRIDE; | |
| private: | |
| friend class base::RefCounted<ClientSocketPoolBaseHelper>; | |
| // Entry for a persistent socket which became idle at time |start_time|. | |
| struct IdleSocket { | |
| IdleSocket() : socket(NULL) {} | |
| // An idle socket should be removed if it can't be reused, or has been idle | |
| // for too long. |now| is the current time value (TimeTicks::Now()). | |
| // |timeout| is the length of time to wait before timing out an idle socket. | |
| // | |
| // An idle socket can't be reused if it is disconnected or has received | |
| // data unexpectedly (hence no longer idle). The unread data would be | |
| // mistaken for the beginning of the next response if we were to reuse the | |
| // socket for a new request. | |
| bool ShouldCleanup(base::TimeTicks now, base::TimeDelta timeout) const; | |
| StreamSocket* socket; | |
| base::TimeTicks start_time; | |
| }; | |
| typedef std::deque<const Request* > RequestQueue; | |
| typedef std::map<const ClientSocketHandle*, const Request*> RequestMap; | |
| // A Group is allocated per group_name when there are idle sockets or pending | |
| // requests. Otherwise, the Group object is removed from the map. | |
| // |active_socket_count| tracks the number of sockets held by clients. | |
| class Group { | |
| public: | |
| Group(); | |
| ~Group(); | |
| bool IsEmpty() const { | |
| return active_socket_count_ == 0 && idle_sockets_.empty() && | |
| jobs_.empty() && pending_requests_.empty(); | |
| } | |
| bool HasAvailableSocketSlot(int max_sockets_per_group) const { | |
| return NumActiveSocketSlots() < max_sockets_per_group; | |
| } | |
| int NumActiveSocketSlots() const { | |
| return active_socket_count_ + static_cast<int>(jobs_.size()) + | |
| static_cast<int>(idle_sockets_.size()); | |
| } | |
| bool IsStalledOnPoolMaxSockets(int max_sockets_per_group) const { | |
| return HasAvailableSocketSlot(max_sockets_per_group) && | |
| pending_requests_.size() > jobs_.size(); | |
| } | |
| RequestPriority TopPendingPriority() const { | |
| return pending_requests_.front()->priority(); | |
| } | |
| bool HasBackupJob() const { return weak_factory_.HasWeakPtrs(); } | |
| void CleanupBackupJob() { | |
| weak_factory_.InvalidateWeakPtrs(); | |
| } | |
| // Set a timer to create a backup socket if it takes too long to create one. | |
| void StartBackupSocketTimer(const std::string& group_name, | |
| ClientSocketPoolBaseHelper* pool); | |
| // If there's a ConnectJob that's never been assigned to Request, | |
| // decrements |unassigned_job_count_| and returns true. | |
| // Otherwise, returns false. | |
| bool TryToUseUnassignedConnectJob(); | |
| void AddJob(ConnectJob* job, bool is_preconnect); | |
| void RemoveJob(ConnectJob* job); | |
| void RemoveAllJobs(); | |
| void IncrementActiveSocketCount() { active_socket_count_++; } | |
| void DecrementActiveSocketCount() { active_socket_count_--; } | |
| int unassigned_job_count() const { return unassigned_job_count_; } | |
| const std::set<ConnectJob*>& jobs() const { return jobs_; } | |
| const std::list<IdleSocket>& idle_sockets() const { return idle_sockets_; } | |
| const RequestQueue& pending_requests() const { return pending_requests_; } | |
| int active_socket_count() const { return active_socket_count_; } | |
| RequestQueue* mutable_pending_requests() { return &pending_requests_; } | |
| std::list<IdleSocket>* mutable_idle_sockets() { return &idle_sockets_; } | |
| private: | |
| // Called when the backup socket timer fires. | |
| void OnBackupSocketTimerFired( | |
| std::string group_name, | |
| ClientSocketPoolBaseHelper* pool); | |
| // Checks that |unassigned_job_count_| does not execeed the number of | |
| // ConnectJobs. | |
