| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "net/socket/tcp_client_socket_win.h" | |
| #include <mstcpip.h> | |
| #include "base/basictypes.h" | |
| #include "base/compiler_specific.h" | |
| #include "base/metrics/stats_counters.h" | |
| #include "base/string_util.h" | |
| #include "base/win/object_watcher.h" | |
| #include "base/win/windows_version.h" | |
| #include "net/base/connection_type_histograms.h" | |
| #include "net/base/io_buffer.h" | |
| #include "net/base/ip_endpoint.h" | |
| #include "net/base/net_errors.h" | |
| #include "net/base/net_log.h" | |
| #include "net/base/net_util.h" | |
| #include "net/base/network_change_notifier.h" | |
| #include "net/base/winsock_init.h" | |
| #include "net/base/winsock_util.h" | |
| #include "net/socket/socket_net_log_params.h" | |
| namespace net { | |
| namespace { | |
| const int kTCPKeepAliveSeconds = 45; | |
| bool g_disable_overlapped_reads = false; | |
| bool SetSocketReceiveBufferSize(SOCKET socket, int32 size) { | |
| int rv = setsockopt(socket, SOL_SOCKET, SO_RCVBUF, | |
| reinterpret_cast<const char*>(&size), sizeof(size)); | |
| DCHECK(!rv) << "Could not set socket receive buffer size: " << GetLastError(); | |
| return rv == 0; | |
| } | |
| bool SetSocketSendBufferSize(SOCKET socket, int32 size) { | |
| int rv = setsockopt(socket, SOL_SOCKET, SO_SNDBUF, | |
| reinterpret_cast<const char*>(&size), sizeof(size)); | |
| DCHECK(!rv) << "Could not set socket send buffer size: " << GetLastError(); | |
| return rv == 0; | |
| } | |
| // Disable Nagle. | |
| // The Nagle implementation on windows is governed by RFC 896. The idea | |
| // behind Nagle is to reduce small packets on the network. When Nagle is | |
| // enabled, if a partial packet has been sent, the TCP stack will disallow | |
| // further *partial* packets until an ACK has been received from the other | |
| // side. Good applications should always strive to send as much data as | |
| // possible and avoid partial-packet sends. However, in most real world | |
| // applications, there are edge cases where this does not happen, and two | |
| // partial packets may be sent back to back. For a browser, it is NEVER | |
| // a benefit to delay for an RTT before the second packet is sent. | |
| // | |
| // As a practical example in Chromium today, consider the case of a small | |
| // POST. I have verified this: | |
| // Client writes 649 bytes of header (partial packet #1) | |
| // Client writes 50 bytes of POST data (partial packet #2) | |
| // In the above example, with Nagle, a RTT delay is inserted between these | |
| // two sends due to nagle. RTTs can easily be 100ms or more. The best | |
| // fix is to make sure that for POSTing data, we write as much data as | |
| // possible and minimize partial packets. We will fix that. But disabling | |
| // Nagle also ensure we don't run into this delay in other edge cases. | |
| // See also: | |
| // http://technet.microsoft.com/en-us/library/bb726981.aspx | |
| bool DisableNagle(SOCKET socket, bool disable) { | |
| BOOL val = disable ? TRUE : FALSE; | |
| int rv = setsockopt(socket, IPPROTO_TCP, TCP_NODELAY, | |
| reinterpret_cast<const char*>(&val), | |
| sizeof(val)); | |
| DCHECK(!rv) << "Could not disable nagle"; | |
| return rv == 0; | |
| } | |
| // Enable TCP Keep-Alive to prevent NAT routers from timing out TCP | |
| // connections. See http://crbug.com/27400 for details. | |
| bool SetTCPKeepAlive(SOCKET socket, BOOL enable, int delay_secs) { | |
| int delay = delay_secs * 1000; | |
| struct tcp_keepalive keepalive_vals = { | |
| enable ? 1 : 0, // TCP keep-alive on. | |
| delay, // Delay seconds before sending first TCP keep-alive packet. | |
| delay, // Delay seconds between sending TCP keep-alive packets. | |
| }; | |
| DWORD bytes_returned = 0xABAB; | |
| int rv = WSAIoctl(socket, SIO_KEEPALIVE_VALS, &keepalive_vals, | |
| sizeof(keepalive_vals), NULL, 0, | |
| &bytes_returned, NULL, NULL); | |
| DCHECK(!rv) << "Could not enable TCP Keep-Alive for socket: " << socket | |
| << " [error: " << WSAGetLastError() << "]."; | |
| // Disregard any failure in disabling nagle or enabling TCP Keep-Alive. | |
| return rv == 0; | |
| } | |
| // Sets socket parameters. Returns the OS error code (or 0 on | |
| // success). | |
| int SetupSocket(SOCKET socket) { | |
| // Increase the socket buffer sizes from the default sizes for WinXP. In | |
| // performance testing, there is substantial benefit by increasing from 8KB | |
