| /* |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <GLES2/gl2.h> |
| |
| #include "glimp/gles/context.h" |
| #include "starboard/common/log.h" |
| |
| namespace gles = glimp::gles; |
| |
| namespace { |
| gles::Context* GetCurrentContext() { |
| gles::Context* context = gles::Context::GetTLSCurrentContext(); |
| SB_DCHECK(context) << "GL ES command issued while no context was current."; |
| return context; |
| } |
| } |
| |
| extern "C" { |
| |
| void GL_APIENTRY glActiveTexture(GLenum texture) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->ActiveTexture(texture); |
| } |
| |
| void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->AttachShader(program, shader); |
| } |
| |
| void GL_APIENTRY glBindAttribLocation(GLuint program, |
| GLuint index, |
| const GLchar* name) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->BindAttribLocation(program, index, name); |
| } |
| |
| void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->BindBuffer(target, buffer); |
| } |
| |
| void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->BindFramebuffer(target, framebuffer); |
| } |
| |
| void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->BindRenderbuffer(target, renderbuffer); |
| } |
| |
| void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->BindTexture(target, texture); |
| } |
| |
| void GL_APIENTRY glBlendColor(GLfloat red, |
| GLfloat green, |
| GLfloat blue, |
| GLfloat alpha) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glBlendEquation(GLenum mode) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->BlendEquation(mode); |
| } |
| |
| void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->BlendFunc(sfactor, dfactor); |
| } |
| |
| void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glBufferData(GLenum target, |
| GLsizeiptr size, |
| const GLvoid* data, |
| GLenum usage) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->BufferData(target, size, data, usage); |
| } |
| |
| void GL_APIENTRY glBufferSubData(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const GLvoid* data) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->BufferSubData(target, offset, size, data); |
| } |
| |
| GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return 0; |
| } |
| |
| return context->CheckFramebufferStatus(target); |
| } |
| |
| void GL_APIENTRY glClear(GLbitfield mask) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->Clear(mask); |
| } |
| |
| void GL_APIENTRY glClearColor(GLfloat red, |
| GLfloat green, |
| GLfloat blue, |
| GLfloat alpha) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->ClearColor(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glClearDepthf(GLfloat depth) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glClearStencil(GLint s) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->ClearStencil(s); |
| } |
| |
| void GL_APIENTRY glColorMask(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->ColorMask(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glCompileShader(GLuint shader) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->CompileShader(shader); |
| } |
| |
| void GL_APIENTRY glCompressedTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const GLvoid* data) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const GLvoid* data) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glCopyTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glCopyTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| GLuint GL_APIENTRY glCreateProgram(void) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return 0; |
| } |
| |
| return context->CreateProgram(); |
| } |
| |
| GLuint GL_APIENTRY glCreateShader(GLenum type) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return 0; |
| } |
| |
| return context->CreateShader(type); |
| } |
| |
| void GL_APIENTRY glCullFace(GLenum mode) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->CullFace(mode); |
| } |
| |
| void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->DeleteBuffers(n, buffers); |
| } |
| |
| void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->DeleteFramebuffers(n, framebuffers); |
| } |
| |
| void GL_APIENTRY glDeleteProgram(GLuint program) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->DeleteProgram(program); |
| } |
| |
| void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->DeleteRenderbuffers(n, renderbuffers); |
| } |
| |
| void GL_APIENTRY glDeleteShader(GLuint shader) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->DeleteShader(shader); |
| } |
| |
| void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->DeleteTextures(n, textures); |
| } |
| |
| void GL_APIENTRY glDepthFunc(GLenum func) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glDepthMask(GLboolean flag) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->DepthMask(flag); |
| } |
| |
| void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glDisable(GLenum cap) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->Disable(cap); |
| } |
| |
| void GL_APIENTRY glDisableVertexAttribArray(GLuint index) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->DisableVertexAttribArray(index); |
| } |
| |
| void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->DrawArrays(mode, first, count); |
| } |
| |
| void GL_APIENTRY glDrawElements(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const GLvoid* indices) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->DrawElements(mode, count, type, indices); |
| } |
| |
| void GL_APIENTRY glEnable(GLenum cap) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->Enable(cap); |
| } |
| |
| void GL_APIENTRY glEnableVertexAttribArray(GLuint index) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->EnableVertexAttribArray(index); |
| } |
| |
| void GL_APIENTRY glFinish(void) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->Finish(); |
| } |
| |
| void GL_APIENTRY glFlush(void) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->Flush(); |
