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--
-- Copyright 2021 The Android Open Source Project
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- https://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- A collection of templated metrics related to continuous motion gestures that
-- have start, end and update events.
--
-- We define an update to be janky if comparing forwards or backwards (ignoring
-- coalesced updates) a given updates exceeds the duration of its predecessor or
-- successor by 50% of a vsync interval (defaulted to 60 FPS).
--
-- WARNING: This metric should not be used as a source of truth. It is under
-- active development and the values & meaning might change without
-- notice.
-- A simple table that checks the time between VSync (this can be used to
-- determine if we're refreshing at 90 FPS or 60 FPS.
--
-- Note: In traces without the "Java" category there will be no VSync
-- TraceEvents and this table will be empty.
SELECT RUN_METRIC('chrome/jank_utilities.sql');
SELECT RUN_METRIC('chrome/vsync_intervals.sql');
-- Get all the "begin" and "end" events. We take their IDs to group them
-- together into gestures later and the timestamp and duration to compute the
-- duration of the gesture.
DROP VIEW IF EXISTS {{prefix}}_begin_and_end;
CREATE VIEW {{prefix}}_begin_and_end AS
SELECT
slice.name,
slice.id,
slice.ts,
slice.dur,
slice.track_id,
EXTRACT_ARG(arg_set_id, 'chrome_latency_info.{{id_field}}')
AS {{id_field}},
EXTRACT_ARG(arg_set_id, "chrome_latency_info.trace_id") AS trace_id
FROM
slice
WHERE
slice.name IN (
'InputLatency::{{gesture_start}}',
'InputLatency::{{gesture_end}}'
)
ORDER BY ts;
-- Now we take the "begin" and the "end" events and join the information into a
-- single row per gesture. We also compute the average Vysnc interval of the
-- gesture (hopefully this would be either 60 FPS for the whole gesture or 90
-- FPS but that isn't always the case). If the trace doesn't contain the VSync
-- TraceEvent we just fall back on assuming its 60 FPS (this is the 1.6e+7 in
-- the COALESCE which corresponds to 16 ms or 60 FPS).
DROP VIEW IF EXISTS joined_{{prefix}}_begin_and_end;
CREATE VIEW joined_{{prefix}}_begin_and_end AS
SELECT
begin.id AS begin_id,
begin.ts AS begin_ts,
begin.dur AS begin_dur,
begin.track_id AS begin_track_id,
begin.trace_id AS begin_trace_id,
COALESCE(begin.{{id_field}}, begin.trace_id)
AS begin_{{id_field}},
end.ts AS end_ts,
end.ts + end.dur AS end_ts_and_dur,
end.trace_id AS end_trace_id,
CalculateAvgVsyncInterval(begin.ts, end.ts) AS avg_vsync_interval
FROM {{prefix}}_begin_and_end begin JOIN {{prefix}}_begin_and_end end ON
begin.trace_id < end.trace_id
AND begin.name = 'InputLatency::{{gesture_start}}'
AND end.name = 'InputLatency::{{gesture_end}}' AND (
(
begin.{{id_field}} IS NULL
AND end.trace_id = (
SELECT MIN(trace_id)
FROM {{prefix}}_begin_and_end in_query
WHERE
name = 'InputLatency::{{gesture_end}}'
AND in_query.trace_id > begin.trace_id
)
)
OR end.{{id_field}} = begin.{{id_field}}
)
ORDER BY begin.ts;
-- Prepare all gesture updates that were not coalesced to be joined with their
-- respective scrolls to calculate jank
DROP VIEW IF EXISTS gesture_update;
CREATE VIEW gesture_update AS
SELECT
EXTRACT_ARG(arg_set_id, "chrome_latency_info.trace_id") AS trace_id,
EXTRACT_ARG(arg_set_id, 'chrome_latency_info.{{id_field}}')
AS {{id_field}},
*
FROM
slice JOIN track ON slice.track_id = track.id
WHERE
slice.name = 'InputLatency::{{gesture_update}}'
AND slice.dur != -1
AND NOT COALESCE(
EXTRACT_ARG(arg_set_id, "chrome_latency_info.is_coalesced"),
TRUE)
AND slice.arg_set_id IN (
SELECT arg_set_id
FROM args
WHERE args.arg_set_id = slice.arg_set_id
AND flat_key = 'chrome_latency_info.component_info.component_type'
AND string_value = 'COMPONENT_INPUT_EVENT_GPU_SWAP_BUFFER'
);
-- Get the "update" events by name ordered by the |{{id_field}}|, and
-- timestamp. Then compute the number of frames (relative to vsync interval)
-- that each event took. 1.6e+7 is 16 ms in nanoseconds and is used in case
-- there are no VSync events to default to 60 fps. We join each
-- {{gesture_update}} event to the information about its "begin" and "end"
-- events for easy computation later.
