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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
syntax = "proto2";
package perfetto.protos;
message ChromeFrameReporter {
enum State {
// The frame did not have any updates to present.
STATE_NO_UPDATE_DESIRED = 0;
// The frame presented all the desired updates (i.e. any updates requested
// from both the compositor thread and main-threads were handled).
STATE_PRESENTED_ALL = 1;
// The frame was presented with some updates, but also missed some updates
// (e.g. missed updates from the main-thread, but included updates from the
// compositor thread).
STATE_PRESENTED_PARTIAL = 2;
// The frame was dropped, i.e. some updates were desired for the frame, but
// was not presented.
STATE_DROPPED = 3;
};
optional State state = 1;
enum FrameDropReason {
REASON_UNSPECIFIED = 0;
// Frame was dropped by the display-compositor.
// The display-compositor may drop a frame some times (e.g. the frame missed
// the deadline, or was blocked on surface-sync, etc.)
REASON_DISPLAY_COMPOSITOR = 1;
// Frame was dropped because of the main-thread.
// The main-thread may cause a frame to be dropped, e.g. if the main-thread
// is running expensive javascript, or doing a lot of layout updates, etc.
REASON_MAIN_THREAD = 2;
// Frame was dropped by the client compositor.
// The client compositor can drop some frames too (e.g. attempting to
// recover latency, missing the deadline, etc.).
REASON_CLIENT_COMPOSITOR = 3;
};
// The reason is set only if |state| is not |STATE_UPDATED_ALL|.
optional FrameDropReason reason = 2;
optional uint64 frame_source = 3;
optional uint64 frame_sequence = 4;
// If this is a droped frame (i.e. if |state| is set to |STATE_DROPPED| or
// |STATE_PRESENTED_PARTIAL|), then indicates whether this frame impacts
// smoothness.
optional bool affects_smoothness = 5;
enum ScrollState {
SCROLL_NONE = 0;
SCROLL_MAIN_THREAD = 1;
SCROLL_COMPOSITOR_THREAD = 2;
// Used when it can't be determined whether a scroll is in progress or not.
SCROLL_UNKNOWN = 3;
}
// The type of active scroll.
optional ScrollState scroll_state = 6;
// If any main thread animation is active during this frame.
optional bool has_main_animation = 7;
// If any compositor thread animation is active during this frame.
optional bool has_compositor_animation = 8;
// If any touch-driven UX (not scroll) is active during this frame.
optional bool has_smooth_input_main = 9;
// Whether the frame contained any missing content (i.e. whether there was
// checkerboarding in the frame).
optional bool has_missing_content = 10;
// The id of layer_tree_host that the frame has been produced for.
optional uint64 layer_tree_host_id = 11;
// If total latency of PipelineReporter exceeds a certain limit.
optional bool has_high_latency = 12;
enum FrameType {
FORKED = 0;
BACKFILL = 1;
}
// Indicate if the frame is "FORKED" (i.e. a PipelineReporter event starts at
// the same frame sequence as another PipelineReporter) or "BACKFILL"
// (i.e. dropped frames when there are no partial compositor updates).
optional FrameType frame_type = 13;
// The breakdown stage of PipelineReporter that is most likely accountable for
// high latency.
repeated string high_latency_contribution_stage = 14;
}