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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_VAAPI_VAAPI_VIDEO_ENCODE_ACCELERATOR_H_
#define MEDIA_GPU_VAAPI_VAAPI_VIDEO_ENCODE_ACCELERATOR_H_
#include <stddef.h>
#include <stdint.h>
#include <map>
#include <memory>
#include "base/containers/queue.h"
#include "base/containers/small_map.h"
#include "base/macros.h"
#include "base/memory/ref_counted_memory.h"
#include "base/sequence_checker.h"
#include "base/single_thread_task_runner.h"
#include "media/base/bitrate.h"
#include "media/gpu/media_gpu_export.h"
#include "media/gpu/vaapi/vaapi_utils.h"
#include "media/gpu/vaapi/vaapi_video_encoder_delegate.h"
#include "media/gpu/vaapi/vaapi_wrapper.h"
#include "media/video/video_encode_accelerator.h"
namespace media {
// A VideoEncodeAccelerator implementation that uses VA-API
// (https://01.org/vaapi) for HW-accelerated video encode.
class MEDIA_GPU_EXPORT VaapiVideoEncodeAccelerator
: public VideoEncodeAccelerator {
public:
VaapiVideoEncodeAccelerator();
VaapiVideoEncodeAccelerator(const VaapiVideoEncodeAccelerator&) = delete;
VaapiVideoEncodeAccelerator& operator=(const VaapiVideoEncodeAccelerator&) =
delete;
~VaapiVideoEncodeAccelerator() override;
// VideoEncodeAccelerator implementation.
SupportedProfiles GetSupportedProfiles() override;
bool Initialize(const Config& config, Client* client) override;
void Encode(scoped_refptr<VideoFrame> frame, bool force_keyframe) override;
void UseOutputBitstreamBuffer(BitstreamBuffer buffer) override;
void RequestEncodingParametersChange(const Bitrate& bitrate,
uint32_t framerate) override;
void RequestEncodingParametersChange(
const VideoBitrateAllocation& bitrate_allocation,
uint32_t framerate) override;
void Destroy() override;
void Flush(FlushCallback flush_callback) override;
bool IsFlushSupported() override;
private:
friend class VaapiVideoEncodeAcceleratorTest;
using EncodeJob = VaapiVideoEncoderDelegate::EncodeJob;
// Encoder state.
enum State {
kUninitialized,
kEncoding,
kError,
};
struct SizeComparator {
constexpr bool operator()(const gfx::Size& lhs,
const gfx::Size& rhs) const {
return std::forward_as_tuple(lhs.width(), lhs.height()) <
std::forward_as_tuple(rhs.width(), rhs.height());
}
};
// Maximum size is four to support the worst case of a given input of a
// different resolution than the maximum number of spatial layers (3).
using ScopedVASurfacesMap =
base::small_map<std::map<gfx::Size,
std::vector<std::unique_ptr<ScopedVASurface>>,
SizeComparator>,
4>;
// Holds input frames coming from the client ready to be encoded.
struct InputFrameRef;
// Holds output buffers coming from the client ready to be filled.
struct BitstreamBufferRef;
//
// Tasks for each of the VEA interface calls to be executed on
// |encoder_task_runner_|.
//
void InitializeTask(const Config& config);
bool AttemptedInitialization() const { return !!client_ptr_factory_; }
// Enqueues |frame| onto the queue of pending inputs and attempts to continue
// encoding.
void EncodeTask(scoped_refptr<VideoFrame> frame, bool force_keyframe);
// Maps |buffer_ref|, push it onto the available_bitstream_buffers_, and
// attempts to return any pending encoded data in it, if any.
void UseOutputBitstreamBufferTask(
std::unique_ptr<BitstreamBufferRef> buffer_ref);
void RequestEncodingParametersChangeTask(
VideoBitrateAllocation bitrate_allocation,
uint32_t framerate);
void DestroyTask();
void FlushTask(FlushCallback flush_callback);
// Create input and reconstructed surfaces used in encoding whose sizes are
// |spatial_layer_resolutions| from GpuMemoryBuffer-based VideoFrame |frame|.
