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// Copyright 2016 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_RENDERER_BACKEND_BLITTER_SURFACE_RENDER_TARGET_H_
#define COBALT_RENDERER_BACKEND_BLITTER_SURFACE_RENDER_TARGET_H_
#include "cobalt/math/size.h"
#include "cobalt/renderer/backend/blitter/render_target.h"
#include "starboard/blitter.h"
#if SB_API_VERSION >= SB_ALL_RENDERERS_REQUIRED_VERSION || SB_HAS(BLITTER)
namespace cobalt {
namespace renderer {
namespace backend {
class SurfaceRenderTargetBlitter : public RenderTargetBlitter {
public:
SurfaceRenderTargetBlitter(SbBlitterDevice device,
const math::Size& dimensions);
const math::Size& GetSize() const override;
SbBlitterRenderTarget GetSbRenderTarget() const override;
SbBlitterSurface GetSbSurface() const { return surface_; }
// Returns and gives up ownership of the surface. After this is called, the
// SurfaceRenderTargetBlitter's internal surface will be invalid and so the
// object itself becomes invalid.
SbBlitterSurface TakeSbSurface() {
SbBlitterSurface original_surface_ = surface_;
surface_ = kSbBlitterInvalidSurface;
return original_surface_;
}
void Flip() override {}
bool CreationError() override { return !SbBlitterIsSurfaceValid(surface_); }
private:
~SurfaceRenderTargetBlitter() override;
SbBlitterSurface surface_;
SbBlitterRenderTarget render_target_;
math::Size size_;
};
} // namespace backend
} // namespace renderer
} // namespace cobalt
#endif // #if SB_API_VERSION >= SB_ALL_RENDERERS_REQUIRED_VERSION ||
// SB_HAS(BLITTER)
#endif // COBALT_RENDERER_BACKEND_BLITTER_SURFACE_RENDER_TARGET_H_