#if 0 | |
// | |
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 | |
// | |
// | |
// | |
// Input signature: | |
// | |
// Name Index Mask Register SysValue Format Used | |
// -------------------- ----- ------ -------- -------- ------- ------ | |
// SV_VertexID 0 x 0 VERTID uint x | |
// | |
// | |
// Output signature: | |
// | |
// Name Index Mask Register SysValue Format Used | |
// -------------------- ----- ------ -------- -------- ------- ------ | |
// SV_POSITION 0 xyzw 0 POS float xyzw | |
// | |
vs_4_0 | |
dcl_immediateConstantBuffer { { -1.000000, 1.000000, 0, 0}, | |
{ 1.000000, -1.000000, 0, 0}, | |
{ -1.000000, -1.000000, 0, 0}, | |
{ -1.000000, 1.000000, 0, 0}, | |
{ 1.000000, 1.000000, 0, 0}, | |
{ 1.000000, -1.000000, 0, 0} } | |
dcl_input_sgv v0.x, vertex_id | |
dcl_output_siv o0.xyzw, position | |
dcl_temps 1 | |
mov r0.x, v0.x | |
mov o0.xy, icb[r0.x + 0].xyxx | |
mov o0.zw, l(0,0,0,1.000000) | |
ret | |
// Approximately 4 instruction slots used | |
#endif | |
const BYTE g_VS_Clear[] = | |
{ | |
68, 88, 66, 67, 170, 97, | |
47, 88, 112, 76, 249, 40, | |
248, 151, 133, 76, 228, 131, | |
60, 115, 1, 0, 0, 0, | |
96, 2, 0, 0, 5, 0, | |
0, 0, 52, 0, 0, 0, | |
140, 0, 0, 0, 192, 0, | |
0, 0, 244, 0, 0, 0, | |
228, 1, 0, 0, 82, 68, | |
69, 70, 80, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
28, 0, 0, 0, 0, 4, | |
254, 255, 0, 1, 0, 0, | |
28, 0, 0, 0, 77, 105, | |
99, 114, 111, 115, 111, 102, | |
116, 32, 40, 82, 41, 32, | |
72, 76, 83, 76, 32, 83, | |
104, 97, 100, 101, 114, 32, | |
67, 111, 109, 112, 105, 108, | |
101, 114, 32, 54, 46, 51, | |
46, 57, 54, 48, 48, 46, | |
49, 54, 51, 56, 52, 0, | |
171, 171, 73, 83, 71, 78, | |
44, 0, 0, 0, 1, 0, | |
0, 0, 8, 0, 0, 0, | |
32, 0, 0, 0, 0, 0, | |
0, 0, 6, 0, 0, 0, | |
1, 0, 0, 0, 0, 0, | |
0, 0, 1, 1, 0, 0, | |
83, 86, 95, 86, 101, 114, | |
116, 101, 120, 73, 68, 0, | |
79, 83, 71, 78, 44, 0, | |
0, 0, 1, 0, 0, 0, | |
8, 0, 0, 0, 32, 0, | |
0, 0, 0, 0, 0, 0, | |
1, 0, 0, 0, 3, 0, | |
0, 0, 0, 0, 0, 0, | |
15, 0, 0, 0, 83, 86, | |
95, 80, 79, 83, 73, 84, | |
73, 79, 78, 0, 83, 72, | |
68, 82, 232, 0, 0, 0, | |
64, 0, 1, 0, 58, 0, | |
0, 0, 53, 24, 0, 0, | |
26, 0, 0, 0, 0, 0, | |
128, 191, 0, 0, 128, 63, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 128, 63, | |
0, 0, 128, 191, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 128, 191, 0, 0, | |
128, 191, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
128, 191, 0, 0, 128, 63, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 128, 63, | |
0, 0, 128, 63, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 128, 63, 0, 0, | |
128, 191, 0, 0, 0, 0, | |
0, 0, 0, 0, 96, 0, | |
0, 4, 18, 16, 16, 0, | |
0, 0, 0, 0, 6, 0, | |
0, 0, 103, 0, 0, 4, | |
242, 32, 16, 0, 0, 0, | |
0, 0, 1, 0, 0, 0, | |
104, 0, 0, 2, 1, 0, | |
0, 0, 54, 0, 0, 5, | |
18, 0, 16, 0, 0, 0, | |
0, 0, 10, 16, 16, 0, | |
0, 0, 0, 0, 54, 0, | |
0, 6, 50, 32, 16, 0, | |
0, 0, 0, 0, 70, 144, | |
144, 0, 10, 0, 16, 0, | |
0, 0, 0, 0, 54, 0, | |
0, 8, 194, 32, 16, 0, | |
0, 0, 0, 0, 2, 64, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 128, 63, | |
62, 0, 0, 1, 83, 84, | |
65, 84, 116, 0, 0, 0, | |
4, 0, 0, 0, 1, 0, | |
0, 0, 6, 0, 0, 0, | |
2, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 1, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 3, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0 | |
}; |