| // to 64KB. | |
| // See also: | |
| // http://support.microsoft.com/kb/823764/EN-US | |
| // On Vista, if we manually set these sizes, Vista turns off its receive | |
| // window auto-tuning feature. | |
| // http://blogs.msdn.com/wndp/archive/2006/05/05/Winhec-blog-tcpip-2.aspx | |
| // Since Vista's auto-tune is better than any static value we can could set, | |
| // only change these on pre-vista machines. | |
| if (base::win::GetVersion() < base::win::VERSION_VISTA) { | |
| const int32 kSocketBufferSize = 64 * 1024; | |
| SetSocketReceiveBufferSize(socket, kSocketBufferSize); | |
| SetSocketSendBufferSize(socket, kSocketBufferSize); | |
| } | |
| DisableNagle(socket, true); | |
| SetTCPKeepAlive(socket, true, kTCPKeepAliveSeconds); | |
| return 0; | |
| } | |
| // Creates a new socket and sets default parameters for it. Returns | |
| // the OS error code (or 0 on success). | |
| int CreateSocket(int family, SOCKET* socket) { | |
| *socket = WSASocket(family, SOCK_STREAM, IPPROTO_TCP, NULL, 0, | |
| WSA_FLAG_OVERLAPPED); | |
| if (*socket == INVALID_SOCKET) { | |
| int os_error = WSAGetLastError(); | |
| LOG(ERROR) << "WSASocket failed: " << os_error; | |
| return os_error; | |
| } | |
| int error = SetupSocket(*socket); | |
| if (error) { | |
| if (closesocket(*socket) < 0) | |
| PLOG(ERROR) << "closesocket"; | |
| *socket = INVALID_SOCKET; | |
| return error; | |
| } | |
| return 0; | |
| } | |
| int MapConnectError(int os_error) { | |
| switch (os_error) { | |
| // connect fails with WSAEACCES when Windows Firewall blocks the | |
| // connection. | |
| case WSAEACCES: | |
| return ERR_NETWORK_ACCESS_DENIED; | |
| case WSAETIMEDOUT: | |
| return ERR_CONNECTION_TIMED_OUT; | |
| default: { | |
| int net_error = MapSystemError(os_error); | |
| if (net_error == ERR_FAILED) | |
| return ERR_CONNECTION_FAILED; // More specific than ERR_FAILED. | |
| // Give a more specific error when the user is offline. | |
| if (net_error == ERR_ADDRESS_UNREACHABLE && | |
| NetworkChangeNotifier::IsOffline()) { | |
| return ERR_INTERNET_DISCONNECTED; | |
| } | |
| return net_error; | |
| } | |
| } | |
| } | |
| } // namespace | |
| //----------------------------------------------------------------------------- | |
| // This class encapsulates all the state that has to be preserved as long as | |
| // there is a network IO operation in progress. If the owner TCPClientSocketWin | |
| // is destroyed while an operation is in progress, the Core is detached and it | |
| // lives until the operation completes and the OS doesn't reference any resource | |
| // declared on this class anymore. | |
| class TCPClientSocketWin::Core : public base::RefCounted<Core> { | |
| public: | |
| explicit Core(TCPClientSocketWin* socket); | |
| // Start watching for the end of a read or write operation. | |
| void WatchForRead(); | |
| void WatchForWrite(); | |
| // The TCPClientSocketWin is going away. | |
| void Detach() { socket_ = NULL; } | |
| // Throttle the read size based on our current slow start state. | |
| // Returns the throttled read size. | |
| int ThrottleReadSize(int size) { | |
| if (slow_start_throttle_ < kMaxSlowStartThrottle) { | |
| size = std::min(size, slow_start_throttle_); | |
| slow_start_throttle_ *= 2; | |
| } | |
| return size; | |
| } | |
| // The separate OVERLAPPED variables for asynchronous operation. | |
| // |read_overlapped_| is used for both Connect() and Read(). | |
| // |write_overlapped_| is only used for Write(); | |
| OVERLAPPED read_overlapped_; | |
| OVERLAPPED write_overlapped_; | |
| // The buffers used in Read() and Write(). | |
| scoped_refptr<IOBuffer> read_iobuffer_; | |
| scoped_refptr<IOBuffer> write_iobuffer_; | |
| int read_buffer_length_; | |
| int write_buffer_length_; | |
| // Remember the state of g_disable_overlapped_reads for the duration of the | |
| // socket based on what it was when the socket was created. | |
| bool disable_overlapped_reads_; | |
| bool non_blocking_reads_initialized_; | |
| private: | |
| friend class base::RefCounted<Core>; | |
| class ReadDelegate : public base::win::ObjectWatcher::Delegate { | |
| public: | |
| explicit ReadDelegate(Core* core) : core_(core) {} | |
| virtual ~ReadDelegate() {} | |
| // base::ObjectWatcher::Delegate methods: | |
| virtual void OnObjectSignaled(HANDLE object); | |
| private: | |
| Core* const core_; | |
| }; | |
| class WriteDelegate : public base::win::ObjectWatcher::Delegate { | |
| public: | |
