| // Copyright 2019 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Similar to directfb/blitter_internal.h. |
| |
| #ifndef STARBOARD_SHARED_BLITTERGLES_BLITTER_INTERNAL_H_ |
| #define STARBOARD_SHARED_BLITTERGLES_BLITTER_INTERNAL_H_ |
| |
| #include <EGL/egl.h> |
| #include <GLES2/gl2.h> |
| |
| #include "starboard/blitter.h" |
| #include "starboard/common/recursive_mutex.h" |
| #include "starboard/shared/internal_only.h" |
| |
| namespace starboard { |
| namespace shared { |
| namespace blittergles { |
| |
| struct SbBlitterDeviceRegistry { |
| // This implementation only supports a single default device, so we remember |
| // it here. |
| SbBlitterDevicePrivate* default_device; |
| |
| // The mutex is necessary since SbBlitterDeviceRegistry is a global structure |
| // that must be accessed by any thread to create/destroy devices. |
| starboard::Mutex mutex; |
| }; |
| |
| SbBlitterDeviceRegistry* GetBlitterDeviceRegistry(); |
| |
| // Helper function to change data between Blitter and GL formats. |
| void ChangeDataFormat(SbBlitterPixelDataFormat in_format, |
| SbBlitterPixelDataFormat out_format, |
| int pitch_in_bytes, |
| int height, |
| void* data); |
| |
| extern const EGLint kContextAttributeList[]; |
| |
| extern const EGLint kConfigAttributeList[]; |
| |
| } // namespace blittergles |
| } // namespace shared |
| } // namespace starboard |
| |
| struct SbBlitterDevicePrivate { |
| // Internally we store our EGLDisplay object inside of the SbBlitterDevice |
| // object. |
| EGLDisplay display; |
| |
| // Internally we store our EGLConfig object inside of the SbBlitterDevice |
| // object. |
| EGLConfig config; |
| |
| // Mutex to ensure thread-safety in all SbBlitterDevice-related function |
| // calls. |
| starboard::RecursiveMutex mutex; |
| }; |
| |
| struct SbBlitterRenderTargetPrivate { |
| // If this SbBlitterRenderTargetPrivate object was created from a swap chain, |
| // we store a reference to it. Otherwise, it's set to |
| // kSbBlitterInvalidSwapChain. |
| SbBlitterSwapChainPrivate* swap_chain; |
| |
| // If this SbBlitterRenderTargetPrivate object was created from a surface, we |
| // store a reference to it. Otherwise, it's set to kSbBlitterInvalidSurface. |
| SbBlitterSurfacePrivate* surface; |
| |
| int width; |
| |
| int height; |
| |
| // We will need to access the config and display of the device used to |
| // create this render target, so we keep track of it. |
| SbBlitterDevicePrivate* device; |
| |
| // Keep track of the current GL framebuffer. |
| GLuint framebuffer_handle; |
| |
| // Sets framebuffer_handle and binds the texture from the surface field to it. |
| // On failure, sets framebuffer_handle to 0 and returns false. |
| bool SetFramebuffer(); |
| }; |
| |
| struct SbBlitterSwapChainPrivate { |
| SbBlitterRenderTargetPrivate render_target; |
| |
| EGLSurface surface; |
| }; |
| |
| struct SbBlitterPixelDataPrivate { |
| // Keep track of the device that was used to create this SbBlitterPixelData |
| // object. |
| SbBlitterDevicePrivate* device; |
| |
| // The pitch of the pixel data, in bytes. |
| int pitch_in_bytes; |
| |
| int width; |
| |
| int height; |
| |
| SbBlitterPixelDataFormat format; |
| |
| // Points to the pixels. |
| void* data; |
| }; |
| |
| #endif // STARBOARD_SHARED_BLITTERGLES_BLITTER_INTERNAL_H_ |