blob: 29f3bc8580eb28ebedcfd2ede5b54d688fed2321 [file] [log] [blame]
// Copyright 2021 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/gpu/chromeos/decoder_buffer_transcryptor.h"
#include "base/callback.h"
#include "chromeos/components/cdm_factory_daemon/chromeos_cdm_context.h"
#include "media/base/bind_to_current_loop.h"
namespace media {
DecoderBufferTranscryptor::TranscryptTask::TranscryptTask(
scoped_refptr<DecoderBuffer> buffer,
VideoDecoder::DecodeCB decode_done_cb)
: buffer(std::move(buffer)), decode_done_cb(std::move(decode_done_cb)) {}
DecoderBufferTranscryptor::TranscryptTask::~TranscryptTask() = default;
DecoderBufferTranscryptor::TranscryptTask::TranscryptTask(TranscryptTask&&) =
default;
DecoderBufferTranscryptor::DecoderBufferTranscryptor(
CdmContext* cdm_context,
OnBufferTranscryptedCB transcrypt_callback,
WaitingCB waiting_callback)
: transcrypt_callback_(std::move(transcrypt_callback)),
waiting_callback_(std::move(waiting_callback)) {
weak_this_ = weak_this_factory_.GetWeakPtr();
DCHECK(cdm_context);
cdm_event_cb_registration_ = cdm_context->RegisterEventCB(base::BindRepeating(
&DecoderBufferTranscryptor::OnCdmContextEvent, weak_this_));
cdm_context_ref_ = cdm_context->GetChromeOsCdmContext()->GetCdmContextRef();
DCHECK(cdm_context->GetDecryptor());
}
DecoderBufferTranscryptor::~DecoderBufferTranscryptor() {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
Reset(DecodeStatus::ABORTED);
}
void DecoderBufferTranscryptor::EnqueueBuffer(
scoped_refptr<DecoderBuffer> buffer,
VideoDecoder::DecodeCB decode_cb) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
transcrypt_task_queue_.emplace(std::move(buffer), std::move(decode_cb));
DecryptPendingBuffer();
}
void DecoderBufferTranscryptor::Reset(DecodeStatus status) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
if (current_transcrypt_task_) {
std::move(current_transcrypt_task_->decode_done_cb).Run(status);
current_transcrypt_task_ = absl::nullopt;
}
while (!transcrypt_task_queue_.empty()) {
std::move(transcrypt_task_queue_.front().decode_done_cb).Run(status);
transcrypt_task_queue_.pop();
}
}
void DecoderBufferTranscryptor::OnCdmContextEvent(CdmContext::Event event) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
if (event != CdmContext::Event::kHasAdditionalUsableKey)
return;
if (transcrypt_pending_)
key_added_while_decrypting_ = true;
else
DecryptPendingBuffer();
}
void DecoderBufferTranscryptor::DecryptPendingBuffer() {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
if (transcrypt_pending_)
return;
if (!current_transcrypt_task_) {
if (transcrypt_task_queue_.empty())
return;
current_transcrypt_task_ = std::move(transcrypt_task_queue_.front());
transcrypt_task_queue_.pop();
}
if (current_transcrypt_task_->buffer->end_of_stream()) {
OnBufferTranscrypted(Decryptor::kSuccess, current_transcrypt_task_->buffer);
return;
}
transcrypt_pending_ = true;
cdm_context_ref_->GetCdmContext()->GetDecryptor()->Decrypt(
Decryptor::kVideo, current_transcrypt_task_->buffer,
BindToCurrentLoop(base::BindOnce(
&DecoderBufferTranscryptor::OnBufferTranscrypted, weak_this_)));
}
void DecoderBufferTranscryptor::OnBufferTranscrypted(
Decryptor::Status status,
scoped_refptr<DecoderBuffer> transcrypted_buffer) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
transcrypt_pending_ = false;
// If we've cleared the task then drop this one.
if (!current_transcrypt_task_) {
DecryptPendingBuffer();
return;
}
const bool need_to_try_again_if_nokey = key_added_while_decrypting_;
key_added_while_decrypting_ = false;
// This should never happen w/our decryptor.
DCHECK_NE(status, Decryptor::kNeedMoreData);
if (status == Decryptor::kError) {
// Clear |current_transcrypt_task_| now so when the pipeline invokes Reset
// on us we don't try to invoke the move'd callback.
absl::optional<TranscryptTask> temp_task =
std::move(current_transcrypt_task_);
current_transcrypt_task_ = absl::nullopt;
transcrypt_callback_.Run(nullptr, std::move(temp_task->decode_done_cb));
return;
}
if (status == Decryptor::kNoKey) {
if (need_to_try_again_if_nokey) {
DecryptPendingBuffer();
return;
}
waiting_callback_.Run(WaitingReason::kNoDecryptionKey);
return;
}
DCHECK_EQ(status, Decryptor::kSuccess);
DCHECK(transcrypted_buffer);
const bool eos_buffer = transcrypted_buffer->end_of_stream();
absl::optional<TranscryptTask> temp_task =
std::move(current_transcrypt_task_);
current_transcrypt_task_ = absl::nullopt;
transcrypt_callback_.Run(std::move(transcrypted_buffer),
std::move(temp_task->decode_done_cb));
// Do not post this as another task, execute it immediately instead. Otherwise
// we will not be parallelizing decrypt and decode fully. We want to have the
// Mojo IPC call for decrypt active whenever we are processing a decode task,
// and since the decoder probably just put a decode task in the queue...if we
// hand control back to the task runner it'll do decode now even though we
// have no decrypt task in flight.
if (!eos_buffer)
DecryptPendingBuffer();
}
} // namespace media