--
-- We remove updates with |dur| = -1 because this means we have no "end" event
-- and can't reasonably determine what it should be. We have separate tracking
-- to ensure this only happens at the end of the trace where its expected.
DROP VIEW IF EXISTS {{id_field}}_update;
CREATE VIEW {{id_field}}_update AS
SELECT
begin_id,
begin_ts,
begin_dur,
begin_track_id,
begin_trace_id,
COALESCE({{id_field}}, begin_trace_id) AS {{id_field}},
end_ts,
CASE WHEN
end_ts_and_dur > ts + dur THEN
end_ts_and_dur
ELSE
ts + dur
END AS maybe_gesture_end,
id,
ts,
dur,
track_id,
trace_id,
dur / avg_vsync_interval AS gesture_frames_exact,
avg_vsync_interval
FROM joined_{{prefix}}_begin_and_end begin_and_end JOIN gesture_update ON
gesture_update.ts <= begin_and_end.end_ts
AND gesture_update.ts >= begin_and_end.begin_ts
AND gesture_update.trace_id > begin_and_end.begin_trace_id
AND gesture_update.trace_id < begin_and_end.end_trace_id AND (
gesture_update.{{id_field}} IS NULL
OR gesture_update.{{id_field}} = begin_and_end.begin_{{id_field}}
)
ORDER BY {{id_field}} ASC, ts ASC;
-- This takes the "update" events and get to the previous "update" event through LAG
-- (previous row and NULL if there isn't one) and the next "update" event through LEAD
-- (next row and again NULL if there isn't one). Then we compute the duration of the
-- event (relative to fps).
--
-- We only compare an "update" event to another event within the same gesture
-- ({{id_field}} = prev/next {{id_field}}). This controls somewhat for
-- variability of gestures.
--
-- Note: Must be a TABLE because it uses a window function which can behave
-- strangely in views.
DROP TABLE IF EXISTS {{prefix}}_jank_maybe_null_prev_and_next_without_precompute;
CREATE TABLE {{prefix}}_jank_maybe_null_prev_and_next_without_precompute AS
SELECT
*,
maybe_gesture_end - begin_ts AS {{prefix}}_dur,
LAG(ts) OVER sorted_frames AS prev_ts,
LAG({{id_field}}) OVER sorted_frames AS prev_{{id_field}},
LAG(gesture_frames_exact) OVER sorted_frames AS prev_gesture_frames_exact,
LEAD(ts) OVER sorted_frames AS next_ts,
LEAD({{id_field}}) OVER sorted_frames AS next_{{id_field}},
LEAD(gesture_frames_exact) OVER sorted_frames AS next_gesture_frames_exact
FROM {{id_field}}_update
WINDOW sorted_frames AS (ORDER BY {{id_field}} ASC, ts ASC)
ORDER BY {{id_field}} ASC, ts ASC;
-- We compute the duration of the event (relative to fps) and see if it
-- increased by more than 0.5 (which is 1/2 of 16 ms at 60 fps, and so on).
