| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef NET_SOCKET_SOCKS_CLIENT_SOCKET_H_ | |
| #define NET_SOCKET_SOCKS_CLIENT_SOCKET_H_ | |
| #include <string> | |
| #include "base/basictypes.h" | |
| #include "base/gtest_prod_util.h" | |
| #include "base/memory/ref_counted.h" | |
| #include "base/memory/scoped_ptr.h" | |
| #include "net/base/address_list.h" | |
| #include "net/base/completion_callback.h" | |
| #include "net/base/host_resolver.h" | |
| #include "net/base/net_errors.h" | |
| #include "net/base/net_log.h" | |
| #include "net/base/single_request_host_resolver.h" | |
| #include "net/socket/stream_socket.h" | |
| namespace net { | |
| class ClientSocketHandle; | |
| class BoundNetLog; | |
| // The SOCKS client socket implementation | |
| class NET_EXPORT_PRIVATE SOCKSClientSocket : public StreamSocket { | |
| public: | |
| // Takes ownership of the |transport_socket|, which should already be | |
| // connected by the time Connect() is called. | |
| // | |
| // |req_info| contains the hostname and port to which the socket above will | |
| // communicate to via the socks layer. For testing the referrer is optional. | |
| SOCKSClientSocket(ClientSocketHandle* transport_socket, | |
| const HostResolver::RequestInfo& req_info, | |
| HostResolver* host_resolver); | |
| // Deprecated constructor (http://crbug.com/37810) that takes a StreamSocket. | |
| SOCKSClientSocket(StreamSocket* transport_socket, | |
| const HostResolver::RequestInfo& req_info, | |
| HostResolver* host_resolver); | |
| // On destruction Disconnect() is called. | |
| virtual ~SOCKSClientSocket(); | |
| // StreamSocket implementation. | |
| // Does the SOCKS handshake and completes the protocol. | |
| virtual int Connect(const CompletionCallback& callback) OVERRIDE; | |
| virtual void Disconnect() OVERRIDE; | |
| virtual bool IsConnected() const OVERRIDE; | |
| virtual bool IsConnectedAndIdle() const OVERRIDE; | |
| virtual const BoundNetLog& NetLog() const OVERRIDE; | |
| virtual void SetSubresourceSpeculation() OVERRIDE; | |
| virtual void SetOmniboxSpeculation() OVERRIDE; | |
| virtual bool WasEverUsed() const OVERRIDE; | |
| virtual bool UsingTCPFastOpen() const OVERRIDE; | |
| virtual int64 NumBytesRead() const OVERRIDE; | |
| virtual base::TimeDelta GetConnectTimeMicros() const OVERRIDE; | |
| virtual bool WasNpnNegotiated() const OVERRIDE; | |
| virtual NextProto GetNegotiatedProtocol() const OVERRIDE; | |
| virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE; | |
| // Socket implementation. | |
| virtual int Read(IOBuffer* buf, | |
| int buf_len, | |
| const CompletionCallback& callback) OVERRIDE; | |
| virtual int Write(IOBuffer* buf, | |
| int buf_len, | |
| const CompletionCallback& callback) OVERRIDE; | |
| virtual bool SetReceiveBufferSize(int32 size) OVERRIDE; | |
| virtual bool SetSendBufferSize(int32 size) OVERRIDE; | |
| virtual int GetPeerAddress(IPEndPoint* address) const OVERRIDE; | |
| virtual int GetLocalAddress(IPEndPoint* address) const OVERRIDE; | |
| private: | |
| FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, CompleteHandshake); | |
| FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AFailedDNS); | |
| FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AIfDomainInIPv6); | |
| enum State { | |
| STATE_RESOLVE_HOST, | |
| STATE_RESOLVE_HOST_COMPLETE, | |
| STATE_HANDSHAKE_WRITE, | |
| STATE_HANDSHAKE_WRITE_COMPLETE, | |
| STATE_HANDSHAKE_READ, | |
| STATE_HANDSHAKE_READ_COMPLETE, | |
| STATE_NONE, | |
| }; | |
| void DoCallback(int result); | |
| void OnIOComplete(int result); | |
| int DoLoop(int last_io_result); | |
| int DoResolveHost(); | |
| int DoResolveHostComplete(int result); | |
| int DoHandshakeRead(); | |
| int DoHandshakeReadComplete(int result); | |
| int DoHandshakeWrite(); | |
| int DoHandshakeWriteComplete(int result); | |
| const std::string BuildHandshakeWriteBuffer() const; | |
| // Stores the underlying socket. | |
| scoped_ptr<ClientSocketHandle> transport_; | |
| State next_state_; | |
| // Stores the callback to the layer above, called on completing Connect(). | |
| CompletionCallback user_callback_; | |
| // This IOBuffer is used by the class to read and write | |
| // SOCKS handshake data. The length contains the expected size to | |
| // read or write. | |
| scoped_refptr<IOBuffer> handshake_buf_; | |
| // While writing, this buffer stores the complete write handshake data. | |
| // While reading, it stores the handshake information received so far. | |
| std::string buffer_; | |
| // This becomes true when the SOCKS handshake has completed and the | |
| // overlying connection is free to communicate. | |
| bool completed_handshake_; | |
| // These contain the bytes sent / received by the SOCKS handshake. | |
| size_t bytes_sent_; | |
| size_t bytes_received_; | |
| // Used to resolve the hostname to which the SOCKS proxy will connect. | |
| SingleRequestHostResolver host_resolver_; | |
| AddressList addresses_; | |
| HostResolver::RequestInfo host_request_info_; | |
| BoundNetLog net_log_; | |
| DISALLOW_COPY_AND_ASSIGN(SOCKSClientSocket); | |
| }; | |
| } // namespace net | |
| #endif // NET_SOCKET_SOCKS_CLIENT_SOCKET_H_ |