| // RUN: %clang_cc1 -x c++ %s -O0 -triple=x86_64-apple-darwin -target-feature +avx2 -fmax-type-align=16 -emit-llvm -o - -Werror | FileCheck %s |
| // rdar://16254558 |
| |
| typedef float AVX2Float __attribute__((__vector_size__(32))); |
| |
| |
| volatile float TestAlign(void) |
| { |
| volatile AVX2Float *p = new AVX2Float; |
| *p = *p; |
| AVX2Float r = *p; |
| return r[0]; |
| } |
| |
| // CHECK: [[R:%.*]] = alloca <8 x float>, align 32 |
| // CHECK-NEXT: [[CALL:%.*]] = call i8* @_Znwm(i64 32) |
| // CHECK-NEXT: [[ZERO:%.*]] = bitcast i8* [[CALL]] to <8 x float>* |
| // CHECK-NEXT: store <8 x float>* [[ZERO]], <8 x float>** [[P:%.*]], align 8 |
| // CHECK-NEXT: [[ONE:%.*]] = load <8 x float>*, <8 x float>** [[P]], align 8 |
| // CHECK-NEXT: [[TWO:%.*]] = load volatile <8 x float>, <8 x float>* [[ONE]], align 16 |
| // CHECK-NEXT: [[THREE:%.*]] = load <8 x float>*, <8 x float>** [[P]], align 8 |
| // CHECK-NEXT: store volatile <8 x float> [[TWO]], <8 x float>* [[THREE]], align 16 |
| // CHECK-NEXT: [[FOUR:%.*]] = load <8 x float>*, <8 x float>** [[P]], align 8 |
| // CHECK-NEXT: [[FIVE:%.*]] = load volatile <8 x float>, <8 x float>* [[FOUR]], align 16 |
| // CHECK-NEXT: store <8 x float> [[FIVE]], <8 x float>* [[R]], align 32 |
| // CHECK-NEXT: [[SIX:%.*]] = load <8 x float>, <8 x float>* [[R]], align 32 |
| // CHECK-NEXT: [[VECEXT:%.*]] = extractelement <8 x float> [[SIX]], i32 0 |
| // CHECK-NEXT: ret float [[VECEXT]] |
| |
| typedef float AVX2Float_Explicitly_aligned __attribute__((__vector_size__(32))) __attribute__((aligned (32))); |
| |
| typedef AVX2Float_Explicitly_aligned AVX2Float_indirect; |
| |
| typedef AVX2Float_indirect AVX2Float_use_existing_align; |
| |
| volatile float TestAlign2(void) |
| { |
| volatile AVX2Float_use_existing_align *p = new AVX2Float_use_existing_align; |
| *p = *p; |
| AVX2Float_use_existing_align r = *p; |
| return r[0]; |
| } |
| |
| // CHECK: [[R:%.*]] = alloca <8 x float>, align 32 |
| // CHECK-NEXT: [[CALL:%.*]] = call i8* @_Znwm(i64 32) |
| // CHECK-NEXT: [[ZERO:%.*]] = bitcast i8* [[CALL]] to <8 x float>* |
| // CHECK-NEXT: store <8 x float>* [[ZERO]], <8 x float>** [[P:%.*]], align 8 |
| // CHECK-NEXT: [[ONE:%.*]] = load <8 x float>*, <8 x float>** [[P]], align 8 |
| // CHECK-NEXT: [[TWO:%.*]] = load volatile <8 x float>, <8 x float>* [[ONE]], align 32 |
| // CHECK-NEXT: [[THREE:%.*]] = load <8 x float>*, <8 x float>** [[P]], align 8 |
| // CHECK-NEXT: store volatile <8 x float> [[TWO]], <8 x float>* [[THREE]], align 32 |
| // CHECK-NEXT: [[FOUR:%.*]] = load <8 x float>*, <8 x float>** [[P]], align 8 |
| // CHECK-NEXT: [[FIVE:%.*]] = load volatile <8 x float>, <8 x float>* [[FOUR]], align 32 |
| // CHECK-NEXT: store <8 x float> [[FIVE]], <8 x float>* [[R]], align 32 |
| // CHECK-NEXT: [[SIX:%.*]] = load <8 x float>, <8 x float>* [[R]], align 32 |
| // CHECK-NEXT: [[VECEXT:%.*]] = extractelement <8 x float> [[SIX]], i32 0 |
| // CHECK-NEXT: ret float [[VECEXT]] |