| explicit WriteDelegate(Core* core) : core_(core) {} | |
| virtual ~WriteDelegate() {} | |
| // base::ObjectWatcher::Delegate methods: | |
| virtual void OnObjectSignaled(HANDLE object); | |
| private: | |
| Core* const core_; | |
| }; | |
| ~Core(); | |
| // The socket that created this object. | |
| TCPClientSocketWin* socket_; | |
| // |reader_| handles the signals from |read_watcher_|. | |
| ReadDelegate reader_; | |
| // |writer_| handles the signals from |write_watcher_|. | |
| WriteDelegate writer_; | |
| // |read_watcher_| watches for events from Connect() and Read(). | |
| base::win::ObjectWatcher read_watcher_; | |
| // |write_watcher_| watches for events from Write(); | |
| base::win::ObjectWatcher write_watcher_; | |
| // When doing reads from the socket, we try to mirror TCP's slow start. | |
| // We do this because otherwise the async IO subsystem artifically delays | |
| // returning data to the application. | |
| static const int kInitialSlowStartThrottle = 1 * 1024; | |
| static const int kMaxSlowStartThrottle = 32 * kInitialSlowStartThrottle; | |
| int slow_start_throttle_; | |
| DISALLOW_COPY_AND_ASSIGN(Core); | |
| }; | |
| TCPClientSocketWin::Core::Core( | |
| TCPClientSocketWin* socket) | |
| : read_buffer_length_(0), | |
| write_buffer_length_(0), | |
| disable_overlapped_reads_(g_disable_overlapped_reads), | |
| non_blocking_reads_initialized_(false), | |
| socket_(socket), | |
| ALLOW_THIS_IN_INITIALIZER_LIST(reader_(this)), | |
| ALLOW_THIS_IN_INITIALIZER_LIST(writer_(this)), | |
| slow_start_throttle_(kInitialSlowStartThrottle) { | |
| memset(&read_overlapped_, 0, sizeof(read_overlapped_)); | |
| memset(&write_overlapped_, 0, sizeof(write_overlapped_)); | |
| read_overlapped_.hEvent = WSACreateEvent(); | |
| write_overlapped_.hEvent = WSACreateEvent(); | |
| } | |
| TCPClientSocketWin::Core::~Core() { | |
| // Make sure the message loop is not watching this object anymore. | |
| read_watcher_.StopWatching(); | |
| write_watcher_.StopWatching(); | |
| WSACloseEvent(read_overlapped_.hEvent); | |
| memset(&read_overlapped_, 0xaf, sizeof(read_overlapped_)); | |
| WSACloseEvent(write_overlapped_.hEvent); | |
| memset(&write_overlapped_, 0xaf, sizeof(write_overlapped_)); | |
| } | |
| void TCPClientSocketWin::Core::WatchForRead() { | |
| // We grab an extra reference because there is an IO operation in progress. | |
| // Balanced in ReadDelegate::OnObjectSignaled(). | |
| AddRef(); | |
| read_watcher_.StartWatching(read_overlapped_.hEvent, &reader_); | |
| } | |
| void TCPClientSocketWin::Core::WatchForWrite() { | |
| // We grab an extra reference because there is an IO operation in progress. | |
| // Balanced in WriteDelegate::OnObjectSignaled(). | |
| AddRef(); | |
| write_watcher_.StartWatching(write_overlapped_.hEvent, &writer_); | |
| } | |
| void TCPClientSocketWin::Core::ReadDelegate::OnObjectSignaled( | |
| HANDLE object) { | |
| DCHECK_EQ(object, core_->read_overlapped_.hEvent); | |
| if (core_->socket_) { | |
| if (core_->socket_->waiting_connect()) { | |
| core_->socket_->DidCompleteConnect(); | |
| } else if (core_->disable_overlapped_reads_) { | |
| core_->socket_->DidSignalRead(); | |
| } else { | |
| core_->socket_->DidCompleteRead(); | |
| } | |
| } | |
| core_->Release(); | |
| } | |
| void TCPClientSocketWin::Core::WriteDelegate::OnObjectSignaled( | |
| HANDLE object) { | |
| DCHECK_EQ(object, core_->write_overlapped_.hEvent); | |
| if (core_->socket_) | |
| core_->socket_->DidCompleteWrite(); | |
| core_->Release(); | |
| } | |
| //----------------------------------------------------------------------------- | |
| TCPClientSocketWin::TCPClientSocketWin(const AddressList& addresses, | |
| net::NetLog* net_log, | |
| const net::NetLog::Source& source) | |
| : socket_(INVALID_SOCKET), | |
| bound_socket_(INVALID_SOCKET), | |
| addresses_(addresses), | |
| current_address_index_(-1), | |
| waiting_read_(false), | |
| waiting_write_(false), | |
| next_connect_state_(CONNECT_STATE_NONE), | |
| connect_os_error_(0), | |
| net_log_(BoundNetLog::Make(net_log, NetLog::SOURCE_SOCKET)), | |
| previously_disconnected_(false), | |
| num_bytes_read_(0) { | |
| net_log_.BeginEvent(NetLog::TYPE_SOCKET_ALIVE, | |
| source.ToEventParametersCallback()); | |
| EnsureWinsockInit(); | |
| } | |
| TCPClientSocketWin::~TCPClientSocketWin() { | |
| Disconnect(); | |
| net_log_.EndEvent(NetLog::TYPE_SOCKET_ALIVE); | |
| } | |
| int TCPClientSocketWin::AdoptSocket(SOCKET socket) { | |
