blob: 5701a4036a1f02a28452073b45b4fff3a45e7d95 [file] [log] [blame]
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION 0 xy 0 NONE float xy
// LAYER 0 x 1 NONE uint x
// TEXCOORD 0 xyz 2 NONE float xyz
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float xyzw
// LAYER 0 x 1 NONE uint x
// TEXCOORD 0 xyz 2 NONE float xyz
//
vs_4_0
dcl_input v0.xy
dcl_input v1.x
dcl_input v2.xyz
dcl_output_siv o0.xyzw, position
dcl_output o1.x
dcl_output o2.xyz
mov o0.xy, v0.xyxx
mov o0.zw, l(0,0,0,1.000000)
mov o1.x, v1.x
mov o2.xyz, v2.xyzx
ret
// Approximately 5 instruction slots used
#endif
const BYTE g_VS_Passthrough3D[] =
{
68, 88, 66, 67, 229, 65,
217, 172, 143, 180, 152, 72,
16, 12, 254, 66, 0, 215,
50, 173, 1, 0, 0, 0,
168, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
140, 0, 0, 0, 252, 0,
0, 0, 112, 1, 0, 0,
44, 2, 0, 0, 82, 68,
69, 70, 80, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
28, 0, 0, 0, 0, 4,
254, 255, 0, 1, 0, 0,
28, 0, 0, 0, 77, 105,
99, 114, 111, 115, 111, 102,
116, 32, 40, 82, 41, 32,
72, 76, 83, 76, 32, 83,
104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108,
101, 114, 32, 54, 46, 51,
46, 57, 54, 48, 48, 46,
49, 54, 51, 56, 52, 0,
171, 171, 73, 83, 71, 78,
104, 0, 0, 0, 3, 0,
0, 0, 8, 0, 0, 0,
80, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 3, 3, 0, 0,
89, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 1, 1, 0, 0,
95, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 2, 0,
0, 0, 7, 7, 0, 0,
80, 79, 83, 73, 84, 73,
79, 78, 0, 76, 65, 89,
69, 82, 0, 84, 69, 88,
67, 79, 79, 82, 68, 0,
79, 83, 71, 78, 108, 0,
0, 0, 3, 0, 0, 0,
8, 0, 0, 0, 80, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 92, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0,
1, 14, 0, 0, 98, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 2, 0, 0, 0,
7, 8, 0, 0, 83, 86,
95, 80, 79, 83, 73, 84,
73, 79, 78, 0, 76, 65,
89, 69, 82, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 171, 83, 72, 68, 82,
180, 0, 0, 0, 64, 0,
1, 0, 45, 0, 0, 0,
95, 0, 0, 3, 50, 16,
16, 0, 0, 0, 0, 0,
95, 0, 0, 3, 18, 16,
16, 0, 1, 0, 0, 0,
95, 0, 0, 3, 114, 16,
16, 0, 2, 0, 0, 0,
103, 0, 0, 4, 242, 32,
16, 0, 0, 0, 0, 0,
1, 0, 0, 0, 101, 0,
0, 3, 18, 32, 16, 0,
1, 0, 0, 0, 101, 0,
0, 3, 114, 32, 16, 0,
2, 0, 0, 0, 54, 0,
0, 5, 50, 32, 16, 0,
0, 0, 0, 0, 70, 16,
16, 0, 0, 0, 0, 0,
54, 0, 0, 8, 194, 32,
16, 0, 0, 0, 0, 0,
2, 64, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
128, 63, 54, 0, 0, 5,
18, 32, 16, 0, 1, 0,
0, 0, 10, 16, 16, 0,
1, 0, 0, 0, 54, 0,
0, 5, 114, 32, 16, 0,
2, 0, 0, 0, 70, 18,
16, 0, 2, 0, 0, 0,
62, 0, 0, 1, 83, 84,
65, 84, 116, 0, 0, 0,
5, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
6, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 4, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0
};