--
-- A small number is added to 0.5 in order to make sure that the comparison does
-- not filter out ratios that are precisely 0.5, which can fall a little above
-- or below exact value due to inherent inaccuracy of operations with
-- floating-point numbers. Value 1e-9 have been chosen as follows: the ratio has
-- nanoseconds in numerator and VSync interval in denominator. Assuming refresh
-- rate more than 1 FPS (and therefore VSync interval less than a second), this
-- ratio should increase with increments more than minimal value in numerator
-- (1ns) divided by maximum value in denominator, giving 1e-9.
-- Note: Logic is inside the IsJankyFrame function found in jank_utilities.sql.
DROP VIEW IF EXISTS {{prefix}}_jank_maybe_null_prev_and_next;
CREATE VIEW {{prefix}}_jank_maybe_null_prev_and_next AS
SELECT
*,
IsJankyFrame({{id_field}}, prev_{{id_field}},
prev_ts, begin_ts, maybe_gesture_end,
gesture_frames_exact, prev_gesture_frames_exact) AS prev_jank,
IsJankyFrame({{id_field}}, next_{{id_field}},
next_ts, begin_ts, maybe_gesture_end,
gesture_frames_exact, next_gesture_frames_exact) AS next_jank
FROM {{prefix}}_jank_maybe_null_prev_and_next_without_precompute
ORDER BY {{id_field}} ASC, ts ASC;
-- This just uses prev_jank and next_jank to see if each "update" event is a
-- jank.
--
-- JankBudget is the time in ns that we need to reduce the current
-- gesture (|id|) for this frame not to be considered janky (i.e., how much
-- faster for IsJankyFrame() to have not returned true).
--
-- For JankBudget we use the frames_exact of current, previous and next to find
-- the jank budget in exact frame count. We then multiply by avg_vsync_internal
-- to get the jank budget time.
-- Note: Logic is inside the JankBudget function found in jank_utilities.sql.
DROP VIEW IF EXISTS {{prefix}}_jank;
CREATE VIEW {{prefix}}_jank AS
SELECT
id AS slice_id,
(next_jank IS NOT NULL AND next_jank)
OR (prev_jank IS NOT NULL AND prev_jank)
AS jank,
JankBudget(gesture_frames_exact, prev_gesture_frames_exact,
next_gesture_frames_exact) * avg_vsync_interval AS jank_budget,
*
FROM {{prefix}}_jank_maybe_null_prev_and_next
ORDER BY {{id_field}} ASC, ts ASC;
DROP VIEW IF EXISTS {{prefix}}_jank_output;
CREATE VIEW {{prefix}}_jank_output AS
SELECT
{{proto_name}}(
'{{prefix}}_jank_percentage', (
SELECT
(
SUM(CASE WHEN jank THEN dur ELSE 0 END) / CAST(SUM(dur) AS REAL)
) * 100.0
FROM {{prefix}}_jank
),
'{{prefix}}_ms', (
SELECT
CAST(SUM({{prefix}}_dur) / 1e6 AS REAL)
FROM (
SELECT
MAX({{prefix}}_dur) AS {{prefix}}_dur
FROM {{prefix}}_jank
GROUP BY {{id_field}}
)
),
'{{prefix}}_processing_ms', CAST(SUM(dur) / 1e6 AS REAL),
'{{prefix}}_jank_processing_ms', (
SELECT CAST(SUM(dur) / 1e6 AS REAL) FROM {{prefix}}_jank WHERE jank
),
'num_{{prefix}}_update_count', COUNT(*),
'num_{{prefix}}_update_jank_count', SUM(jank),
'{{prefix}}_jank_budget_ms', (
SELECT CAST(SUM(jank_budget) AS REAL) FROM {{prefix}}_jank WHERE jank
)
)
FROM {{prefix}}_jank;