blob: 9d2e8e383ecd9cea5709111d450e1b48cbcc5d08 [file] [log] [blame]
// Copyright 2016 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Here we are not trying to do anything fancy, just to really sanity check that
// this is hooked up to something.
#include "starboard/system.h"
#include "starboard/thread.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace starboard {
namespace nplb {
namespace {
void* ThreadFunc(void* context) {
SbSystemHideSplashScreen();
return NULL;
}
TEST(SbSystemHideSplashScreenTest, SunnyDay) {
// Function returns no result, and correct execution cannot be determined
// programmatically, but we should at least be able to call it twice without
// crashing.
SbSystemHideSplashScreen();
SbSystemHideSplashScreen();
}
TEST(SbSystemHideSplashScreenTest, SunnyDayNewThread) {
// We should be able to call the function from any thread.
const char kThreadName[] = "HideSplashTest";
SbThread thread = SbThreadCreate(0 /*stack_size*/, kSbThreadPriorityNormal,
kSbThreadNoAffinity, true /*joinable*/,
kThreadName, ThreadFunc, NULL /*context*/);
EXPECT_TRUE(SbThreadIsValid(thread));
SbThreadJoin(thread, NULL /*out_return*/);
}
} // namespace
} // namespace nplb
} // namespace starboard