// The created surfaces for input to an encoder driver are filled into
// |input_surfaces| and, ones used as reconstructed surfaces by the driver are
// filled to |reconstructed_surfaces|. This must be called only in native
// input mode.
bool CreateSurfacesForGpuMemoryBufferEncoding(
const VideoFrame& frame,
const std::vector<gfx::Size>& spatial_layer_resolutions,
std::vector<scoped_refptr<VASurface>>* input_surfaces,
std::vector<scoped_refptr<VASurface>>* reconstructed_surfaces);
// Create input and reconstructed surfaces used in encoding from SharedMemory
// VideoFrame |frame|. This must be called only in non native input mode.
bool CreateSurfacesForShmemEncoding(
const VideoFrame& frame,
scoped_refptr<VASurface>* input_surface,
scoped_refptr<VASurface>* reconstructed_surface);
// Creates |num_surfaces| ScopedVASurfaces using |vaapi_wrapper| whose sizes
// are |encode_size| with |surface_usage_hints|. Returns false if the surfaces
// fail to be created successfully.
// The created surfaces are filled into |scoped_surfaces_map[encode_size]|.
bool CreateSurfacesIfNeeded(
VaapiWrapper& vaapi_wrapper,
ScopedVASurfacesMap& scoped_surfaces_map,
const gfx::Size& encode_size,
const std::vector<VaapiWrapper::SurfaceUsageHint>& surface_usage_hints,
size_t num_surfaces);
// Creates |vpp_vaapi_wrapper_| if it hasn't been created.
scoped_refptr<VaapiWrapper> CreateVppVaapiWrapper();
// Executes BlitSurface() using |vpp_vaapi_wrapper_| with |source_surface|,
// |source_visible_rect|. Returns the destination VASurface in BlitSurface()
// whose size is |encode_size| on success, otherwise nullptr.
scoped_refptr<VASurface> ExecuteBlitSurface(
const VASurface& source_surface,
const gfx::Rect source_visible_rect,
const gfx::Size& encode_size);
// Checks if sufficient resources for a new encode job with |frame| as input
// are available, and if so, claims them by associating them with
// a EncodeJob, and returns the newly-created job, nullptr otherwise.
std::unique_ptr<EncodeJob> CreateEncodeJob(
scoped_refptr<VideoFrame> frame,
bool force_keyframe,
scoped_refptr<VASurface> input_surface,
scoped_refptr<VASurface> reconstructed_surface);
// Continues encoding frames as long as input_queue_ is not empty, and we are
// able to create new EncodeJobs.
void EncodePendingInputs();
// Uploads image data from |frame| to |va_surface_id|.
void UploadFrame(scoped_refptr<VideoFrame> frame,
VASurfaceID va_surface_id,
const gfx::Size& va_surface_size);
// Executes encode in hardware. This does not block and may return before
// the job is finished.
void ExecuteEncode(VASurfaceID va_surface_id);
// Callback that returns a no longer used ScopedVASurface to
// |va_surfaces| for reuse and kicks EncodePendingInputs() again.
void RecycleVASurface(
std::vector<std::unique_ptr<ScopedVASurface>>* va_surfaces,
std::unique_ptr<ScopedVASurface> va_surface,
VASurfaceID va_surface_id);
// Gets available VASurface from |va_surfaces| and returns it as
// scoped_refptr<VASurface>.
scoped_refptr<VASurface> GetAvailableVASurfaceAsRefCounted(
std::vector<std::unique_ptr<ScopedVASurface>>* va_surfaces);
// Returns a bitstream buffer to the client if both a previously executed job
// awaits to be completed and we have bitstream buffers available to download
// the encoded data into.
void TryToReturnBitstreamBuffer();
// Downloads encoded data produced as a result of running |encode_job| into
// |buffer|, and returns it to the client.
void ReturnBitstreamBuffer(std::unique_ptr<EncodeJob> encode_job,
std::unique_ptr<BitstreamBufferRef> buffer);
// Puts the encoder into en error state and notifies the client
// about the error.
void NotifyError(Error error);
// Sets the encoder state to |state| on the correct thread.
void SetState(State state);
bool IsConfiguredForTesting() const {
return !supported_profiles_for_testing_.empty();
}
// The unchanged values are filled upon the construction. The varied values
// are filled properly during encoding.
