#if 0 | |
// | |
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 | |
// | |
// | |
// | |
// Input signature: | |
// | |
// Name Index Mask Register SysValue Format Used | |
// -------------------- ----- ------ -------- -------- ------- ------ | |
// POSITION 0 xy 0 NONE float xy | |
// LAYER 0 x 1 NONE uint x | |
// TEXCOORD 0 xyz 2 NONE float xyz | |
// | |
// | |
// Output signature: | |
// | |
// Name Index Mask Register SysValue Format Used | |
// -------------------- ----- ------ -------- -------- ------- ------ | |
// SV_POSITION 0 xyzw 0 POS float xyzw | |
// LAYER 0 x 1 NONE uint x | |
// TEXCOORD 0 xyz 2 NONE float xyz | |
// | |
vs_4_0 | |
dcl_input v0.xy | |
dcl_input v1.x | |
dcl_input v2.xyz | |
dcl_output_siv o0.xyzw, position | |
dcl_output o1.x | |
dcl_output o2.xyz | |
mov o0.xy, v0.xyxx | |
mov o0.zw, l(0,0,0,1.000000) | |
mov o1.x, v1.x | |
mov o2.xyz, v2.xyzx | |
ret | |
// Approximately 5 instruction slots used | |
#endif | |
const BYTE g_VS_Passthrough3D[] = | |
{ | |
68, 88, 66, 67, 229, 65, | |
217, 172, 143, 180, 152, 72, | |
16, 12, 254, 66, 0, 215, | |
50, 173, 1, 0, 0, 0, | |
168, 2, 0, 0, 5, 0, | |
0, 0, 52, 0, 0, 0, | |
140, 0, 0, 0, 252, 0, | |
0, 0, 112, 1, 0, 0, | |
44, 2, 0, 0, 82, 68, | |
69, 70, 80, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
28, 0, 0, 0, 0, 4, | |
254, 255, 0, 1, 0, 0, | |
28, 0, 0, 0, 77, 105, | |
99, 114, 111, 115, 111, 102, | |
116, 32, 40, 82, 41, 32, | |
72, 76, 83, 76, 32, 83, | |
104, 97, 100, 101, 114, 32, | |
67, 111, 109, 112, 105, 108, | |
101, 114, 32, 54, 46, 51, | |
46, 57, 54, 48, 48, 46, | |
49, 54, 51, 56, 52, 0, | |
171, 171, 73, 83, 71, 78, | |
104, 0, 0, 0, 3, 0, | |
0, 0, 8, 0, 0, 0, | |
80, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
3, 0, 0, 0, 0, 0, | |
0, 0, 3, 3, 0, 0, | |
89, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
1, 0, 0, 0, 1, 0, | |
0, 0, 1, 1, 0, 0, | |
95, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
3, 0, 0, 0, 2, 0, | |
0, 0, 7, 7, 0, 0, | |
80, 79, 83, 73, 84, 73, | |
79, 78, 0, 76, 65, 89, | |
69, 82, 0, 84, 69, 88, | |
67, 79, 79, 82, 68, 0, | |
79, 83, 71, 78, 108, 0, | |
0, 0, 3, 0, 0, 0, | |
8, 0, 0, 0, 80, 0, | |
0, 0, 0, 0, 0, 0, | |
1, 0, 0, 0, 3, 0, | |
0, 0, 0, 0, 0, 0, | |
15, 0, 0, 0, 92, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 1, 0, | |
0, 0, 1, 0, 0, 0, | |
1, 14, 0, 0, 98, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 3, 0, | |
0, 0, 2, 0, 0, 0, | |
7, 8, 0, 0, 83, 86, | |
95, 80, 79, 83, 73, 84, | |
73, 79, 78, 0, 76, 65, | |
89, 69, 82, 0, 84, 69, | |
88, 67, 79, 79, 82, 68, | |
0, 171, 83, 72, 68, 82, | |
180, 0, 0, 0, 64, 0, | |
1, 0, 45, 0, 0, 0, | |
95, 0, 0, 3, 50, 16, | |
16, 0, 0, 0, 0, 0, | |
95, 0, 0, 3, 18, 16, | |
16, 0, 1, 0, 0, 0, | |
95, 0, 0, 3, 114, 16, | |
16, 0, 2, 0, 0, 0, | |
103, 0, 0, 4, 242, 32, | |
16, 0, 0, 0, 0, 0, | |
1, 0, 0, 0, 101, 0, | |
0, 3, 18, 32, 16, 0, | |
1, 0, 0, 0, 101, 0, | |
0, 3, 114, 32, 16, 0, | |
2, 0, 0, 0, 54, 0, | |
0, 5, 50, 32, 16, 0, | |
0, 0, 0, 0, 70, 16, | |
16, 0, 0, 0, 0, 0, | |
54, 0, 0, 8, 194, 32, | |
16, 0, 0, 0, 0, 0, | |
2, 64, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
128, 63, 54, 0, 0, 5, | |
18, 32, 16, 0, 1, 0, | |
0, 0, 10, 16, 16, 0, | |
1, 0, 0, 0, 54, 0, | |
0, 5, 114, 32, 16, 0, | |
2, 0, 0, 0, 70, 18, | |
16, 0, 2, 0, 0, 0, | |
62, 0, 0, 1, 83, 84, | |
65, 84, 116, 0, 0, 0, | |
5, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
6, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 1, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 4, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0 | |
}; |