| // Copyright 2019 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Similar to directfb/blitter_internal.h. |
| |
| #ifndef STARBOARD_SHARED_BLITTERGLES_BLITTER_CONTEXT_H_ |
| #define STARBOARD_SHARED_BLITTERGLES_BLITTER_CONTEXT_H_ |
| |
| #include <EGL/egl.h> |
| #include <GLES2/gl2.h> |
| |
| #include <memory> |
| |
| #include "starboard/blitter.h" |
| #include "starboard/common/mutex.h" |
| #include "starboard/shared/blittergles/blit_shader_program.h" |
| #include "starboard/shared/blittergles/color_shader_program.h" |
| #include "starboard/shared/internal_only.h" |
| |
| namespace starboard { |
| namespace shared { |
| namespace blittergles { |
| |
| struct SbBlitterContextRegistry { |
| // This implementation only supports a single context, so we remember it here. |
| SbBlitterContextPrivate* context; |
| |
| // Need a mutex to set a maximum of 1 SbBlitterContexts, regardless of thread. |
| starboard::Mutex mutex; |
| |
| // Only 1 context is allowed to be in use at 1 time. |
| bool in_use; |
| }; |
| |
| SbBlitterContextRegistry* GetBlitterContextRegistry(); |
| |
| } // namespace blittergles |
| } // namespace shared |
| } // namespace starboard |
| |
| struct SbBlitterContextPrivate { |
| public: |
| explicit SbBlitterContextPrivate(SbBlitterDevice device); |
| ~SbBlitterContextPrivate(); |
| |
| // Store a reference to the current rendering target. |
| SbBlitterRenderTargetPrivate* current_render_target; |
| |
| // Keep track of the device used to create this context. |
| SbBlitterDevicePrivate* device; |
| |
| // Whether or not blending is enabled on this context. |
| bool blending_enabled; |
| |
| // The current color stored as pre-multiplied RGBA, used to determine the |
| // color of fill rectangles and blit call color modulation. |
| float current_rgba[4]; |
| |
| // Whether or not blits should be modulated by the current color. |
| bool modulate_blits_with_color; |
| |
| // The current scissor rectangle. |
| SbBlitterRect scissor; |
| |
| // Creates the color shader if it does not already exist. |
| const starboard::shared::blittergles::ColorShaderProgram& |
| GetColorShaderProgram(); |
| |
| // Creates the blit shader if it does not already exist. |
| const starboard::shared::blittergles::BlitShaderProgram& |
| GetBlitShaderProgram(); |
| |
| // Will call eglMakeCurrent() and glBindFramebuffer() for context's |
| // current_render_target. Returns true on success, false on failure. |
| bool MakeCurrent(); |
| |
| // Returns false if an error occurred during initialization (indicating that |
| // this object is invalid). |
| bool IsValid() const { return !error_; } |
| |
| // Sets up scissor and blending state for a draw call. |
| void PrepareDrawState(); |
| |
| // Whether or not this context has been set to current or not. |
| bool is_current; |
| |
| // Helper class to allow one to create a RAII object that acquires the |
| // SbBlitterContext object upon construction and handles binding/unbinding of |
| // the egl_context field, as well as initializing fields that have deferred |
| // creation. |
| class ScopedCurrentContext { |
| public: |
| ScopedCurrentContext(); |
| explicit ScopedCurrentContext(SbBlitterContext context); |
| ScopedCurrentContext(SbBlitterContext context, |
| SbBlitterRenderTarget render_target); |
| ~ScopedCurrentContext(); |
| |
| // Returns true if an error occurred during initialization (indicating that |
| // this object is invalid). |
| bool InitializationError() const { return error_; } |
| |
| private: |
| SbBlitterContext context_; |
| SbBlitterRenderTarget previous_render_target_; |
| bool error_; |
| |
| // Keeps track of whether this context was current on the calling thread. |
| bool was_current_; |
| }; |
| |
| private: |
| bool MakeCurrentWithRenderTarget(SbBlitterRenderTarget render_target); |
| |
| // If we don't have any information about the display window, this field will |
| // be created with a best-guess EGLConfig. |
| EGLContext egl_context_; |
| |
| // GL framebuffers can use a dummy EGLSurface if there isn't a surface bound |
| // already. |
| EGLSurface dummy_surface_; |
| |
| std::unique_ptr<starboard::shared::blittergles::ColorShaderProgram> |
| color_shader_; |
| |
| std::unique_ptr<starboard::shared::blittergles::BlitShaderProgram> |
| blit_shader_; |
| |
| // Shadows blending_enabled. |
| bool gl_blend_enabled_; |
| |
| bool error_; |
| }; |
| |
| #endif // STARBOARD_SHARED_BLITTERGLES_BLITTER_CONTEXT_H_ |