| DCHECK_EQ(socket_, INVALID_SOCKET); | |
| int error = SetupSocket(socket); | |
| if (error) | |
| return MapSystemError(error); | |
| socket_ = socket; | |
| SetNonBlocking(socket_); | |
| core_ = new Core(this); | |
| current_address_index_ = 0; | |
| use_history_.set_was_ever_connected(); | |
| return OK; | |
| } | |
| int TCPClientSocketWin::Bind(const IPEndPoint& address) { | |
| if (current_address_index_ >= 0 || bind_address_.get()) { | |
| // Cannot bind the socket if we are already connected or connecting. | |
| return ERR_UNEXPECTED; | |
| } | |
| SockaddrStorage storage; | |
| if (!address.ToSockAddr(storage.addr, &storage.addr_len)) | |
| return ERR_INVALID_ARGUMENT; | |
| // Create |bound_socket_| and try to bind it to |address|. | |
| int error = CreateSocket(address.GetSockAddrFamily(), &bound_socket_); | |
| if (error) | |
| return MapSystemError(error); | |
| if (bind(bound_socket_, storage.addr, storage.addr_len)) { | |
| error = errno; | |
| if (closesocket(bound_socket_) < 0) | |
| PLOG(ERROR) << "closesocket"; | |
| bound_socket_ = INVALID_SOCKET; | |
| return MapSystemError(error); | |
| } | |
| bind_address_.reset(new IPEndPoint(address)); | |
| return 0; | |
| } | |
| int TCPClientSocketWin::Connect(const CompletionCallback& callback) { | |
| DCHECK(CalledOnValidThread()); | |
| // If already connected, then just return OK. | |
| if (socket_ != INVALID_SOCKET) | |
| return OK; | |
| base::StatsCounter connects("tcp.connect"); | |
| connects.Increment(); | |
| net_log_.BeginEvent(NetLog::TYPE_TCP_CONNECT, | |
| addresses_.CreateNetLogCallback()); | |
| // We will try to connect to each address in addresses_. Start with the | |
| // first one in the list. | |
| next_connect_state_ = CONNECT_STATE_CONNECT; | |
| current_address_index_ = 0; | |
| int rv = DoConnectLoop(OK); | |
| if (rv == ERR_IO_PENDING) { | |
| // Synchronous operation not supported. | |
| DCHECK(!callback.is_null()); | |
| // TODO(ajwong): Is setting read_callback_ the right thing to do here?? | |
| read_callback_ = callback; | |
| } else { | |
| LogConnectCompletion(rv); | |
| } | |
| return rv; | |
| } | |
| int TCPClientSocketWin::DoConnectLoop(int result) { | |
| DCHECK_NE(next_connect_state_, CONNECT_STATE_NONE); | |
| int rv = result; | |
| do { | |
| ConnectState state = next_connect_state_; | |
| next_connect_state_ = CONNECT_STATE_NONE; | |
| switch (state) { | |
| case CONNECT_STATE_CONNECT: | |
| DCHECK_EQ(OK, rv); | |
| rv = DoConnect(); | |
| break; | |
| case CONNECT_STATE_CONNECT_COMPLETE: | |
| rv = DoConnectComplete(rv); | |
| break; | |
| default: | |
| LOG(DFATAL) << "bad state " << state; | |
| rv = ERR_UNEXPECTED; | |
| break; | |
| } | |
| } while (rv != ERR_IO_PENDING && next_connect_state_ != CONNECT_STATE_NONE); | |
| return rv; | |
| } | |
| int TCPClientSocketWin::DoConnect() { | |
| DCHECK_GE(current_address_index_, 0); | |
| DCHECK_LT(current_address_index_, static_cast<int>(addresses_.size())); | |
| DCHECK_EQ(0, connect_os_error_); | |
| const IPEndPoint& endpoint = addresses_[current_address_index_]; | |
| if (previously_disconnected_) { | |
| use_history_.Reset(); | |
| previously_disconnected_ = false; | |
| } | |
| net_log_.BeginEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT, | |
| CreateNetLogIPEndPointCallback(&endpoint)); | |
| next_connect_state_ = CONNECT_STATE_CONNECT_COMPLETE; | |
| if (bound_socket_ != INVALID_SOCKET) { | |
| DCHECK(bind_address_.get()); | |
| socket_ = bound_socket_; | |
| bound_socket_ = INVALID_SOCKET; | |
| } else { | |
| connect_os_error_ = CreateSocket(endpoint.GetSockAddrFamily(), &socket_); | |
| if (connect_os_error_ != 0) | |
| return MapSystemError(connect_os_error_); | |
| if (bind_address_.get()) { | |
| SockaddrStorage storage; | |
| if (!bind_address_->ToSockAddr(storage.addr, &storage.addr_len)) | |
| return ERR_INVALID_ARGUMENT; | |
| if (bind(socket_, storage.addr, storage.addr_len)) | |
| return MapSystemError(errno); | |
| } | |
| } | |
| DCHECK(!core_); | |
| core_ = new Core(this); | |
| // WSAEventSelect sets the socket to non-blocking mode as a side effect. | |
| // Our connect() and recv() calls require that the socket be non-blocking. | |
| WSAEventSelect(socket_, core_->read_overlapped_.hEvent, FD_CONNECT); | |
| SockaddrStorage storage; | |
| if (!endpoint.ToSockAddr(storage.addr, &storage.addr_len)) | |
| return ERR_INVALID_ARGUMENT; | |
| connect_start_time_ = base::TimeTicks::Now(); | |
