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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_V4L2_V4L2_VIDEO_DECODER_DELEGATE_VP8_H_
#define MEDIA_GPU_V4L2_V4L2_VIDEO_DECODER_DELEGATE_VP8_H_
#include "base/macros.h"
#include "base/memory/scoped_refptr.h"
#include "media/gpu/vp8_decoder.h"
namespace media {
class V4L2Device;
class V4L2DecodeSurface;
class V4L2DecodeSurfaceHandler;
class V4L2VideoDecoderDelegateVP8 : public VP8Decoder::VP8Accelerator {
public:
explicit V4L2VideoDecoderDelegateVP8(
V4L2DecodeSurfaceHandler* surface_handler,
V4L2Device* device);
V4L2VideoDecoderDelegateVP8(const V4L2VideoDecoderDelegateVP8&) = delete;
V4L2VideoDecoderDelegateVP8& operator=(const V4L2VideoDecoderDelegateVP8&) =
delete;
~V4L2VideoDecoderDelegateVP8() override;
// VP8Decoder::VP8Accelerator implementation.
scoped_refptr<VP8Picture> CreateVP8Picture() override;
bool SubmitDecode(scoped_refptr<VP8Picture> pic,
const Vp8ReferenceFrameVector& reference_frames) override;
bool OutputPicture(scoped_refptr<VP8Picture> pic) override;
private:
scoped_refptr<V4L2DecodeSurface> VP8PictureToV4L2DecodeSurface(
VP8Picture* pic);
V4L2DecodeSurfaceHandler* const surface_handler_;
V4L2Device* const device_;
};
} // namespace media
#endif // MEDIA_GPU_V4L2_V4L2_VIDEO_DECODER_DELEGATE_VP8_H_