| void SanityCheck(); | |
| // Total number of ConnectJobs that have never been assigned to a Request. | |
| // Since jobs use late binding to requests, which ConnectJobs have or have | |
| // not been assigned to a request are not tracked. This is incremented on | |
| // preconnect and decremented when a preconnect is assigned, or when there | |
| // are fewer than |unassigned_job_count_| ConnectJobs. Not incremented | |
| // when a request is cancelled. | |
| size_t unassigned_job_count_; | |
| std::list<IdleSocket> idle_sockets_; | |
| std::set<ConnectJob*> jobs_; | |
| RequestQueue pending_requests_; | |
| int active_socket_count_; // number of active sockets used by clients | |
| // A factory to pin the backup_job tasks. | |
| base::WeakPtrFactory<Group> weak_factory_; | |
| }; | |
| typedef std::map<std::string, Group*> GroupMap; | |
| typedef std::set<ConnectJob*> ConnectJobSet; | |
| struct CallbackResultPair { | |
| CallbackResultPair(); | |
| CallbackResultPair(const CompletionCallback& callback_in, int result_in); | |
| ~CallbackResultPair(); | |
| CompletionCallback callback; | |
| int result; | |
| }; | |
| typedef std::map<const ClientSocketHandle*, CallbackResultPair> | |
| PendingCallbackMap; | |
| static void InsertRequestIntoQueue(const Request* r, | |
| RequestQueue* pending_requests); | |
| static const Request* RemoveRequestFromQueue(const RequestQueue::iterator& it, | |
| Group* group); | |
| Group* GetOrCreateGroup(const std::string& group_name); | |
| void RemoveGroup(const std::string& group_name); | |
| void RemoveGroup(GroupMap::iterator it); | |
| // Called when the number of idle sockets changes. | |
| void IncrementIdleCount(); | |
| void DecrementIdleCount(); | |
| // Start cleanup timer for idle sockets. | |
| void StartIdleSocketTimer(); | |
| // Scans the group map for groups which have an available socket slot and | |
| // at least one pending request. Returns true if any groups are stalled, and | |
| // if so (and if both |group| and |group_name| are not NULL), fills |group| | |
| // and |group_name| with data of the stalled group having highest priority. | |
| bool FindTopStalledGroup(Group** group, std::string* group_name) const; | |
| // Called when timer_ fires. This method scans the idle sockets removing | |
| // sockets that timed out or can't be reused. | |
| void OnCleanupTimerFired() { | |
| CleanupIdleSockets(false); | |
| } | |
| // Removes |job| from |connect_job_set_|. Also updates |group| if non-NULL. | |
| void RemoveConnectJob(ConnectJob* job, Group* group); | |
| // Tries to see if we can handle any more requests for |group|. | |
| void OnAvailableSocketSlot(const std::string& group_name, Group* group); | |
| // Process a pending socket request for a group. | |
| void ProcessPendingRequest(const std::string& group_name, Group* group); | |
| // Assigns |socket| to |handle| and updates |group|'s counters appropriately. | |
| void HandOutSocket(StreamSocket* socket, | |
| bool reused, | |
| ClientSocketHandle* handle, | |
| base::TimeDelta time_idle, | |
| Group* group, | |
| const BoundNetLog& net_log); | |
| // Adds |socket| to the list of idle sockets for |group|. | |
| void AddIdleSocket(StreamSocket* socket, Group* group); | |
| // Iterates through |group_map_|, canceling all ConnectJobs and deleting | |
| // groups if they are no longer needed. | |
| void CancelAllConnectJobs(); | |
| // Iterates through |group_map_|, posting |error| callbacks for all | |
| // requests, and then deleting groups if they are no longer needed. | |
| void CancelAllRequestsWithError(int error); | |
| // Returns true if we can't create any more sockets due to the total limit. | |
| bool ReachedMaxSocketsLimit() const; | |