| if (!connect(socket_, storage.addr, storage.addr_len)) { | |
| // Connected without waiting! | |
| // | |
| // The MSDN page for connect says: | |
| // With a nonblocking socket, the connection attempt cannot be completed | |
| // immediately. In this case, connect will return SOCKET_ERROR, and | |
| // WSAGetLastError will return WSAEWOULDBLOCK. | |
| // which implies that for a nonblocking socket, connect never returns 0. | |
| // It's not documented whether the event object will be signaled or not | |
| // if connect does return 0. So the code below is essentially dead code | |
| // and we don't know if it's correct. | |
| NOTREACHED(); | |
| if (ResetEventIfSignaled(core_->read_overlapped_.hEvent)) | |
| return OK; | |
| } else { | |
| int os_error = WSAGetLastError(); | |
| if (os_error != WSAEWOULDBLOCK) { | |
| LOG(ERROR) << "connect failed: " << os_error; | |
| connect_os_error_ = os_error; | |
| return MapConnectError(os_error); | |
| } | |
| } | |
| core_->WatchForRead(); | |
| return ERR_IO_PENDING; | |
| } | |
| int TCPClientSocketWin::DoConnectComplete(int result) { | |
| // Log the end of this attempt (and any OS error it threw). | |
| int os_error = connect_os_error_; | |
| connect_os_error_ = 0; | |
| if (result != OK) { | |
| net_log_.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT, | |
| NetLog::IntegerCallback("os_error", os_error)); | |
| } else { | |
| net_log_.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT); | |
| } | |
| if (result == OK) { | |
| connect_time_micros_ = base::TimeTicks::Now() - connect_start_time_; | |
| use_history_.set_was_ever_connected(); | |
| return OK; // Done! | |
| } | |
| // Close whatever partially connected socket we currently have. | |
| DoDisconnect(); | |
| // Try to fall back to the next address in the list. | |
| if (current_address_index_ + 1 < static_cast<int>(addresses_.size())) { | |
| next_connect_state_ = CONNECT_STATE_CONNECT; | |
| ++current_address_index_; | |
| return OK; | |
| } | |
| // Otherwise there is nothing to fall back to, so give up. | |
| return result; | |
| } | |
| void TCPClientSocketWin::Disconnect() { | |
| DCHECK(CalledOnValidThread()); | |
| DoDisconnect(); | |
| current_address_index_ = -1; | |
| bind_address_.reset(); | |
| } | |
| void TCPClientSocketWin::DoDisconnect() { | |
| DCHECK(CalledOnValidThread()); | |
| if (socket_ == INVALID_SOCKET) | |
| return; | |
| // Note: don't use CancelIo to cancel pending IO because it doesn't work | |
| // when there is a Winsock layered service provider. | |
| // In most socket implementations, closing a socket results in a graceful | |
| // connection shutdown, but in Winsock we have to call shutdown explicitly. | |
| // See the MSDN page "Graceful Shutdown, Linger Options, and Socket Closure" | |
| // at http://msdn.microsoft.com/en-us/library/ms738547.aspx | |
| shutdown(socket_, SD_SEND); | |
| // This cancels any pending IO. | |
| closesocket(socket_); | |
| socket_ = INVALID_SOCKET; | |
| if (waiting_connect()) { | |
| // We closed the socket, so this notification will never come. | |
| // From MSDN' WSAEventSelect documentation: | |
| // "Closing a socket with closesocket also cancels the association and | |
| // selection of network events specified in WSAEventSelect for the socket". | |
| core_->Release(); | |
| } | |
| waiting_read_ = false; | |
| waiting_write_ = false; | |
| core_->Detach(); | |
| core_ = NULL; | |
| previously_disconnected_ = true; | |
| } | |
| bool TCPClientSocketWin::IsConnected() const { | |
| DCHECK(CalledOnValidThread()); | |
| if (socket_ == INVALID_SOCKET || waiting_connect()) | |
| return false; | |
| if (waiting_read_) | |
| return true; | |
| // Check if connection is alive. | |
| char c; | |
| int rv = recv(socket_, &c, 1, MSG_PEEK); | |
| if (rv == 0) | |
| return false; | |
| if (rv == SOCKET_ERROR && WSAGetLastError() != WSAEWOULDBLOCK) | |
| return false; | |
| return true; | |
| } | |
| bool TCPClientSocketWin::IsConnectedAndIdle() const { | |
| DCHECK(CalledOnValidThread()); | |
| if (socket_ == INVALID_SOCKET || waiting_connect()) | |
| return false; | |
| if (waiting_read_) | |
| return true; | |
| // Check if connection is alive and we haven't received any data | |
| // unexpectedly. | |
| char c; | |
| int rv = recv(socket_, &c, 1, MSG_PEEK); | |
| if (rv >= 0) | |
| return false; | |
| if (WSAGetLastError() != WSAEWOULDBLOCK) | |
| return false; | |
| return true; | |
| } | |
