| /* |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef GLIMP_GLES_SHADER_H_ |
| #define GLIMP_GLES_SHADER_H_ |
| |
| #include <GLES3/gl3.h> |
| |
| #include <string> |
| |
| #include "glimp/gles/shader_impl.h" |
| #include "nb/ref_counted.h" |
| #include "nb/scoped_ptr.h" |
| |
| namespace glimp { |
| namespace gles { |
| |
| class Shader : public nb::RefCountedThreadSafe<Shader> { |
| public: |
| Shader(nb::scoped_ptr<ShaderImpl> impl, GLenum type); |
| |
| GLenum type() const { return type_; } |
| |
| // Called when glShaderSource() is called. |
| // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glShaderSource.xml |
| void ShaderSource(GLsizei count, |
| const GLchar* const* string, |
| const GLint* length); |
| |
| // Called when glCompileShader() is called. |
| // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glCompileShader.xml |
| void CompileShader(); |
| |
| // Called when glGetShaderiv() is called. Returns GL_NO_ERROR if the query |
| // was successful, otherwise returns the error GLenum that should be returned |
| // to the caller. |
| GLenum GetShaderiv(GLenum pname, GLint* params); |
| void GetShaderInfoLog(GLsizei bufsize, GLsizei* length, GLchar* infolog); |
| |
| bool compiled() const { return compile_results_.success; } |
| |
| ShaderImpl* impl() const { return impl_.get(); } |
| |
| private: |
| friend class nb::RefCountedThreadSafe<Shader>; |
| ~Shader() {} |
| |
| nb::scoped_ptr<ShaderImpl> impl_; |
| |
| GLenum type_; |
| |
| std::string source_; |
| |
| // Keeps track of the success of the last CompileShader() call. Can be |
| // queried via glGetShaderiv() with the parameter GL_COMPILE_STATUS or |
| // GL_INFO_LOG_LENGTH. |
| ShaderImpl::CompileResults compile_results_; |
| |
| GLint compile_status_; |
| }; |
| |
| } // namespace gles |
| } // namespace glimp |
| |
| #endif // GLIMP_GLES_SHADER_H_ |