| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "net/socket/socks_client_socket.h" | |
| #include "base/basictypes.h" | |
| #include "base/bind.h" | |
| #include "base/compiler_specific.h" | |
| #include "base/sys_byteorder.h" | |
| #include "net/base/io_buffer.h" | |
| #include "net/base/net_log.h" | |
| #include "net/base/net_util.h" | |
| #include "net/socket/client_socket_handle.h" | |
| namespace net { | |
| // Every SOCKS server requests a user-id from the client. It is optional | |
| // and we send an empty string. | |
| static const char kEmptyUserId[] = ""; | |
| // For SOCKS4, the client sends 8 bytes plus the size of the user-id. | |
| static const unsigned int kWriteHeaderSize = 8; | |
| // For SOCKS4 the server sends 8 bytes for acknowledgement. | |
| static const unsigned int kReadHeaderSize = 8; | |
| // Server Response codes for SOCKS. | |
| static const uint8 kServerResponseOk = 0x5A; | |
| static const uint8 kServerResponseRejected = 0x5B; | |
| static const uint8 kServerResponseNotReachable = 0x5C; | |
| static const uint8 kServerResponseMismatchedUserId = 0x5D; | |
| static const uint8 kSOCKSVersion4 = 0x04; | |
| static const uint8 kSOCKSStreamRequest = 0x01; | |
| // A struct holding the essential details of the SOCKS4 Server Request. | |
| // The port in the header is stored in network byte order. | |
| struct SOCKS4ServerRequest { | |
| uint8 version; | |
| uint8 command; | |
| uint16 nw_port; | |
| uint8 ip[4]; | |
| }; | |
| COMPILE_ASSERT(sizeof(SOCKS4ServerRequest) == kWriteHeaderSize, | |
| socks4_server_request_struct_wrong_size); | |
| // A struct holding details of the SOCKS4 Server Response. | |
| struct SOCKS4ServerResponse { | |
| uint8 reserved_null; | |
| uint8 code; | |
| uint16 port; | |
| uint8 ip[4]; | |
| }; | |
| COMPILE_ASSERT(sizeof(SOCKS4ServerResponse) == kReadHeaderSize, | |
| socks4_server_response_struct_wrong_size); | |
| SOCKSClientSocket::SOCKSClientSocket(ClientSocketHandle* transport_socket, | |
| const HostResolver::RequestInfo& req_info, | |
| HostResolver* host_resolver) | |
| : transport_(transport_socket), | |
| next_state_(STATE_NONE), | |
| completed_handshake_(false), | |
| bytes_sent_(0), | |
| bytes_received_(0), | |
| host_resolver_(host_resolver), | |
| host_request_info_(req_info), | |
| net_log_(transport_socket->socket()->NetLog()) { | |
| } | |
| SOCKSClientSocket::SOCKSClientSocket(StreamSocket* transport_socket, | |
| const HostResolver::RequestInfo& req_info, | |
| HostResolver* host_resolver) | |
| : transport_(new ClientSocketHandle()), | |
| next_state_(STATE_NONE), | |
| completed_handshake_(false), | |
| bytes_sent_(0), | |
| bytes_received_(0), | |
| host_resolver_(host_resolver), | |
| host_request_info_(req_info), | |
| net_log_(transport_socket->NetLog()) { | |
| transport_->set_socket(transport_socket); | |
| } | |
| SOCKSClientSocket::~SOCKSClientSocket() { | |
| Disconnect(); | |
| } | |
| int SOCKSClientSocket::Connect(const CompletionCallback& callback) { | |
| DCHECK(transport_.get()); | |
| DCHECK(transport_->socket()); | |
| DCHECK_EQ(STATE_NONE, next_state_); | |
| DCHECK(user_callback_.is_null()); | |
| // If already connected, then just return OK. | |
| if (completed_handshake_) | |
| return OK; | |
| next_state_ = STATE_RESOLVE_HOST; | |
| net_log_.BeginEvent(NetLog::TYPE_SOCKS_CONNECT); | |
| int rv = DoLoop(OK); | |
| if (rv == ERR_IO_PENDING) { | |
| user_callback_ = callback; | |
| } else { | |
| net_log_.EndEventWithNetErrorCode(NetLog::TYPE_SOCKS_CONNECT, rv); | |
| } | |
| return rv; | |
| } | |
| void SOCKSClientSocket::Disconnect() { | |
| completed_handshake_ = false; | |
| host_resolver_.Cancel(); | |
| transport_->socket()->Disconnect(); | |
