blob: e7d83833aeb47ba83f30a9ada0cbdf893e3ad2f4 [file] [log] [blame]
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderNULL.cpp:
// Implements the class methods for ShaderNULL.
//
#include "libANGLE/renderer/null/ShaderNULL.h"
#include "common/debug.h"
namespace rx
{
ShaderNULL::ShaderNULL(const gl::ShaderState &data) : ShaderImpl(data)
{
}
ShaderNULL::~ShaderNULL()
{
}
ShCompileOptions ShaderNULL::prepareSourceAndReturnOptions(std::stringstream *sourceStream,
std::string *sourcePath)
{
*sourceStream << mData.getSource();
return 0;
}
bool ShaderNULL::postTranslateCompile(gl::Compiler *compiler, std::string *infoLog)
{
return true;
}
std::string ShaderNULL::getDebugInfo() const
{
return "";
}
} // namespace rx