| // Copyright 2016 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <directfb.h> |
| |
| #include "starboard/blitter.h" |
| #include "starboard/log.h" |
| #include "starboard/shared/directfb/blitter_internal.h" |
| #include "starboard/types.h" |
| |
| int SbBlitterGetMaxContexts(SbBlitterDevice device) { |
| if (!SbBlitterIsDeviceValid(device)) { |
| SB_DLOG(ERROR) << __FUNCTION__ << ": Invalid device."; |
| return -1; |
| } |
| |
| // In the case of DirectFB, there is no limit to the number of contexts that |
| // can be made (besides available memory) since contexts in this case are |
| // simply state containers. In other implementations of the Blitter API, |
| // it is very reasonable to return 1 here to simplify the implementation, |
| // especially threading details. Most applications, including Cobalt, do not |
| // need more than 1 context anyway. |
| return INT_MAX; |
| } |