| // Reset other states to make sure they aren't mistakenly used later. | |
| // These are the states initialized by Connect(). | |
| next_state_ = STATE_NONE; | |
| user_callback_.Reset(); | |
| } | |
| bool SOCKSClientSocket::IsConnected() const { | |
| return completed_handshake_ && transport_->socket()->IsConnected(); | |
| } | |
| bool SOCKSClientSocket::IsConnectedAndIdle() const { | |
| return completed_handshake_ && transport_->socket()->IsConnectedAndIdle(); | |
| } | |
| const BoundNetLog& SOCKSClientSocket::NetLog() const { | |
| return net_log_; | |
| } | |
| void SOCKSClientSocket::SetSubresourceSpeculation() { | |
| if (transport_.get() && transport_->socket()) { | |
| transport_->socket()->SetSubresourceSpeculation(); | |
| } else { | |
| NOTREACHED(); | |
| } | |
| } | |
| void SOCKSClientSocket::SetOmniboxSpeculation() { | |
| if (transport_.get() && transport_->socket()) { | |
| transport_->socket()->SetOmniboxSpeculation(); | |
| } else { | |
| NOTREACHED(); | |
| } | |
| } | |
| bool SOCKSClientSocket::WasEverUsed() const { | |
| if (transport_.get() && transport_->socket()) { | |
| return transport_->socket()->WasEverUsed(); | |
| } | |
| NOTREACHED(); | |
| return false; | |
| } | |
| bool SOCKSClientSocket::UsingTCPFastOpen() const { | |
| if (transport_.get() && transport_->socket()) { | |
| return transport_->socket()->UsingTCPFastOpen(); | |
| } | |
| NOTREACHED(); | |
| return false; | |
| } | |
| int64 SOCKSClientSocket::NumBytesRead() const { | |
| if (transport_.get() && transport_->socket()) { | |
| return transport_->socket()->NumBytesRead(); | |
| } | |
| NOTREACHED(); | |
| return -1; | |
| } | |
| base::TimeDelta SOCKSClientSocket::GetConnectTimeMicros() const { | |
| if (transport_.get() && transport_->socket()) { | |
| return transport_->socket()->GetConnectTimeMicros(); | |
| } | |
| NOTREACHED(); | |
| return base::TimeDelta::FromMicroseconds(-1); | |
| } | |
| bool SOCKSClientSocket::WasNpnNegotiated() const { | |
| if (transport_.get() && transport_->socket()) { | |
| return transport_->socket()->WasNpnNegotiated(); | |
| } | |
| NOTREACHED(); | |
| return false; | |
| } | |
| NextProto SOCKSClientSocket::GetNegotiatedProtocol() const { | |
| if (transport_.get() && transport_->socket()) { | |
| return transport_->socket()->GetNegotiatedProtocol(); | |
| } | |
| NOTREACHED(); | |
| return kProtoUnknown; | |
| } | |
| bool SOCKSClientSocket::GetSSLInfo(SSLInfo* ssl_info) { | |
| if (transport_.get() && transport_->socket()) { | |
| return transport_->socket()->GetSSLInfo(ssl_info); | |
| } | |
| NOTREACHED(); | |
| return false; | |
| } | |
| // Read is called by the transport layer above to read. This can only be done | |
| // if the SOCKS handshake is complete. | |
| int SOCKSClientSocket::Read(IOBuffer* buf, int buf_len, | |
| const CompletionCallback& callback) { | |
| DCHECK(completed_handshake_); | |
| DCHECK_EQ(STATE_NONE, next_state_); | |
| DCHECK(user_callback_.is_null()); | |
| return transport_->socket()->Read(buf, buf_len, callback); | |
| } | |
| // Write is called by the transport layer. This can only be done if the | |
| // SOCKS handshake is complete. | |
| int SOCKSClientSocket::Write(IOBuffer* buf, int buf_len, | |
| const CompletionCallback& callback) { | |
| DCHECK(completed_handshake_); | |
| DCHECK_EQ(STATE_NONE, next_state_); | |
| DCHECK(user_callback_.is_null()); | |
| return transport_->socket()->Write(buf, buf_len, callback); | |
| } | |
| bool SOCKSClientSocket::SetReceiveBufferSize(int32 size) { | |
| return transport_->socket()->SetReceiveBufferSize(size); | |
| } | |
| bool SOCKSClientSocket::SetSendBufferSize(int32 size) { | |
| return transport_->socket()->SetSendBufferSize(size); | |
| } | |
