blob: e9354466ced85224b2320b588094d30586034499 [file] [log] [blame]
// Copyright 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <directfb.h>
#include "starboard/blitter.h"
#include "starboard/log.h"
#include "starboard/shared/directfb/blitter_internal.h"
#include "starboard/types.h"
int SbBlitterGetMaxContexts(SbBlitterDevice device) {
if (!SbBlitterIsDeviceValid(device)) {
SB_DLOG(ERROR) << __FUNCTION__ << ": Invalid device.";
return -1;
}
// In the case of DirectFB, there is no limit to the number of contexts that
// can be made (besides available memory) since contexts in this case are
// simply state containers. In other implementations of the Blitter API,
// it is very reasonable to return 1 here to simplify the implementation,
// especially threading details. Most applications, including Cobalt, do not
// need more than 1 context anyway.
return INT_MAX;
}