| // This is the internal implementation of RequestSocket(). It differs in that | |
| // it does not handle logging into NetLog of the queueing status of | |
| // |request|. | |
| int RequestSocketInternal(const std::string& group_name, | |
| const Request* request); | |
| // Assigns an idle socket for the group to the request. | |
| // Returns |true| if an idle socket is available, false otherwise. | |
| bool AssignIdleSocketToRequest(const Request* request, Group* group); | |
| static void LogBoundConnectJobToRequest( | |
| const NetLog::Source& connect_job_source, const Request* request); | |
| // Same as CloseOneIdleSocket() except it won't close an idle socket in | |
| // |group|. If |group| is NULL, it is ignored. Returns true if it closed a | |
| // socket. | |
| bool CloseOneIdleSocketExceptInGroup(const Group* group); | |
| // Checks if there are stalled socket groups that should be notified | |
| // for possible wakeup. | |
| void CheckForStalledSocketGroups(); | |
| // Posts a task to call InvokeUserCallback() on the next iteration through the | |
| // current message loop. Inserts |callback| into |pending_callback_map_|, | |
| // keyed by |handle|. | |
| void InvokeUserCallbackLater( | |
| ClientSocketHandle* handle, const CompletionCallback& callback, int rv); | |
| // Invokes the user callback for |handle|. By the time this task has run, | |
| // it's possible that the request has been cancelled, so |handle| may not | |
| // exist in |pending_callback_map_|. We look up the callback and result code | |
| // in |pending_callback_map_|. | |
| void InvokeUserCallback(ClientSocketHandle* handle); | |
| GroupMap group_map_; | |
| // Map of the ClientSocketHandles for which we have a pending Task to invoke a | |
| // callback. This is necessary since, before we invoke said callback, it's | |
| // possible that the request is cancelled. | |
| PendingCallbackMap pending_callback_map_; | |
| // Timer used to periodically prune idle sockets that timed out or can't be | |
| // reused. | |
| base::RepeatingTimer<ClientSocketPoolBaseHelper> timer_; | |
| // The total number of idle sockets in the system. | |
| int idle_socket_count_; | |
| // Number of connecting sockets across all groups. | |
| int connecting_socket_count_; | |
| // Number of connected sockets we handed out across all groups. | |
| int handed_out_socket_count_; | |
| // The maximum total number of sockets. See ReachedMaxSocketsLimit. | |
| const int max_sockets_; | |
| // The maximum number of sockets kept per group. | |
| const int max_sockets_per_group_; | |
| // Whether to use timer to cleanup idle sockets. | |
| bool use_cleanup_timer_; | |
| // The time to wait until closing idle sockets. | |
| const base::TimeDelta unused_idle_socket_timeout_; | |
| const base::TimeDelta used_idle_socket_timeout_; | |
| const scoped_ptr<ConnectJobFactory> connect_job_factory_; | |
| // TODO(vandebo) Remove when backup jobs move to TransportClientSocketPool | |
| bool connect_backup_jobs_enabled_; | |
| // A unique id for the pool. It gets incremented every time we | |
| // FlushWithError() the pool. This is so that when sockets get released back | |
| // to the pool, we can make sure that they are discarded rather than reused. | |
| int pool_generation_number_; | |
| std::set<LayeredPool*> higher_layer_pools_; | |
| base::WeakPtrFactory<ClientSocketPoolBaseHelper> weak_factory_; | |
| DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBaseHelper); | |
| }; | |
| } // namespace internal | |
| template <typename SocketParams> | |
| class ClientSocketPoolBase { | |
| public: | |
| class Request : public internal::ClientSocketPoolBaseHelper::Request { | |
| public: | |