| void SOCKSClientSocket::DoCallback(int result) { | |
| DCHECK_NE(ERR_IO_PENDING, result); | |
| DCHECK(!user_callback_.is_null()); | |
| // Since Run() may result in Read being called, | |
| // clear user_callback_ up front. | |
| CompletionCallback c = user_callback_; | |
| user_callback_.Reset(); | |
| DVLOG(1) << "Finished setting up SOCKS handshake"; | |
| c.Run(result); | |
| } | |
| void SOCKSClientSocket::OnIOComplete(int result) { | |
| DCHECK_NE(STATE_NONE, next_state_); | |
| int rv = DoLoop(result); | |
| if (rv != ERR_IO_PENDING) { | |
| net_log_.EndEventWithNetErrorCode(NetLog::TYPE_SOCKS_CONNECT, rv); | |
| DoCallback(rv); | |
| } | |
| } | |
| int SOCKSClientSocket::DoLoop(int last_io_result) { | |
| DCHECK_NE(next_state_, STATE_NONE); | |
| int rv = last_io_result; | |
| do { | |
| State state = next_state_; | |
| next_state_ = STATE_NONE; | |
| switch (state) { | |
| case STATE_RESOLVE_HOST: | |
| DCHECK_EQ(OK, rv); | |
| rv = DoResolveHost(); | |
| break; | |
| case STATE_RESOLVE_HOST_COMPLETE: | |
| rv = DoResolveHostComplete(rv); | |
| break; | |
| case STATE_HANDSHAKE_WRITE: | |
| DCHECK_EQ(OK, rv); | |
| rv = DoHandshakeWrite(); | |
| break; | |
| case STATE_HANDSHAKE_WRITE_COMPLETE: | |
| rv = DoHandshakeWriteComplete(rv); | |
| break; | |
| case STATE_HANDSHAKE_READ: | |
| DCHECK_EQ(OK, rv); | |
| rv = DoHandshakeRead(); | |
| break; | |
| case STATE_HANDSHAKE_READ_COMPLETE: | |
| rv = DoHandshakeReadComplete(rv); | |
| break; | |
| default: | |
| NOTREACHED() << "bad state"; | |
| rv = ERR_UNEXPECTED; | |
| break; | |
| } | |
| } while (rv != ERR_IO_PENDING && next_state_ != STATE_NONE); | |
| return rv; | |
| } | |
| int SOCKSClientSocket::DoResolveHost() { | |
| next_state_ = STATE_RESOLVE_HOST_COMPLETE; | |
| // SOCKS4 only supports IPv4 addresses, so only try getting the IPv4 | |
| // addresses for the target host. | |
| host_request_info_.set_address_family(ADDRESS_FAMILY_IPV4); | |
| return host_resolver_.Resolve( | |
| host_request_info_, &addresses_, | |
| base::Bind(&SOCKSClientSocket::OnIOComplete, base::Unretained(this)), | |
| net_log_); | |
| } | |
| int SOCKSClientSocket::DoResolveHostComplete(int result) { | |
| if (result != OK) { | |
| // Resolving the hostname failed; fail the request rather than automatically | |
| // falling back to SOCKS4a (since it can be confusing to see invalid IP | |
| // addresses being sent to the SOCKS4 server when it doesn't support 4A.) | |
| return result; | |
| } | |
| next_state_ = STATE_HANDSHAKE_WRITE; | |
| return OK; | |
| } | |
| // Builds the buffer that is to be sent to the server. | |
| const std::string SOCKSClientSocket::BuildHandshakeWriteBuffer() const { | |
| SOCKS4ServerRequest request; | |
| request.version = kSOCKSVersion4; | |
| request.command = kSOCKSStreamRequest; | |
| request.nw_port = base::HostToNet16(host_request_info_.port()); | |
| DCHECK(!addresses_.empty()); | |
| const IPEndPoint& endpoint = addresses_.front(); | |
| // We disabled IPv6 results when resolving the hostname, so none of the | |
| // results in the list will be IPv6. | |
| // TODO(eroman): we only ever use the first address in the list. It would be | |
| // more robust to try all the IP addresses we have before | |
| // failing the connect attempt. | |
| CHECK_EQ(ADDRESS_FAMILY_IPV4, endpoint.GetFamily()); | |
| CHECK_LE(endpoint.address().size(), sizeof(request.ip)); | |
| memcpy(&request.ip, &endpoint.address()[0], endpoint.address().size()); | |
| DVLOG(1) << "Resolved Host is : " << endpoint.ToStringWithoutPort(); | |
| std::string handshake_data(reinterpret_cast<char*>(&request), | |
| sizeof(request)); | |
| handshake_data.append(kEmptyUserId, arraysize(kEmptyUserId)); | |
| return handshake_data; | |
| } | |
