blob: 3c00f17b4319060365580e9c2dab1e39429e1025 [file] [log] [blame]
// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_RENDERING_STAGE_SCHEDULER_H_
#define UI_GFX_RENDERING_STAGE_SCHEDULER_H_
#include <memory>
#include <vector>
#include "base/threading/platform_thread.h"
#include "ui/gfx/gfx_export.h"
namespace gfx {
class GFX_EXPORT RenderingStageScheduler {
public:
// Creating instances of this class requires loading native libraries which
// require synchronous file access. This method ensures the synchronous work
// is finished.
static void EnsureInitialized();
static std::unique_ptr<RenderingStageScheduler> CreateAdpf(
const char* pipeline_type,
std::vector<base::PlatformThreadId> threads,
base::TimeDelta desired_duration);
virtual ~RenderingStageScheduler() = default;
virtual void ReportCpuCompletionTime(base::TimeDelta actual_duration) = 0;
};
} // namespace gfx
#endif // UI_GFX_RENDERING_STAGE_SCHEDULER_H_