| } |
| |
| void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->FramebufferRenderbuffer(target, attachment, |
| renderbuffertarget, renderbuffer); |
| } |
| |
| void GL_APIENTRY glFramebufferTexture2D(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->FramebufferTexture2D(target, attachment, textarget, texture, |
| level); |
| } |
| |
| void GL_APIENTRY glFrontFace(GLenum face) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->FrontFace(face); |
| } |
| |
| void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->GenBuffers(n, buffers); |
| } |
| |
| void GL_APIENTRY glGenerateMipmap(GLenum target) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->GenFramebuffers(n, framebuffers); |
| } |
| |
| void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->GenRenderbuffers(n, renderbuffers); |
| } |
| |
| void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->GenTextures(n, textures); |
| } |
| |
| void GL_APIENTRY glGetActiveAttrib(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| GLchar* name) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glGetActiveUniform(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| GLchar* name) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glGetAttachedShaders(GLuint program, |
| GLsizei maxcount, |
| GLsizei* count, |
| GLuint* shaders) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar* name) { |
| SB_NOTIMPLEMENTED(); |
| return 0; |
| } |
| |
| void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glGetBufferParameteriv(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| GLenum GL_APIENTRY glGetError(void) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return GL_NO_ERROR; |
| } |
| |
| return context->GetError(); |
| } |
| |
| void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* params) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->GetIntegerv(pname, params); |
| } |
| |
| void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->GetProgramiv(program, pname, params); |
| } |
| |
| void GL_APIENTRY glGetProgramInfoLog(GLuint program, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLchar* infolog) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->GetProgramInfoLog(program, bufsize, length, infolog); |
| } |
| |
| void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->GetShaderiv(shader, pname, params); |
| } |
| |
| void GL_APIENTRY glGetShaderInfoLog(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLchar* infolog) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->GetShaderInfoLog(shader, bufsize, length, infolog); |
| } |
| |
| void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, |
| GLenum precisiontype, |
| GLint* range, |
| GLint* precision) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glGetShaderSource(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLchar* source) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| const GLubyte* GL_APIENTRY glGetString(GLenum name) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return NULL; |
| } |
| |
| return context->GetString(name); |
| } |
| |
| void GL_APIENTRY glGetTexParameterfv(GLenum target, |
| GLenum pname, |
| GLfloat* params) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glGetTexParameteriv(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->GetTexParameteriv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetUniformfv(GLuint program, |
| GLint location, |
| GLfloat* params) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar* name) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return -1; |
| } |
| |
| return context->GetUniformLocation(program, name); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribfv(GLuint index, |
| GLenum pname, |
| GLfloat* params) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribiv(GLuint index, |
| GLenum pname, |
| GLint* params) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, |
| GLenum pname, |
| GLvoid** pointer) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glHint(GLenum target, GLenum mode) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) { |
| SB_NOTIMPLEMENTED(); |
| return false; |
| } |
| |
| GLboolean GL_APIENTRY glIsEnabled(GLenum cap) { |
| SB_NOTIMPLEMENTED(); |
| return false; |
| } |
| |
| GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer) { |
| SB_NOTIMPLEMENTED(); |
| return false; |
| } |
| |
| GLboolean GL_APIENTRY glIsProgram(GLuint program) { |
| SB_NOTIMPLEMENTED(); |
| return false; |
| } |
| |
| GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer) { |
| SB_NOTIMPLEMENTED(); |
| return false; |
| } |
| |
| GLboolean GL_APIENTRY glIsShader(GLuint shader) { |
| SB_NOTIMPLEMENTED(); |
| return false; |
| } |
| |
| GLboolean GL_APIENTRY glIsTexture(GLuint texture) { |
| SB_NOTIMPLEMENTED(); |
| return false; |
| } |
| |
| void GL_APIENTRY glLineWidth(GLfloat width) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->LineWidth(width); |
| } |
| |
| void GL_APIENTRY glLinkProgram(GLuint program) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->LinkProgram(program); |
| } |
| |
| void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->PixelStorei(pname, param); |
| } |
| |
| void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glReadPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLvoid* pixels) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->ReadPixels(x, y, width, height, format, type, pixels); |
| } |
| |
| void GL_APIENTRY glReleaseShaderCompiler(void) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glRenderbufferStorage(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->RenderbufferStorage(target, internalformat, width, height); |
| } |
| |
| void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->Scissor(x, y, width, height); |
| } |
| |
| void GL_APIENTRY glShaderBinary(GLsizei n, |
| const GLuint* shaders, |
| GLenum binaryformat, |
| const GLvoid* binary, |
