| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_ | |
| #define NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_ | |
| #include <winsock2.h> | |
| #include "base/memory/scoped_ptr.h" | |
| #include "base/threading/non_thread_safe.h" | |
| #include "net/base/address_list.h" | |
| #include "net/base/completion_callback.h" | |
| #include "net/base/net_log.h" | |
| #include "net/socket/stream_socket.h" | |
| namespace net { | |
| class BoundNetLog; | |
| class NET_EXPORT TCPClientSocketWin : public StreamSocket, | |
| NON_EXPORTED_BASE(base::NonThreadSafe) { | |
| public: | |
| // The IP address(es) and port number to connect to. The TCP socket will try | |
| // each IP address in the list until it succeeds in establishing a | |
| // connection. | |
| TCPClientSocketWin(const AddressList& addresses, | |
| net::NetLog* net_log, | |
| const net::NetLog::Source& source); | |
| virtual ~TCPClientSocketWin(); | |
| // AdoptSocket causes the given, connected socket to be adopted as a TCP | |
| // socket. This object must not be connected. This object takes ownership of | |
| // the given socket and then acts as if Connect() had been called. This | |
| // function is used by TCPServerSocket() to adopt accepted connections | |
| // and for testing. | |
| int AdoptSocket(SOCKET socket); | |
| // Binds the socket to a local IP address and port. | |
| int Bind(const IPEndPoint& address); | |
| // StreamSocket implementation. | |
| virtual int Connect(const CompletionCallback& callback); | |
| virtual void Disconnect(); | |
| virtual bool IsConnected() const; | |
| virtual bool IsConnectedAndIdle() const; | |
| virtual int GetPeerAddress(IPEndPoint* address) const; | |
| virtual int GetLocalAddress(IPEndPoint* address) const; | |
| virtual const BoundNetLog& NetLog() const { return net_log_; } | |
| virtual void SetSubresourceSpeculation(); | |
| virtual void SetOmniboxSpeculation(); | |
| virtual bool WasEverUsed() const; | |
| virtual bool UsingTCPFastOpen() const; | |
| virtual int64 NumBytesRead() const; | |
| virtual base::TimeDelta GetConnectTimeMicros() const; | |
| virtual bool WasNpnNegotiated() const OVERRIDE; | |
| virtual NextProto GetNegotiatedProtocol() const OVERRIDE; | |
| virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE; | |
| // Socket implementation. | |
| // Multiple outstanding requests are not supported. | |
| // Full duplex mode (reading and writing at the same time) is supported | |
| virtual int Read(IOBuffer* buf, int buf_len, | |
| const CompletionCallback& callback); | |
| virtual int Write(IOBuffer* buf, int buf_len, | |
| const CompletionCallback& callback); | |
| virtual bool SetReceiveBufferSize(int32 size); | |
| virtual bool SetSendBufferSize(int32 size); | |
| virtual bool SetKeepAlive(bool enable, int delay); | |
| virtual bool SetNoDelay(bool no_delay); | |
| // Perform reads in non-blocking mode instead of overlapped mode. | |
| // Used for experiments. | |
| static void DisableOverlappedReads(); | |
| private: | |
| // State machine for connecting the socket. | |
| enum ConnectState { | |
| CONNECT_STATE_CONNECT, | |
| CONNECT_STATE_CONNECT_COMPLETE, | |
| CONNECT_STATE_NONE, | |
| }; | |
| class Core; | |
| // State machine used by Connect(). | |
| int DoConnectLoop(int result); | |
| int DoConnect(); | |
| int DoConnectComplete(int result); | |
| // Helper used by Disconnect(), which disconnects minus the logging and | |
| // resetting of current_address_index_. | |
| void DoDisconnect(); | |
| // Returns true if a Connect() is in progress. | |
| bool waiting_connect() const { | |
| return next_connect_state_ != CONNECT_STATE_NONE; | |
| } | |
| // Called after Connect() has completed with |net_error|. | |
| void LogConnectCompletion(int net_error); | |
| int DoRead(IOBuffer* buf, int buf_len, const CompletionCallback& callback); | |
| void DoReadCallback(int rv); | |
| void DoWriteCallback(int rv); | |
| void DidCompleteConnect(); | |
| void DidCompleteRead(); | |
| void DidCompleteWrite(); | |
| void DidSignalRead(); | |
| SOCKET socket_; | |
| // Local IP address and port we are bound to. Set to NULL if Bind() | |
| // was't called (in that cases OS chooses address/port). | |
| scoped_ptr<IPEndPoint> bind_address_; | |
| // Stores bound socket between Bind() and Connect() calls. | |
| SOCKET bound_socket_; | |
| // The list of addresses we should try in order to establish a connection. | |
| AddressList addresses_; | |
| // Where we are in above list. Set to -1 if uninitialized. | |
| int current_address_index_; | |
| // The various states that the socket could be in. | |
| bool waiting_read_; | |
| bool waiting_write_; | |
| // The core of the socket that can live longer than the socket itself. We pass | |
| // resources to the Windows async IO functions and we have to make sure that | |
| // they are not destroyed while the OS still references them. | |
| scoped_refptr<Core> core_; | |
| // External callback; called when connect or read is complete. | |
| CompletionCallback read_callback_; | |
| // External callback; called when write is complete. | |
| CompletionCallback write_callback_; | |
| // The next state for the Connect() state machine. | |
| ConnectState next_connect_state_; | |
| // The OS error that CONNECT_STATE_CONNECT last completed with. | |
| int connect_os_error_; | |
| BoundNetLog net_log_; | |
| // This socket was previously disconnected and has not been re-connected. | |
| bool previously_disconnected_; | |
| // Record of connectivity and transmissions, for use in speculative connection | |
| // histograms. | |
| UseHistory use_history_; | |
| base::TimeTicks connect_start_time_; | |
| base::TimeDelta connect_time_micros_; | |
| int64 num_bytes_read_; | |
| DISALLOW_COPY_AND_ASSIGN(TCPClientSocketWin); | |
| }; | |
| } // namespace net | |
| #endif // NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_ |