| int TCPClientSocketWin::GetPeerAddress(IPEndPoint* address) const { | |
| DCHECK(CalledOnValidThread()); | |
| DCHECK(address); | |
| if (!IsConnected()) | |
| return ERR_SOCKET_NOT_CONNECTED; | |
| *address = addresses_[current_address_index_]; | |
| return OK; | |
| } | |
| int TCPClientSocketWin::GetLocalAddress(IPEndPoint* address) const { | |
| DCHECK(CalledOnValidThread()); | |
| DCHECK(address); | |
| if (socket_ == INVALID_SOCKET) { | |
| if (bind_address_.get()) { | |
| *address = *bind_address_; | |
| return OK; | |
| } | |
| return ERR_SOCKET_NOT_CONNECTED; | |
| } | |
| struct sockaddr_storage addr_storage; | |
| socklen_t addr_len = sizeof(addr_storage); | |
| struct sockaddr* addr = reinterpret_cast<struct sockaddr*>(&addr_storage); | |
| if (getsockname(socket_, addr, &addr_len)) | |
| return MapSystemError(WSAGetLastError()); | |
| if (!address->FromSockAddr(addr, addr_len)) | |
| return ERR_FAILED; | |
| return OK; | |
| } | |
| void TCPClientSocketWin::SetSubresourceSpeculation() { | |
| use_history_.set_subresource_speculation(); | |
| } | |
| void TCPClientSocketWin::SetOmniboxSpeculation() { | |
| use_history_.set_omnibox_speculation(); | |
| } | |
| bool TCPClientSocketWin::WasEverUsed() const { | |
| return use_history_.was_used_to_convey_data(); | |
| } | |
| bool TCPClientSocketWin::UsingTCPFastOpen() const { | |
| // Not supported on windows. | |
| return false; | |
| } | |
| int64 TCPClientSocketWin::NumBytesRead() const { | |
| return num_bytes_read_; | |
| } | |
| base::TimeDelta TCPClientSocketWin::GetConnectTimeMicros() const { | |
| return connect_time_micros_; | |
| } | |
| bool TCPClientSocketWin::WasNpnNegotiated() const { | |
| return false; | |
| } | |
| NextProto TCPClientSocketWin::GetNegotiatedProtocol() const { | |
| return kProtoUnknown; | |
| } | |
| bool TCPClientSocketWin::GetSSLInfo(SSLInfo* ssl_info) { | |
| return false; | |
| } | |
| int TCPClientSocketWin::Read(IOBuffer* buf, | |
| int buf_len, | |
| const CompletionCallback& callback) { | |
| DCHECK(CalledOnValidThread()); | |
| DCHECK_NE(socket_, INVALID_SOCKET); | |
| DCHECK(!waiting_read_); | |
| DCHECK(read_callback_.is_null()); | |
| DCHECK(!core_->read_iobuffer_); | |
| return DoRead(buf, buf_len, callback); | |
| } | |
| int TCPClientSocketWin::Write(IOBuffer* buf, | |
| int buf_len, | |
| const CompletionCallback& callback) { | |
| DCHECK(CalledOnValidThread()); | |
| DCHECK_NE(socket_, INVALID_SOCKET); | |
| DCHECK(!waiting_write_); | |
| DCHECK(write_callback_.is_null()); | |
| DCHECK_GT(buf_len, 0); | |
| DCHECK(!core_->write_iobuffer_); | |
| base::StatsCounter writes("tcp.writes"); | |
| writes.Increment(); | |
| WSABUF write_buffer; | |
| write_buffer.len = buf_len; | |
| write_buffer.buf = buf->data(); | |
| // TODO(wtc): Remove the assertion after enough testing. | |
| AssertEventNotSignaled(core_->write_overlapped_.hEvent); | |
| DWORD num; | |
| int rv = WSASend(socket_, &write_buffer, 1, &num, 0, | |
| &core_->write_overlapped_, NULL); | |
| if (rv == 0) { | |
| if (ResetEventIfSignaled(core_->write_overlapped_.hEvent)) { | |
| rv = static_cast<int>(num); | |
| if (rv > buf_len || rv < 0) { | |
| // It seems that some winsock interceptors report that more was written | |
| // than was available. Treat this as an error. http://crbug.com/27870 | |
| LOG(ERROR) << "Detected broken LSP: Asked to write " << buf_len | |
| << " bytes, but " << rv << " bytes reported."; | |
| return ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES; | |
| } | |
| base::StatsCounter write_bytes("tcp.write_bytes"); | |
| write_bytes.Add(rv); | |
| if (rv > 0) | |
| use_history_.set_was_used_to_convey_data(); | |
| net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT, rv, | |
| buf->data()); | |
| return rv; | |
| } | |
| } else { | |
| int os_error = WSAGetLastError(); | |
| if (os_error != WSA_IO_PENDING) { | |
| int net_error = MapSystemError(os_error); | |
| net_log_.AddEvent(NetLog::TYPE_SOCKET_WRITE_ERROR, | |
| CreateNetLogSocketErrorCallback(net_error, os_error)); | |
| return net_error; | |
| } | |
| } | |
| waiting_write_ = true; | |
| write_callback_ = callback; | |
| core_->write_iobuffer_ = buf; | |
| core_->write_buffer_length_ = buf_len; | |
| core_->WatchForWrite(); | |
| return ERR_IO_PENDING; | |
| } | |
| bool TCPClientSocketWin::SetReceiveBufferSize(int32 size) { | |
| DCHECK(CalledOnValidThread()); | |
| return SetSocketReceiveBufferSize(socket_, size); | |
| } | |