VideoEncoderInfo encoder_info_;
// VaapiWrapper is the owner of all HW resources (surfaces and buffers)
// and will free them on destruction.
scoped_refptr<VaapiWrapper> vaapi_wrapper_
GUARDED_BY_CONTEXT(encoder_sequence_checker_);
// The expected coded size of incoming video frames when |native_input_mode_|
// is false.
gfx::Size expected_input_coded_size_;
// The codec of the stream to be produced. Set during initialization.
VideoCodec output_codec_ = VideoCodec::kUnknown;
// The visible rect to be encoded.
gfx::Rect visible_rect_;
// Size in bytes required for output bitstream buffers.
size_t output_buffer_byte_size_;
// This flag signals when the client is sending NV12 + DmaBuf-backed
// VideoFrames to encode, which allows for skipping a copy-adaptation on
// input.
bool native_input_mode_ = false;
// The number of frames that needs to be held on encoding.
size_t num_frames_in_flight_;
// All of the members below must be accessed on the encoder_task_runner_,
// while it is running.
// Encoder state. Encode tasks will only run in kEncoding state.
State state_;
// Encoder instance managing video codec state and preparing encode jobs.
// Should only be used on |encoder_task_runner_|.
std::unique_ptr<VaapiVideoEncoderDelegate> encoder_;
// Map of available input or reconstructed surfaces for encoding indexed by a
// layer resolution.
ScopedVASurfacesMap available_encode_surfaces_;
// Map of available destination surfaces for scaling and cropping, and input
// surfaces for encoding indexed by a layer resolution..
ScopedVASurfacesMap available_vpp_dest_surfaces_;
// VA buffers for coded frames.
std::vector<VABufferID> available_va_buffer_ids_;
// Queue of input frames to be encoded.
base::queue<std::unique_ptr<InputFrameRef>> input_queue_;
// BitstreamBuffers mapped, ready to be filled with encoded stream data.
base::queue<std::unique_ptr<BitstreamBufferRef>> available_bitstream_buffers_;
// Jobs submitted to driver for encode, awaiting bitstream buffers to become
// available.
base::queue<std::unique_ptr<EncodeJob>> submitted_encode_jobs_;
// Task runner for interacting with the client, and its checker.
const scoped_refptr<base::SingleThreadTaskRunner> child_task_runner_;
SEQUENCE_CHECKER(child_sequence_checker_);
// Encoder sequence and its checker. All tasks are executed on it.
const scoped_refptr<base::SingleThreadTaskRunner> encoder_task_runner_;
SEQUENCE_CHECKER(encoder_sequence_checker_);
// To expose client callbacks from VideoEncodeAccelerator.
// NOTE: all calls to these objects *MUST* be executed on
// child_task_runner_.
std::unique_ptr<base::WeakPtrFactory<Client>> client_ptr_factory_;
base::WeakPtr<Client> client_;
// VaapiWrapper for VPP (Video Pre Processing). This is used for scale down
// for the picture send to vaapi encoder.
scoped_refptr<VaapiWrapper> vpp_vaapi_wrapper_
GUARDED_BY_CONTEXT(encoder_sequence_checker_);
// The completion callback of the Flush() function.
FlushCallback flush_callback_;
// Supported profiles that are filled if and only if in a unit test.
SupportedProfiles supported_profiles_for_testing_;
// WeakPtr of this, bound to |child_task_runner_|.
base::WeakPtr<VaapiVideoEncodeAccelerator> child_weak_this_;
// WeakPtr of this, bound to |encoder_task_runner_|.
base::WeakPtr<VaapiVideoEncodeAccelerator> encoder_weak_this_;
base::WeakPtrFactory<VaapiVideoEncodeAccelerator> child_weak_this_factory_{
this};
base::WeakPtrFactory<VaapiVideoEncodeAccelerator> encoder_weak_this_factory_{
this};
};
} // namespace media
#endif // MEDIA_GPU_VAAPI_VAAPI_VIDEO_ENCODE_ACCELERATOR_H_