| // Copyright 2019 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef STARBOARD_SHARED_BLITTERGLES_BLIT_SHADER_PROGRAM_H_ |
| #define STARBOARD_SHARED_BLITTERGLES_BLIT_SHADER_PROGRAM_H_ |
| |
| #include <GLES2/gl2.h> |
| |
| #include "starboard/blitter.h" |
| #include "starboard/shared/blittergles/shader_program.h" |
| #include "starboard/shared/internal_only.h" |
| |
| namespace starboard { |
| namespace shared { |
| namespace blittergles { |
| |
| class BlitShaderProgram : public ShaderProgram { |
| public: |
| BlitShaderProgram(); |
| |
| bool Draw(SbBlitterContext context, |
| SbBlitterSurface surface, |
| SbBlitterRect src_rect, |
| SbBlitterRect dst_rect) const; |
| |
| private: |
| // Location of the shader uniform that controls the texcoord clamping. |
| // Clamping is done so the fragment shader doesn't sample beyond the specified |
| // src_rect. |
| int clamp_uniform_; |
| |
| // Location of the shader uniform that determines the color matrix transform |
| // to apply. |
| int color_matrix_uniform_; |
| }; |
| |
| } // namespace blittergles |
| } // namespace shared |
| } // namespace starboard |
| |
| #endif // STARBOARD_SHARED_BLITTERGLES_BLIT_SHADER_PROGRAM_H_ |