blob: 39f367169ff4c9d236d75d68d82e7c3e3f632ae9 [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/animation/linear_animation.h"
#include <math.h>
#include <stdint.h>
#include <algorithm>
#include "base/command_line.h"
#include "base/cxx17_backports.h"
#include "base/strings/string_number_conversions.h"
#include "ui/gfx/animation/animation_container.h"
#include "ui/gfx/animation/animation_delegate.h"
#include "ui/gfx/switches.h"
namespace gfx {
static base::TimeDelta CalculateInterval(int frame_rate) {
int timer_interval = 1000000 / frame_rate;
if (timer_interval < 10000)
timer_interval = 10000;
return base::Microseconds(timer_interval);
}
const int LinearAnimation::kDefaultFrameRate = 60;
LinearAnimation::LinearAnimation(AnimationDelegate* delegate, int frame_rate)
: LinearAnimation({}, frame_rate, delegate) {}
LinearAnimation::LinearAnimation(base::TimeDelta duration,
int frame_rate,
AnimationDelegate* delegate)
: Animation(CalculateInterval(frame_rate)), state_(0.0), in_end_(false) {
set_delegate(delegate);
SetDuration(duration);
}
double LinearAnimation::GetCurrentValue() const {
// Default is linear relationship, subclass to adapt.
return state_;
}
void LinearAnimation::SetCurrentValue(double new_value) {
new_value = base::clamp(new_value, 0.0, 1.0);
const base::TimeDelta time_delta = duration_ * (new_value - state_);
SetStartTime(start_time() - time_delta);
state_ = new_value;
}
void LinearAnimation::End() {
if (!is_animating())
return;
// NOTE: We don't use AutoReset here as Stop may end up deleting us (by way
// of the delegate).
in_end_ = true;
Stop();
}
void LinearAnimation::SetDuration(base::TimeDelta duration) {
static const double duration_scale_factor = []() {
base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
double animation_duration_scale;
return (base::StringToDouble(command_line->GetSwitchValueASCII(
switches::kAnimationDurationScale),
&animation_duration_scale) &&
(animation_duration_scale >= 0.0))
? animation_duration_scale
: 1.0;
}();
duration_ = std::max(duration * duration_scale_factor, timer_interval());
if (is_animating())
SetStartTime(container()->last_tick_time());
}
void LinearAnimation::Step(base::TimeTicks time_now) {
state_ = std::min((time_now - start_time()) / duration_, 1.0);
AnimateToState(state_);
if (delegate())
delegate()->AnimationProgressed(this);
if (state_ == 1.0)
Stop();
}
void LinearAnimation::AnimationStarted() {
state_ = 0.0;
}
void LinearAnimation::AnimationStopped() {
if (!in_end_)
return;
in_end_ = false;
// Set state_ to ensure we send ended to delegate and not canceled.
state_ = 1;
AnimateToState(1.0);
}
bool LinearAnimation::ShouldSendCanceledFromStop() {
return state_ != 1;
}
} // namespace gfx