| bool TCPClientSocketWin::SetSendBufferSize(int32 size) { | |
| DCHECK(CalledOnValidThread()); | |
| return SetSocketSendBufferSize(socket_, size); | |
| } | |
| bool TCPClientSocketWin::SetKeepAlive(bool enable, int delay) { | |
| return SetTCPKeepAlive(socket_, enable, delay); | |
| } | |
| bool TCPClientSocketWin::SetNoDelay(bool no_delay) { | |
| return DisableNagle(socket_, no_delay); | |
| } | |
| void TCPClientSocketWin::DisableOverlappedReads() { | |
| g_disable_overlapped_reads = true; | |
| } | |
| void TCPClientSocketWin::LogConnectCompletion(int net_error) { | |
| if (net_error == OK) | |
| UpdateConnectionTypeHistograms(CONNECTION_ANY); | |
| if (net_error != OK) { | |
| net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_CONNECT, net_error); | |
| return; | |
| } | |
| struct sockaddr_storage source_address; | |
| socklen_t addrlen = sizeof(source_address); | |
| int rv = getsockname( | |
| socket_, reinterpret_cast<struct sockaddr*>(&source_address), &addrlen); | |
| if (rv != 0) { | |
| LOG(ERROR) << "getsockname() [rv: " << rv | |
| << "] error: " << WSAGetLastError(); | |
| NOTREACHED(); | |
| net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_CONNECT, rv); | |
| return; | |
| } | |
| net_log_.EndEvent( | |
| NetLog::TYPE_TCP_CONNECT, | |
| CreateNetLogSourceAddressCallback( | |
| reinterpret_cast<const struct sockaddr*>(&source_address), | |
| sizeof(source_address))); | |
| } | |
| int TCPClientSocketWin::DoRead(IOBuffer* buf, int buf_len, | |
| const CompletionCallback& callback) { | |
| if (core_->disable_overlapped_reads_) { | |
| if (!core_->non_blocking_reads_initialized_) { | |
| WSAEventSelect(socket_, core_->read_overlapped_.hEvent, | |
| FD_READ | FD_CLOSE); | |
| core_->non_blocking_reads_initialized_ = true; | |
| } | |
| int rv = recv(socket_, buf->data(), buf_len, 0); | |
| if (rv == SOCKET_ERROR) { | |
| int os_error = WSAGetLastError(); | |
| if (os_error != WSAEWOULDBLOCK) { | |
| int net_error = MapSystemError(os_error); | |
| net_log_.AddEvent(NetLog::TYPE_SOCKET_READ_ERROR, | |
| CreateNetLogSocketErrorCallback(net_error, os_error)); | |
| return net_error; | |
| } | |
| } else { | |
| base::StatsCounter read_bytes("tcp.read_bytes"); | |
| if (rv > 0) { | |
| use_history_.set_was_used_to_convey_data(); | |
| read_bytes.Add(rv); | |
| num_bytes_read_ += rv; | |
| } | |
| net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_RECEIVED, rv, | |
| buf->data()); | |
| return rv; | |
| } | |
| } else { | |
| buf_len = core_->ThrottleReadSize(buf_len); | |
| WSABUF read_buffer; | |
| read_buffer.len = buf_len; | |
| read_buffer.buf = buf->data(); | |
| // TODO(wtc): Remove the assertion after enough testing. | |
| AssertEventNotSignaled(core_->read_overlapped_.hEvent); | |
| DWORD num; | |
| DWORD flags = 0; | |
| int rv = WSARecv(socket_, &read_buffer, 1, &num, &flags, | |
| &core_->read_overlapped_, NULL); | |
| if (rv == 0) { | |
| if (ResetEventIfSignaled(core_->read_overlapped_.hEvent)) { | |
| base::StatsCounter read_bytes("tcp.read_bytes"); | |
| if (num > 0) { | |
| use_history_.set_was_used_to_convey_data(); | |
| read_bytes.Add(num); | |
| num_bytes_read_ += num; | |
| } | |
| net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_RECEIVED, num, | |
| buf->data()); | |
| return static_cast<int>(num); | |
| } | |
| } else { | |
| int os_error = WSAGetLastError(); | |
| if (os_error != WSA_IO_PENDING) { | |
| int net_error = MapSystemError(os_error); | |
| net_log_.AddEvent(NetLog::TYPE_SOCKET_READ_ERROR, | |
| CreateNetLogSocketErrorCallback(net_error, os_error)); | |
| return net_error; | |
| } | |
| } | |
| } | |
| waiting_read_ = true; | |
| read_callback_ = callback; | |
| core_->read_iobuffer_ = buf; | |
| core_->read_buffer_length_ = buf_len; | |
| core_->WatchForRead(); | |
| return ERR_IO_PENDING; | |
| } | |
| void TCPClientSocketWin::DoReadCallback(int rv) { | |
| DCHECK_NE(rv, ERR_IO_PENDING); | |
| DCHECK(!read_callback_.is_null()); | |
| // Since Run may result in Read being called, clear read_callback_ up front. | |
| CompletionCallback c = read_callback_; | |
| read_callback_.Reset(); | |
| c.Run(rv); | |
| } | |
| void TCPClientSocketWin::DoWriteCallback(int rv) { | |
| DCHECK_NE(rv, ERR_IO_PENDING); | |
| DCHECK(!write_callback_.is_null()); | |
| // since Run may result in Write being called, clear write_callback_ up front. | |
| CompletionCallback c = write_callback_; | |
| write_callback_.Reset(); | |
| c.Run(rv); | |
