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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_ANIMATION_ANIMATION_DELEGATE_H_
#define UI_GFX_ANIMATION_ANIMATION_DELEGATE_H_
#include "ui/gfx/animation/animation_export.h"
namespace gfx {
class Animation;
class AnimationContainer;
// AnimationDelegate
//
// Implement this interface when you want to receive notifications about the
// state of an animation.
class ANIMATION_EXPORT AnimationDelegate {
public:
virtual ~AnimationDelegate() {}
// Called when an animation has completed.
virtual void AnimationEnded(const Animation* animation) {}
// Called when an animation has progressed.
virtual void AnimationProgressed(const Animation* animation) {}
// Called when an animation has been canceled.
virtual void AnimationCanceled(const Animation* animation) {}
// Called when an animation container has been set. This gives a chance to
// set a custom animation runner.
virtual void AnimationContainerWasSet(AnimationContainer* container) {}
};
} // namespace gfx
#endif // UI_GFX_ANIMATION_ANIMATION_DELEGATE_H_