| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // This file contains some tests for TCPClientSocket. | |
| // transport_client_socket_unittest.cc contans some other tests that | |
| // are common for TCP and other types of sockets. | |
| #include "net/socket/tcp_client_socket.h" | |
| #include "net/base/ip_endpoint.h" | |
| #include "net/base/net_errors.h" | |
| #include "net/base/net_util.h" | |
| #include "net/base/test_completion_callback.h" | |
| #include "net/socket/tcp_server_socket.h" | |
| #include "testing/gtest/include/gtest/gtest.h" | |
| namespace net { | |
| namespace { | |
| // Try binding a socket to loopback interface and verify that we can | |
| // still connect to a server on the same interface. | |
| TEST(TCPClientSocketTest, BindLoopbackToLoopback) { | |
| IPAddressNumber lo_address; | |
| ASSERT_TRUE(ParseIPLiteralToNumber("127.0.0.1", &lo_address)); | |
| TCPServerSocket server(NULL, NetLog::Source()); | |
| ASSERT_EQ(OK, server.Listen(IPEndPoint(lo_address, 0), 1)); | |
| IPEndPoint server_address; | |
| ASSERT_EQ(OK, server.GetLocalAddress(&server_address)); | |
| TCPClientSocket socket(AddressList(server_address), NULL, NetLog::Source()); | |
| EXPECT_EQ(OK, socket.Bind(IPEndPoint(lo_address, 0))); | |
| IPEndPoint local_address_result; | |
| EXPECT_EQ(OK, socket.GetLocalAddress(&local_address_result)); | |
| EXPECT_EQ(lo_address, local_address_result.address()); | |
| TestCompletionCallback connect_callback; | |
| EXPECT_EQ(ERR_IO_PENDING, socket.Connect(connect_callback.callback())); | |
| TestCompletionCallback accept_callback; | |
| scoped_ptr<StreamSocket> accepted_socket; | |
| int result = server.Accept(&accepted_socket, accept_callback.callback()); | |
| if (result == ERR_IO_PENDING) | |
| result = accept_callback.WaitForResult(); | |
| ASSERT_EQ(OK, result); | |
| EXPECT_EQ(OK, connect_callback.WaitForResult()); | |
| EXPECT_TRUE(socket.IsConnected()); | |
| socket.Disconnect(); | |
| EXPECT_FALSE(socket.IsConnected()); | |
| EXPECT_EQ(ERR_SOCKET_NOT_CONNECTED, | |
| socket.GetLocalAddress(&local_address_result)); | |
| } | |
| // Try to bind socket to the loopback interface and connect to an | |
| // external address, verify that connection fails. | |
| TEST(TCPClientSocketTest, BindLoopbackToExternal) { | |
| IPAddressNumber external_ip; | |
| ASSERT_TRUE(ParseIPLiteralToNumber("72.14.213.105", &external_ip)); | |
| TCPClientSocket socket(AddressList::CreateFromIPAddress(external_ip, 80), | |
| NULL, NetLog::Source()); | |
| IPAddressNumber lo_address; | |
| ASSERT_TRUE(ParseIPLiteralToNumber("127.0.0.1", &lo_address)); | |
| EXPECT_EQ(OK, socket.Bind(IPEndPoint(lo_address, 0))); | |
| TestCompletionCallback connect_callback; | |
| int result = socket.Connect(connect_callback.callback()); | |
| if (result == ERR_IO_PENDING) | |
| result = connect_callback.WaitForResult(); | |
| // We may get different errors here on different system, but | |
| // connect() is not expected to succeed. | |
| EXPECT_NE(OK, result); | |
| } | |
| // Bind a socket to the IPv4 loopback interface and try to connect to | |
| // the IPv6 loopback interface, verify that connection fails. | |
| TEST(TCPClientSocketTest, BindLoopbackToIPv6) { | |
| IPAddressNumber ipv6_lo_ip; | |
| ASSERT_TRUE(ParseIPLiteralToNumber("::1", &ipv6_lo_ip)); | |
| TCPServerSocket server(NULL, NetLog::Source()); | |
| int listen_result = server.Listen(IPEndPoint(ipv6_lo_ip, 0), 1); | |
| if (listen_result != OK) { | |
| LOG(ERROR) << "Failed to listen on ::1 - probably because IPv6 is disabled." | |
| " Skipping the test"; | |
| return; | |
| } | |
| IPEndPoint server_address; | |
| ASSERT_EQ(OK, server.GetLocalAddress(&server_address)); | |
| TCPClientSocket socket(AddressList(server_address), NULL, NetLog::Source()); | |
| IPAddressNumber ipv4_lo_ip; | |
| ASSERT_TRUE(ParseIPLiteralToNumber("127.0.0.1", &ipv4_lo_ip)); | |
| EXPECT_EQ(OK, socket.Bind(IPEndPoint(ipv4_lo_ip, 0))); | |
| TestCompletionCallback connect_callback; | |
| int result = socket.Connect(connect_callback.callback()); | |
| if (result == ERR_IO_PENDING) | |
| result = connect_callback.WaitForResult(); | |
| EXPECT_NE(OK, result); | |
| } | |
| } // namespace | |
| } // namespace net |