| } | |
| void TCPClientSocketWin::DidCompleteConnect() { | |
| DCHECK_EQ(next_connect_state_, CONNECT_STATE_CONNECT_COMPLETE); | |
| int result; | |
| WSANETWORKEVENTS events; | |
| int rv = WSAEnumNetworkEvents(socket_, core_->read_overlapped_.hEvent, | |
| &events); | |
| int os_error = 0; | |
| if (rv == SOCKET_ERROR) { | |
| NOTREACHED(); | |
| os_error = WSAGetLastError(); | |
| result = MapSystemError(os_error); | |
| } else if (events.lNetworkEvents & FD_CONNECT) { | |
| os_error = events.iErrorCode[FD_CONNECT_BIT]; | |
| result = MapConnectError(os_error); | |
| } else { | |
| NOTREACHED(); | |
| result = ERR_UNEXPECTED; | |
| } | |
| connect_os_error_ = os_error; | |
| rv = DoConnectLoop(result); | |
| if (rv != ERR_IO_PENDING) { | |
| LogConnectCompletion(rv); | |
| DoReadCallback(rv); | |
| } | |
| } | |
| void TCPClientSocketWin::DidCompleteRead() { | |
| DCHECK(waiting_read_); | |
| DWORD num_bytes, flags; | |
| BOOL ok = WSAGetOverlappedResult(socket_, &core_->read_overlapped_, | |
| &num_bytes, FALSE, &flags); | |
| WSAResetEvent(core_->read_overlapped_.hEvent); | |
| waiting_read_ = false; | |
| int rv; | |
| if (ok) { | |
| base::StatsCounter read_bytes("tcp.read_bytes"); | |
| read_bytes.Add(num_bytes); | |
| num_bytes_read_ += num_bytes; | |
| if (num_bytes > 0) | |
| use_history_.set_was_used_to_convey_data(); | |
| net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_RECEIVED, | |
| num_bytes, core_->read_iobuffer_->data()); | |
| rv = static_cast<int>(num_bytes); | |
| } else { | |
| int os_error = WSAGetLastError(); | |
| rv = MapSystemError(os_error); | |
| net_log_.AddEvent(NetLog::TYPE_SOCKET_READ_ERROR, | |
| CreateNetLogSocketErrorCallback(rv, os_error)); | |
| } | |
| core_->read_iobuffer_ = NULL; | |
| core_->read_buffer_length_ = 0; | |
| DoReadCallback(rv); | |
| } | |
| void TCPClientSocketWin::DidCompleteWrite() { | |
| DCHECK(waiting_write_); | |
| DWORD num_bytes, flags; | |
| BOOL ok = WSAGetOverlappedResult(socket_, &core_->write_overlapped_, | |
| &num_bytes, FALSE, &flags); | |
| WSAResetEvent(core_->write_overlapped_.hEvent); | |
| waiting_write_ = false; | |
| int rv; | |
| if (!ok) { | |
| int os_error = WSAGetLastError(); | |
| rv = MapSystemError(os_error); | |
| net_log_.AddEvent(NetLog::TYPE_SOCKET_WRITE_ERROR, | |
| CreateNetLogSocketErrorCallback(rv, os_error)); | |
| } else { | |
| rv = static_cast<int>(num_bytes); | |
| if (rv > core_->write_buffer_length_ || rv < 0) { | |
| // It seems that some winsock interceptors report that more was written | |
| // than was available. Treat this as an error. http://crbug.com/27870 | |
| LOG(ERROR) << "Detected broken LSP: Asked to write " | |
| << core_->write_buffer_length_ << " bytes, but " << rv | |
| << " bytes reported."; | |
| rv = ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES; | |
| } else { | |
| base::StatsCounter write_bytes("tcp.write_bytes"); | |
| write_bytes.Add(num_bytes); | |
| if (num_bytes > 0) | |
| use_history_.set_was_used_to_convey_data(); | |
| net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT, num_bytes, | |
| core_->write_iobuffer_->data()); | |
| } | |
| } | |
| core_->write_iobuffer_ = NULL; | |
| DoWriteCallback(rv); | |
| } | |
| void TCPClientSocketWin::DidSignalRead() { | |
| DCHECK(waiting_read_); | |
| int os_error = 0; | |
| WSANETWORKEVENTS network_events; | |
| int rv = WSAEnumNetworkEvents(socket_, core_->read_overlapped_.hEvent, | |
| &network_events); | |
| if (rv == SOCKET_ERROR) { | |
| os_error = WSAGetLastError(); | |
| rv = MapSystemError(os_error); | |
| } else if (network_events.lNetworkEvents & FD_READ) { | |
| rv = DoRead(core_->read_iobuffer_, core_->read_buffer_length_, | |
| read_callback_); | |
| if (rv == ERR_IO_PENDING) | |
| return; | |
| } else if (network_events.lNetworkEvents & FD_CLOSE) { | |
| if (network_events.iErrorCode[FD_CLOSE_BIT]) { | |
| rv = MapSystemError(network_events.iErrorCode[FD_CLOSE_BIT]); | |
| net_log_.AddEvent(NetLog::TYPE_SOCKET_READ_ERROR, | |
| CreateNetLogSocketErrorCallback(rv, os_error)); | |
| } else { | |
| rv = 0; | |
| } | |
| } else { | |
| // This should not happen but I have seen cases where we will get | |
| // signaled but the network events flags are all clear (0). | |
| core_->WatchForRead(); | |
| return; | |
| } | |
| waiting_read_ = false; | |
| core_->read_iobuffer_ = NULL; | |
| core_->read_buffer_length_ = 0; | |
| DoReadCallback(rv); | |
| } | |
| } // namespace net |