| Request(ClientSocketHandle* handle, | |
| const CompletionCallback& callback, | |
| RequestPriority priority, | |
| internal::ClientSocketPoolBaseHelper::Flags flags, | |
| bool ignore_limits, | |
| const scoped_refptr<SocketParams>& params, | |
| const BoundNetLog& net_log) | |
| : internal::ClientSocketPoolBaseHelper::Request( | |
| handle, callback, priority, ignore_limits, flags, net_log), | |
| params_(params) {} | |
| const scoped_refptr<SocketParams>& params() const { return params_; } | |
| private: | |
| const scoped_refptr<SocketParams> params_; | |
| }; | |
| class ConnectJobFactory { | |
| public: | |
| ConnectJobFactory() {} | |
| virtual ~ConnectJobFactory() {} | |
| virtual ConnectJob* NewConnectJob( | |
| const std::string& group_name, | |
| const Request& request, | |
| ConnectJob::Delegate* delegate) const = 0; | |
| virtual base::TimeDelta ConnectionTimeout() const = 0; | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory); | |
| }; | |
| // |max_sockets| is the maximum number of sockets to be maintained by this | |
| // ClientSocketPool. |max_sockets_per_group| specifies the maximum number of | |
| // sockets a "group" can have. |unused_idle_socket_timeout| specifies how | |
| // long to leave an unused idle socket open before closing it. | |
| // |used_idle_socket_timeout| specifies how long to leave a previously used | |
| // idle socket open before closing it. | |
| ClientSocketPoolBase( | |
| int max_sockets, | |
| int max_sockets_per_group, | |
| ClientSocketPoolHistograms* histograms, | |
| base::TimeDelta unused_idle_socket_timeout, | |
| base::TimeDelta used_idle_socket_timeout, | |
| ConnectJobFactory* connect_job_factory) | |
| : histograms_(histograms), | |
| helper_(max_sockets, max_sockets_per_group, | |
| unused_idle_socket_timeout, used_idle_socket_timeout, | |
| new ConnectJobFactoryAdaptor(connect_job_factory)) {} | |
| virtual ~ClientSocketPoolBase() {} | |
| // These member functions simply forward to ClientSocketPoolBaseHelper. | |
| void AddLayeredPool(LayeredPool* pool) { | |
| helper_.AddLayeredPool(pool); | |
| } | |
| void RemoveLayeredPool(LayeredPool* pool) { | |
| helper_.RemoveLayeredPool(pool); | |
| } | |
| // RequestSocket bundles up the parameters into a Request and then forwards to | |
| // ClientSocketPoolBaseHelper::RequestSocket(). | |
| int RequestSocket(const std::string& group_name, | |
| const scoped_refptr<SocketParams>& params, | |
| RequestPriority priority, | |
| ClientSocketHandle* handle, | |
| const CompletionCallback& callback, | |
| const BoundNetLog& net_log) { | |
| Request* request = | |
| new Request(handle, callback, priority, | |
| internal::ClientSocketPoolBaseHelper::NORMAL, | |
| params->ignore_limits(), | |
| params, net_log); | |
| return helper_.RequestSocket(group_name, request); | |
| } | |
| // RequestSockets bundles up the parameters into a Request and then forwards | |
| // to ClientSocketPoolBaseHelper::RequestSockets(). Note that it assigns the | |
| // priority to LOWEST and specifies the NO_IDLE_SOCKETS flag. | |
| void RequestSockets(const std::string& group_name, | |
| const scoped_refptr<SocketParams>& params, | |
| int num_sockets, | |
| const BoundNetLog& net_log) { | |
| const Request request(NULL /* no handle */, | |
| CompletionCallback(), | |
| LOWEST, | |
| internal::ClientSocketPoolBaseHelper::NO_IDLE_SOCKETS, | |
| params->ignore_limits(), | |
| params, | |
| net_log); | |
| helper_.RequestSockets(group_name, request, num_sockets); | |
| } | |
| void CancelRequest(const std::string& group_name, | |
| ClientSocketHandle* handle) { | |
| return helper_.CancelRequest(group_name, handle); | |
| } | |
| void ReleaseSocket(const std::string& group_name, StreamSocket* socket, | |
