| // Copyright 2017 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "starboard/android/shared/file_internal.h" |
| |
| #include <android/asset_manager.h> |
| #include <android/asset_manager_jni.h> |
| #include <android/log.h> |
| #include <jni.h> |
| #include <string> |
| |
| #include "starboard/android/shared/jni_env_ext.h" |
| #include "starboard/android/shared/jni_utils.h" |
| #include "starboard/common/log.h" |
| #include "starboard/common/string.h" |
| #include "starboard/memory.h" |
| |
| namespace starboard { |
| namespace android { |
| namespace shared { |
| |
| const char* g_app_assets_dir = "/cobalt/assets"; |
| const char* g_app_files_dir = NULL; |
| const char* g_app_cache_dir = NULL; |
| const char* g_app_lib_dir = NULL; |
| |
| namespace { |
| jobject g_java_asset_manager; |
| AAssetManager* g_asset_manager; |
| |
| // Copies the characters from a jstring and returns a newly allocated buffer |
| // with the result. |
| const char* DuplicateJavaString(JniEnvExt* env, jstring j_string) { |
| SB_DCHECK(j_string); |
| std::string utf_str = env->GetStringStandardUTFOrAbort(j_string); |
| const char* result = SbStringDuplicate(utf_str.c_str()); |
| return result; |
| } |
| |
| } // namespace |
| |
| void SbFileAndroidInitialize() { |
| JniEnvExt* env = JniEnvExt::Get(); |
| |
| SB_DCHECK(g_java_asset_manager == NULL); |
| SB_DCHECK(g_asset_manager == NULL); |
| ScopedLocalJavaRef<jstring> j_app( |
| env->CallStarboardObjectMethodOrAbort( |
| "getApplicationContext", "()Landroid/content/Context;")); |
| g_java_asset_manager = env->ConvertLocalRefToGlobalRef( |
| env->CallObjectMethodOrAbort(j_app.Get(), |
| "getAssets", "()Landroid/content/res/AssetManager;")); |
| g_asset_manager = AAssetManager_fromJava(env, g_java_asset_manager); |
| |
| SB_DCHECK(g_app_files_dir == NULL); |
| ScopedLocalJavaRef<jstring> j_string( |
| env->CallStarboardObjectMethodOrAbort("getFilesAbsolutePath", |
| "()Ljava/lang/String;")); |
| g_app_files_dir = DuplicateJavaString(env, j_string.Get()); |
| SB_DLOG(INFO) << "Files dir: " << g_app_files_dir; |
| |
| SB_DCHECK(g_app_cache_dir == NULL); |
| j_string.Reset( |
| env->CallStarboardObjectMethodOrAbort("getCacheAbsolutePath", |
| "()Ljava/lang/String;")); |
| g_app_cache_dir = DuplicateJavaString(env, j_string.Get()); |
| SB_DLOG(INFO) << "Cache dir: " << g_app_cache_dir; |
| |
| SB_DCHECK(g_app_lib_dir == NULL); |
| ScopedLocalJavaRef<jobject> j_app_info( |
| env->CallObjectMethodOrAbort(j_app.Get(), "getApplicationInfo", |
| "()Landroid/content/pm/ApplicationInfo;")); |
| j_string.Reset(env->GetStringFieldOrAbort(j_app_info.Get(), |
| "nativeLibraryDir")); |
| g_app_lib_dir = DuplicateJavaString(env, j_string.Get()); |
| SB_DLOG(INFO) << "Lib dir: " << g_app_lib_dir; |
| } |
| |
| void SbFileAndroidTeardown() { |
| JniEnvExt* env = JniEnvExt::Get(); |
| |
| if (g_java_asset_manager) { |
| env->DeleteGlobalRef(g_java_asset_manager); |
| g_java_asset_manager = NULL; |
| g_asset_manager = NULL; |
| } |
| |
| if (g_app_files_dir) { |
| SbMemoryDeallocate(const_cast<char*>(g_app_files_dir)); |
| g_app_files_dir = NULL; |
| } |
| |
| if (g_app_cache_dir) { |
| SbMemoryDeallocate(const_cast<char*>(g_app_cache_dir)); |
| g_app_cache_dir = NULL; |
| } |
| } |
| |
| bool IsAndroidAssetPath(const char* path) { |
| size_t prefix_len = SbStringGetLength(g_app_assets_dir); |
| return path != NULL |
| && SbStringCompare(g_app_assets_dir, path, prefix_len) == 0 |
| && (path[prefix_len] == '/' || path[prefix_len] == '\0'); |
| } |
| |
| AAsset* OpenAndroidAsset(const char* path) { |
| if (!IsAndroidAssetPath(path) || g_asset_manager == NULL) { |
| return NULL; |
| } |
| const char* asset_path = path + SbStringGetLength(g_app_assets_dir) + 1; |
| return AAssetManager_open(g_asset_manager, asset_path, AASSET_MODE_RANDOM); |
| } |
| |
| AAssetDir* OpenAndroidAssetDir(const char* path) { |
| // Note that the asset directory will not be found if |path| points to a |
| // specific file instead of a directory. |path| should also not end with '/'. |
| if (!IsAndroidAssetPath(path) || g_asset_manager == NULL) { |
| return NULL; |
| } |
| const char* asset_path = path + SbStringGetLength(g_app_assets_dir); |
| if (*asset_path == '/') { |
| asset_path++; |
| } |
| AAssetDir* asset_directory = |
| AAssetManager_openDir(g_asset_manager, asset_path); |
| |
| // AAssetManager_openDir() always returns a pointer to an initialized object, |
| // even if the given directory does not exist. To determine if the directory |
| // actually exists, AAssetDir_getNextFileName() is called to check for any |
| // files in the given directory. However, when iterating the contents of a |
| // directory, the NDK Asset Manager does not allow subdirectories to be seen. |
| // So this is not a 100% accurate way to determine if a directory actually |
| // exists and false negatives will be given for directories that contain |
| // subdirectories but no files in their immediate directory. |
| const char* file = AAssetDir_getNextFileName(asset_directory); |
| if (file == NULL) { |
| AAssetDir_close(asset_directory); |
| return NULL; |
| } else { |
| AAssetDir_rewind(asset_directory); |
| return asset_directory; |
| } |
| } |
| |
| } // namespace shared |
| } // namespace android |
| } // namespace starboard |