| GLsizei length) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glShaderSource(GLuint shader, |
| GLsizei count, |
| const GLchar* const* string, |
| const GLint* length) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->ShaderSource(shader, count, string, length); |
| } |
| |
| void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glStencilFuncSeparate(GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glStencilMask(GLuint mask) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->StencilMask(mask); |
| } |
| |
| void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glStencilOpSeparate(GLenum face, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glTexImage2D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const GLvoid* pixels) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->TexImage2D(target, level, internalformat, width, height, |
| border, format, type, pixels); |
| } |
| |
| void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glTexParameterfv(GLenum target, |
| GLenum pname, |
| const GLfloat* params) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->TexParameteri(target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexParameteriv(GLenum target, |
| GLenum pname, |
| const GLint* params) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const GLvoid* pixels) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->TexSubImage2D(target, level, xoffset, yoffset, width, height, |
| format, type, pixels); |
| } |
| |
| void GL_APIENTRY glUniform1f(GLint location, GLfloat x) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->Uniformfv(location, 1, 1, &x); |
| } |
| |
| void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->Uniformfv(location, count, 1, v); |
| } |
| |
| void GL_APIENTRY glUniform1i(GLint location, GLint x) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->Uniformiv(location, 1, 1, &x); |
| } |
| |
| void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->Uniformiv(location, count, 1, v); |
| } |
| |
| void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| float v[2]; |
| v[0] = x; |
| v[1] = y; |
| context->Uniformfv(location, 1, 2, v); |
| } |
| |
| void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->Uniformfv(location, count, 2, v); |
| } |
| |
| void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| int v[2]; |
| v[0] = x; |
| v[1] = y; |
| context->Uniformiv(location, 1, 2, v); |
| } |
| |
| void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->Uniformiv(location, count, 2, v); |
| } |
| |
| void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| float v[3]; |
| v[0] = x; |
| v[1] = y; |
| v[2] = z; |
| context->Uniformfv(location, 1, 3, v); |
| } |
| |
| void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->Uniformfv(location, count, 3, v); |
| } |
| |
| void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| int v[3]; |
| v[0] = x; |
| v[1] = y; |
| v[2] = z; |
| context->Uniformiv(location, 1, 3, v); |
| } |
| |
| void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->Uniformiv(location, count, 3, v); |
| } |
| |
| void GL_APIENTRY |
| glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| float v[4]; |
| v[0] = x; |
| v[1] = y; |
| v[2] = z; |
| v[3] = w; |
| context->Uniformfv(location, 1, 4, v); |
| } |
| |
| void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->Uniformfv(location, count, 4, v); |
| } |
| |
| void GL_APIENTRY |
| glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| int v[4]; |
| v[0] = x; |
| v[1] = y; |
| v[2] = z; |
| v[3] = w; |
| context->Uniformiv(location, 1, 4, v); |
| } |
| |
| void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->Uniformiv(location, count, 4, v); |
| } |
| |
| void GL_APIENTRY glUniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->UniformMatrixfv(location, count, transpose, 2, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->UniformMatrixfv(location, count, transpose, 3, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| context->UniformMatrixfv(location, count, transpose, 4, value); |
| } |
| |
| void GL_APIENTRY glUseProgram(GLuint program) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->UseProgram(program); |
| } |
| |
| void GL_APIENTRY glValidateProgram(GLuint program) { |
| SB_NOTIMPLEMENTED(); |
| } |
| |
| void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->VertexAttribfv(indx, 1, &x); |
| } |
| |
| void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat* values) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->VertexAttribfv(indx, 1, values); |
| } |
| |
| void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| GLfloat values[2] = {x, y}; |
| return context->VertexAttribfv(indx, 2, values); |
| } |
| |
| void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->VertexAttribfv(indx, 2, values); |
| } |
| |
| void GL_APIENTRY glVertexAttrib3f(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| GLfloat values[3] = {x, y, z}; |
| return context->VertexAttribfv(indx, 3, values); |
| } |
| |
| void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->VertexAttribfv(indx, 3, values); |
| } |
| |
| void GL_APIENTRY |
| glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| GLfloat values[4] = {x, y, z, w}; |
| return context->VertexAttribfv(indx, 4, values); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat* values) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->VertexAttribfv(indx, 4, values); |
| } |
| |
| void GL_APIENTRY glVertexAttribPointer(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const GLvoid* ptr) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->VertexAttribPointer(indx, size, type, normalized, stride, |
| ptr); |
| } |
| |
| void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { |
| gles::Context* context = GetCurrentContext(); |
| if (!context) { |
| return; |
| } |
| |
| return context->Viewport(x, y, width, height); |
| } |
| |
| } // extern "C" |