| // Writes the SOCKS handshake data to the underlying socket connection. | |
| int SOCKSClientSocket::DoHandshakeWrite() { | |
| next_state_ = STATE_HANDSHAKE_WRITE_COMPLETE; | |
| if (buffer_.empty()) { | |
| buffer_ = BuildHandshakeWriteBuffer(); | |
| bytes_sent_ = 0; | |
| } | |
| int handshake_buf_len = buffer_.size() - bytes_sent_; | |
| DCHECK_GT(handshake_buf_len, 0); | |
| handshake_buf_ = new IOBuffer(handshake_buf_len); | |
| memcpy(handshake_buf_->data(), &buffer_[bytes_sent_], | |
| handshake_buf_len); | |
| return transport_->socket()->Write( | |
| handshake_buf_, handshake_buf_len, | |
| base::Bind(&SOCKSClientSocket::OnIOComplete, base::Unretained(this))); | |
| } | |
| int SOCKSClientSocket::DoHandshakeWriteComplete(int result) { | |
| if (result < 0) | |
| return result; | |
| // We ignore the case when result is 0, since the underlying Write | |
| // may return spurious writes while waiting on the socket. | |
| bytes_sent_ += result; | |
| if (bytes_sent_ == buffer_.size()) { | |
| next_state_ = STATE_HANDSHAKE_READ; | |
| buffer_.clear(); | |
| } else if (bytes_sent_ < buffer_.size()) { | |
| next_state_ = STATE_HANDSHAKE_WRITE; | |
| } else { | |
| return ERR_UNEXPECTED; | |
| } | |
| return OK; | |
| } | |
| int SOCKSClientSocket::DoHandshakeRead() { | |
| next_state_ = STATE_HANDSHAKE_READ_COMPLETE; | |
| if (buffer_.empty()) { | |
| bytes_received_ = 0; | |
| } | |
| int handshake_buf_len = kReadHeaderSize - bytes_received_; | |
| handshake_buf_ = new IOBuffer(handshake_buf_len); | |
| return transport_->socket()->Read(handshake_buf_, handshake_buf_len, | |
| base::Bind(&SOCKSClientSocket::OnIOComplete, | |
| base::Unretained(this))); | |
| } | |
| int SOCKSClientSocket::DoHandshakeReadComplete(int result) { | |
| if (result < 0) | |
| return result; | |
| // The underlying socket closed unexpectedly. | |
| if (result == 0) | |
| return ERR_CONNECTION_CLOSED; | |
| if (bytes_received_ + result > kReadHeaderSize) { | |
| // TODO(eroman): Describe failure in NetLog. | |
| return ERR_SOCKS_CONNECTION_FAILED; | |
| } | |
| buffer_.append(handshake_buf_->data(), result); | |
| bytes_received_ += result; | |
| if (bytes_received_ < kReadHeaderSize) { | |
| next_state_ = STATE_HANDSHAKE_READ; | |
| return OK; | |
| } | |
| const SOCKS4ServerResponse* response = | |
| reinterpret_cast<const SOCKS4ServerResponse*>(buffer_.data()); | |
| if (response->reserved_null != 0x00) { | |
| LOG(ERROR) << "Unknown response from SOCKS server."; | |
| return ERR_SOCKS_CONNECTION_FAILED; | |
| } | |
| switch (response->code) { | |
| case kServerResponseOk: | |
| completed_handshake_ = true; | |
| return OK; | |
| case kServerResponseRejected: | |
| LOG(ERROR) << "SOCKS request rejected or failed"; | |
| return ERR_SOCKS_CONNECTION_FAILED; | |
| case kServerResponseNotReachable: | |
| LOG(ERROR) << "SOCKS request failed because client is not running " | |
| << "identd (or not reachable from the server)"; | |
| return ERR_SOCKS_CONNECTION_HOST_UNREACHABLE; | |
| case kServerResponseMismatchedUserId: | |
| LOG(ERROR) << "SOCKS request failed because client's identd could " | |
| << "not confirm the user ID string in the request"; | |
| return ERR_SOCKS_CONNECTION_FAILED; | |
| default: | |
| LOG(ERROR) << "SOCKS server sent unknown response"; | |
| return ERR_SOCKS_CONNECTION_FAILED; | |
| } | |
| // Note: we ignore the last 6 bytes as specified by the SOCKS protocol | |
| } | |
| int SOCKSClientSocket::GetPeerAddress(IPEndPoint* address) const { | |
| return transport_->socket()->GetPeerAddress(address); | |
| } | |
| int SOCKSClientSocket::GetLocalAddress(IPEndPoint* address) const { | |
| return transport_->socket()->GetLocalAddress(address); | |
| } | |
| } // namespace net |