| int id) { | |
| return helper_.ReleaseSocket(group_name, socket, id); | |
| } | |
| void FlushWithError(int error) { helper_.FlushWithError(error); } | |
| bool IsStalled() const { return helper_.IsStalled(); } | |
| void CloseIdleSockets() { return helper_.CloseIdleSockets(); } | |
| int idle_socket_count() const { return helper_.idle_socket_count(); } | |
| int IdleSocketCountInGroup(const std::string& group_name) const { | |
| return helper_.IdleSocketCountInGroup(group_name); | |
| } | |
| LoadState GetLoadState(const std::string& group_name, | |
| const ClientSocketHandle* handle) const { | |
| return helper_.GetLoadState(group_name, handle); | |
| } | |
| virtual void OnConnectJobComplete(int result, ConnectJob* job) { | |
| return helper_.OnConnectJobComplete(result, job); | |
| } | |
| int NumUnassignedConnectJobsInGroup(const std::string& group_name) const { | |
| return helper_.NumUnassignedConnectJobsInGroup(group_name); | |
| } | |
| int NumConnectJobsInGroup(const std::string& group_name) const { | |
| return helper_.NumConnectJobsInGroup(group_name); | |
| } | |
| int NumActiveSocketsInGroup(const std::string& group_name) const { | |
| return helper_.NumActiveSocketsInGroup(group_name); | |
| } | |
| bool HasGroup(const std::string& group_name) const { | |
| return helper_.HasGroup(group_name); | |
| } | |
| void CleanupIdleSockets(bool force) { | |
| return helper_.CleanupIdleSockets(force); | |
| } | |
| base::DictionaryValue* GetInfoAsValue(const std::string& name, | |
| const std::string& type) const { | |
| return helper_.GetInfoAsValue(name, type); | |
| } | |
| base::TimeDelta ConnectionTimeout() const { | |
| return helper_.ConnectionTimeout(); | |
| } | |
| ClientSocketPoolHistograms* histograms() const { | |
| return histograms_; | |
| } | |
| void EnableConnectBackupJobs() { helper_.EnableConnectBackupJobs(); } | |
| bool CloseOneIdleSocket() { return helper_.CloseOneIdleSocket(); } | |
| bool CloseOneIdleConnectionInLayeredPool() { | |
| return helper_.CloseOneIdleConnectionInLayeredPool(); | |
| } | |
| private: | |
| // This adaptor class exists to bridge the | |
| // internal::ClientSocketPoolBaseHelper::ConnectJobFactory and | |
| // ClientSocketPoolBase::ConnectJobFactory types, allowing clients to use the | |
| // typesafe ClientSocketPoolBase::ConnectJobFactory, rather than having to | |
| // static_cast themselves. | |
| class ConnectJobFactoryAdaptor | |
| : public internal::ClientSocketPoolBaseHelper::ConnectJobFactory { | |
| public: | |
| typedef typename ClientSocketPoolBase<SocketParams>::ConnectJobFactory | |
| ConnectJobFactory; | |
| explicit ConnectJobFactoryAdaptor(ConnectJobFactory* connect_job_factory) | |
| : connect_job_factory_(connect_job_factory) {} | |
| virtual ~ConnectJobFactoryAdaptor() {} | |
| virtual ConnectJob* NewConnectJob( | |
| const std::string& group_name, | |
| const internal::ClientSocketPoolBaseHelper::Request& request, | |
| ConnectJob::Delegate* delegate) const { | |
| const Request* casted_request = static_cast<const Request*>(&request); | |
| return connect_job_factory_->NewConnectJob( | |
| group_name, *casted_request, delegate); | |
| } | |
| virtual base::TimeDelta ConnectionTimeout() const { | |
| return connect_job_factory_->ConnectionTimeout(); | |
| } | |
| const scoped_ptr<ConnectJobFactory> connect_job_factory_; | |
| }; | |
| // Histograms for the pool | |
| ClientSocketPoolHistograms* const histograms_; | |
| internal::ClientSocketPoolBaseHelper helper_; | |
| DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBase); | |
| }; | |
| } // namespace net | |
| #endif // NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ |