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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferVk.cpp:
// Implements the class methods for FramebufferVk.
//
#include "libANGLE/renderer/vulkan/FramebufferVk.h"
#include <vulkan/vulkan.h>
#include <array>
#include "common/debug.h"
#include "image_util/imageformats.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/renderer_utils.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/DisplayVk.h"
#include "libANGLE/renderer/vulkan/RenderTargetVk.h"
#include "libANGLE/renderer/vulkan/RendererVk.h"
#include "libANGLE/renderer/vulkan/SurfaceVk.h"
#include "libANGLE/renderer/vulkan/formatutilsvk.h"
namespace rx
{
namespace
{
gl::ErrorOrResult<const gl::InternalFormat *> GetReadAttachmentInfo(
const gl::FramebufferAttachment *readAttachment)
{
RenderTargetVk *renderTarget = nullptr;
ANGLE_TRY(readAttachment->getRenderTarget(&renderTarget));
GLenum implFormat = renderTarget->format->format().fboImplementationInternalFormat;
return &gl::GetSizedInternalFormatInfo(implFormat);
}
VkSampleCountFlagBits ConvertSamples(GLint sampleCount)
{
switch (sampleCount)
{
case 0:
case 1:
return VK_SAMPLE_COUNT_1_BIT;
case 2:
return VK_SAMPLE_COUNT_2_BIT;
case 4:
return VK_SAMPLE_COUNT_4_BIT;
case 8:
return VK_SAMPLE_COUNT_8_BIT;
case 16:
return VK_SAMPLE_COUNT_16_BIT;
case 32:
return VK_SAMPLE_COUNT_32_BIT;
default:
UNREACHABLE();
return VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM;
}
}
} // anonymous namespace
// static
FramebufferVk *FramebufferVk::CreateUserFBO(const gl::FramebufferState &state)
{
return new FramebufferVk(state);
}
// static
FramebufferVk *FramebufferVk::CreateDefaultFBO(const gl::FramebufferState &state,
WindowSurfaceVk *backbuffer)
{
return new FramebufferVk(state, backbuffer);
}
FramebufferVk::FramebufferVk(const gl::FramebufferState &state)
: FramebufferImpl(state), mBackbuffer(nullptr), mRenderPass(), mFramebuffer()
{
}
FramebufferVk::FramebufferVk(const gl::FramebufferState &state, WindowSurfaceVk *backbuffer)
: FramebufferImpl(state), mBackbuffer(backbuffer), mRenderPass(), mFramebuffer()
{
}
FramebufferVk::~FramebufferVk()
{
}
void FramebufferVk::destroy(ContextImpl *contextImpl)
{
VkDevice device = GetAs<ContextVk>(contextImpl)->getDevice();
mRenderPass.destroy(device);
mFramebuffer.destroy(device);
}
void FramebufferVk::destroyDefault(DisplayImpl *displayImpl)
{
VkDevice device = GetAs<DisplayVk>(displayImpl)->getRenderer()->getDevice();
mRenderPass.destroy(device);
mFramebuffer.destroy(device);
}
gl::Error FramebufferVk::discard(size_t count, const GLenum *attachments)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
gl::Error FramebufferVk::invalidate(size_t count, const GLenum *attachments)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
gl::Error FramebufferVk::invalidateSub(size_t count,
const GLenum *attachments,
const gl::Rectangle &area)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
gl::Error FramebufferVk::clear(ContextImpl *context, GLbitfield mask)
{
ContextVk *contextVk = GetAs<ContextVk>(context);
if (mState.getDepthAttachment() && (mask & GL_DEPTH_BUFFER_BIT) != 0)
{
// TODO(jmadill): Depth clear
UNIMPLEMENTED();
}
if (mState.getStencilAttachment() && (mask & GL_STENCIL_BUFFER_BIT) != 0)
{
// TODO(jmadill): Stencil clear
UNIMPLEMENTED();
}
if ((mask & GL_COLOR_BUFFER_BIT) == 0)
{
return gl::NoError();
}
const auto &glState = context->getGLState();
const auto &clearColor = glState.getColorClearValue();
VkClearColorValue clearColorValue;
clearColorValue.float32[0] = clearColor.red;
clearColorValue.float32[1] = clearColor.green;
clearColorValue.float32[2] = clearColor.blue;
clearColorValue.float32[3] = clearColor.alpha;
// TODO(jmadill): Scissored clears.
const auto *attachment = mState.getFirstNonNullAttachment();
ASSERT(attachment && attachment->isAttached());
const auto &size = attachment->getSize();
const gl::Rectangle renderArea(0, 0, size.width, size.height);
vk::CommandBuffer *commandBuffer = nullptr;
ANGLE_TRY(contextVk->getStartedCommandBuffer(&commandBuffer));
for (const auto &colorAttachment : mState.getColorAttachments())
{
if (colorAttachment.isAttached())
{
RenderTargetVk *renderTarget = nullptr;
ANGLE_TRY(colorAttachment.getRenderTarget(&renderTarget));
renderTarget->image->changeLayoutTop(
VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, commandBuffer);
commandBuffer->clearSingleColorImage(*renderTarget->image, clearColorValue);
}
}
return gl::NoError();
}
gl::Error FramebufferVk::clearBufferfv(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
const GLfloat *values)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
gl::Error FramebufferVk::clearBufferuiv(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
const GLuint *values)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
gl::Error FramebufferVk::clearBufferiv(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
const GLint *values)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
gl::Error FramebufferVk::clearBufferfi(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
GLenum FramebufferVk::getImplementationColorReadFormat() const
{
auto errOrResult = GetReadAttachmentInfo(mState.getReadAttachment());
// TODO(jmadill): Handle getRenderTarget error.
if (errOrResult.isError())
{
ERR() << "Internal error in FramebufferVk::getImplementationColorReadFormat.";
return GL_NONE;
}
return errOrResult.getResult()->format;
}
GLenum FramebufferVk::getImplementationColorReadType() const
{
auto errOrResult = GetReadAttachmentInfo(mState.getReadAttachment());
// TODO(jmadill): Handle getRenderTarget error.
if (errOrResult.isError())
{
ERR() << "Internal error in FramebufferVk::getImplementationColorReadFormat.";
return GL_NONE;
}
return errOrResult.getResult()->type;
}
gl::Error FramebufferVk::readPixels(ContextImpl *context,
const gl::Rectangle &area,
GLenum format,
GLenum type,
void *pixels) const
{
const auto &glState = context->getGLState();
const auto *readFramebuffer = glState.getReadFramebuffer();
const auto *readAttachment = readFramebuffer->getReadColorbuffer();
RenderTargetVk *renderTarget = nullptr;
ANGLE_TRY(readAttachment->getRenderTarget(&renderTarget));
ContextVk *contextVk = GetAs<ContextVk>(context);
RendererVk *renderer = contextVk->getRenderer();
VkDevice device = renderer->getDevice();
vk::Image *readImage = renderTarget->image;
vk::StagingImage stagingImage;
ANGLE_TRY(renderer->createStagingImage(TextureDimension::TEX_2D, *renderTarget->format,
renderTarget->extents, &stagingImage));
vk::CommandBuffer *commandBuffer = nullptr;
ANGLE_TRY(contextVk->getStartedCommandBuffer(&commandBuffer));
stagingImage.getImage().changeLayoutTop(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_GENERAL,
commandBuffer);
gl::Box copyRegion;
copyRegion.x = area.x;
copyRegion.y = area.y;
copyRegion.z = 0;
copyRegion.width = area.width;
copyRegion.height = area.height;
copyRegion.depth = 1;
readImage->changeLayoutTop(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
commandBuffer);
commandBuffer->copySingleImage(*readImage, stagingImage.getImage(), copyRegion,
VK_IMAGE_ASPECT_COLOR_BIT);
ANGLE_TRY(renderer->submitAndFinishCommandBuffer(commandBuffer));
// TODO(jmadill): parameters
uint8_t *mapPointer = nullptr;
ANGLE_TRY(
stagingImage.getDeviceMemory().map(device, 0, stagingImage.getSize(), 0, &mapPointer));
const auto &angleFormat = renderTarget->format->format();
// TODO(jmadill): Use pixel bytes from the ANGLE format directly.
const auto &glFormat = gl::GetSizedInternalFormatInfo(angleFormat.glInternalFormat);
int inputPitch = glFormat.pixelBytes * area.width;
PackPixelsParams params;
params.area = area;
params.format = format;
params.type = type;
params.outputPitch = inputPitch;
params.pack = glState.getPackState();
PackPixels(params, angleFormat, inputPitch, mapPointer, reinterpret_cast<uint8_t *>(pixels));
stagingImage.getDeviceMemory().unmap(device);
renderer->enqueueGarbage(renderer->getCurrentQueueSerial(), std::move(stagingImage));
stagingImage.getImage().destroy(renderer->getDevice());
stagingImage.destroy(device);
return vk::NoError();
}
gl::Error FramebufferVk::blit(ContextImpl *context,
const gl::Rectangle &sourceArea,
const gl::Rectangle &destArea,
GLbitfield mask,
GLenum filter)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
bool FramebufferVk::checkStatus() const
{
UNIMPLEMENTED();
return bool();
}
void FramebufferVk::syncState(ContextImpl *contextImpl, const gl::Framebuffer::DirtyBits &dirtyBits)
{
auto contextVk = GetAs<ContextVk>(contextImpl);
ASSERT(dirtyBits.any());
// TODO(jmadill): Smarter update.
mRenderPass.destroy(contextVk->getDevice());
mFramebuffer.destroy(contextVk->getDevice());
// TODO(jmadill): Use pipeline cache.
contextVk->invalidateCurrentPipeline();
}
gl::ErrorOrResult<vk::RenderPass *> FramebufferVk::getRenderPass(VkDevice device)
{
if (mRenderPass.valid())
{
return &mRenderPass;
}
// TODO(jmadill): Can we use stack-only memory?
std::vector<VkAttachmentDescription> attachmentDescs;
std::vector<VkAttachmentReference> colorAttachmentRefs;
const auto &colorAttachments = mState.getColorAttachments();
for (size_t attachmentIndex = 0; attachmentIndex < colorAttachments.size(); ++attachmentIndex)
{
const auto &colorAttachment = colorAttachments[attachmentIndex];
if (colorAttachment.isAttached())
{
VkAttachmentDescription colorDesc;
VkAttachmentReference colorRef;
RenderTargetVk *renderTarget = nullptr;
ANGLE_TRY(colorAttachment.getRenderTarget(&renderTarget));
// TODO(jmadill): We would only need this flag for duplicated attachments.
colorDesc.flags = VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT;
colorDesc.format = renderTarget->format->native;
colorDesc.samples = ConvertSamples(colorAttachment.getSamples());
// The load op controls the prior existing depth/color attachment data.
// TODO(jmadill): Proper load ops. Should not be hard coded to clear.
colorDesc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colorDesc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorDesc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorDesc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorDesc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
// We might want to transition directly to PRESENT_SRC for Surface attachments.
colorDesc.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorRef.attachment = static_cast<uint32_t>(colorAttachments.size()) - 1u;
colorRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescs.push_back(colorDesc);
colorAttachmentRefs.push_back(colorRef);
}
}
const auto *depthStencilAttachment = mState.getDepthStencilAttachment();
VkAttachmentReference depthStencilAttachmentRef;
bool useDepth = depthStencilAttachment && depthStencilAttachment->isAttached();
if (useDepth)
{
VkAttachmentDescription depthStencilDesc;
RenderTargetVk *renderTarget = nullptr;
ANGLE_TRY(depthStencilAttachment->getRenderTarget(&renderTarget));
depthStencilDesc.flags = 0;
depthStencilDesc.format = renderTarget->format->native;
depthStencilDesc.samples = ConvertSamples(depthStencilAttachment->getSamples());
depthStencilDesc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
depthStencilDesc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
depthStencilDesc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
depthStencilDesc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depthStencilDesc.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depthStencilDesc.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depthStencilAttachmentRef.attachment = static_cast<uint32_t>(attachmentDescs.size());
depthStencilAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachmentDescs.push_back(depthStencilDesc);
}
ASSERT(!attachmentDescs.empty());
VkSubpassDescription subpassDesc;
subpassDesc.flags = 0;
subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpassDesc.inputAttachmentCount = 0;
subpassDesc.pInputAttachments = nullptr;
subpassDesc.colorAttachmentCount = static_cast<uint32_t>(colorAttachmentRefs.size());
subpassDesc.pColorAttachments = colorAttachmentRefs.data();
subpassDesc.pResolveAttachments = nullptr;
subpassDesc.pDepthStencilAttachment = (useDepth ? &depthStencilAttachmentRef : nullptr);
subpassDesc.preserveAttachmentCount = 0;
subpassDesc.pPreserveAttachments = nullptr;
VkRenderPassCreateInfo renderPassInfo;
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassInfo.pNext = nullptr;
renderPassInfo.flags = 0;
renderPassInfo.attachmentCount = static_cast<uint32_t>(attachmentDescs.size());
renderPassInfo.pAttachments = attachmentDescs.data();
renderPassInfo.subpassCount = 1;
renderPassInfo.pSubpasses = &subpassDesc;
renderPassInfo.dependencyCount = 0;
renderPassInfo.pDependencies = nullptr;
vk::RenderPass renderPass;
ANGLE_TRY(renderPass.init(device, renderPassInfo));
mRenderPass.retain(device, std::move(renderPass));
return &mRenderPass;
}
gl::ErrorOrResult<vk::Framebuffer *> FramebufferVk::getFramebuffer(VkDevice device)
{
// If we've already created our cached Framebuffer, return it.
if (mFramebuffer.valid())
{
return &mFramebuffer;
}
vk::RenderPass *renderPass = nullptr;
ANGLE_TRY_RESULT(getRenderPass(device), renderPass);
// If we've a Framebuffer provided by a Surface (default FBO/backbuffer), query it.
if (mBackbuffer)
{
return mBackbuffer->getCurrentFramebuffer(device, *renderPass);
}
// Gather VkImageViews over all FBO attachments, also size of attached region.
std::vector<VkImageView> attachments;
gl::Extents attachmentsSize;
const auto &colorAttachments = mState.getColorAttachments();
for (size_t attachmentIndex = 0; attachmentIndex < colorAttachments.size(); ++attachmentIndex)
{
const auto &colorAttachment = colorAttachments[attachmentIndex];
if (colorAttachment.isAttached())
{
RenderTargetVk *renderTarget = nullptr;
ANGLE_TRY(colorAttachment.getRenderTarget<RenderTargetVk>(&renderTarget));
attachments.push_back(renderTarget->imageView->getHandle());
ASSERT(attachmentsSize.empty() || attachmentsSize == colorAttachment.getSize());
attachmentsSize = colorAttachment.getSize();
}
}
const auto *depthStencilAttachment = mState.getDepthStencilAttachment();
if (depthStencilAttachment && depthStencilAttachment->isAttached())
{
RenderTargetVk *renderTarget = nullptr;
ANGLE_TRY(depthStencilAttachment->getRenderTarget<RenderTargetVk>(&renderTarget));
attachments.push_back(renderTarget->imageView->getHandle());
ASSERT(attachmentsSize.empty() || attachmentsSize == depthStencilAttachment->getSize());
attachmentsSize = depthStencilAttachment->getSize();
}
ASSERT(!attachments.empty());
VkFramebufferCreateInfo framebufferInfo;
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferInfo.pNext = nullptr;
framebufferInfo.flags = 0;
framebufferInfo.renderPass = mRenderPass.getHandle();
framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
framebufferInfo.pAttachments = attachments.data();
framebufferInfo.width = static_cast<uint32_t>(attachmentsSize.width);
framebufferInfo.height = static_cast<uint32_t>(attachmentsSize.height);
framebufferInfo.layers = 1;
vk::Framebuffer framebuffer;
ANGLE_TRY(static_cast<gl::Error>(framebuffer.init(device, framebufferInfo)));
mFramebuffer.retain(device, std::move(framebuffer));
return &mFramebuffer;
}
gl::Error FramebufferVk::getSamplePosition(size_t index, GLfloat *xy) const
{
UNIMPLEMENTED();
return gl::InternalError() << "getSamplePosition is unimplemented.";
}
gl::Error FramebufferVk::beginRenderPass(VkDevice device,
vk::CommandBuffer *commandBuffer,
Serial queueSerial,
const gl::State &glState)
{
// TODO(jmadill): Cache render targets.
for (const auto &colorAttachment : mState.getColorAttachments())
{
if (colorAttachment.isAttached())
{
RenderTargetVk *renderTarget = nullptr;
ANGLE_TRY(colorAttachment.getRenderTarget<RenderTargetVk>(&renderTarget));
renderTarget->resource->setQueueSerial(queueSerial);
}
}
const auto *depthStencilAttachment = mState.getDepthStencilAttachment();
if (depthStencilAttachment && depthStencilAttachment->isAttached())
{
RenderTargetVk *renderTarget = nullptr;
ANGLE_TRY(depthStencilAttachment->getRenderTarget<RenderTargetVk>(&renderTarget));
renderTarget->resource->setQueueSerial(queueSerial);
}
vk::Framebuffer *framebuffer = nullptr;
ANGLE_TRY_RESULT(getFramebuffer(device), framebuffer);
ASSERT(framebuffer && framebuffer->valid());
vk::RenderPass *renderPass = nullptr;
ANGLE_TRY_RESULT(getRenderPass(device), renderPass);
ASSERT(renderPass && renderPass->valid());
// TODO(jmadill): Proper clear value implementation.
VkClearColorValue colorClear;
memset(&colorClear, 0, sizeof(VkClearColorValue));
colorClear.float32[0] = glState.getColorClearValue().red;
colorClear.float32[1] = glState.getColorClearValue().green;
colorClear.float32[2] = glState.getColorClearValue().blue;
colorClear.float32[3] = glState.getColorClearValue().alpha;
std::vector<VkClearValue> attachmentClearValues;
attachmentClearValues.push_back({colorClear});
// Updated the cached image layout of the attachments in this FBO.
// For a default FBO, we need to call through to the WindowSurfaceVk
// TODO(jmadill): Iterate over all attachments.
ASSERT(mBackbuffer);
RenderTargetVk *renderTarget = nullptr;
ANGLE_TRY(mState.getFirstColorAttachment()->getRenderTarget(&renderTarget));
renderTarget->image->updateLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
commandBuffer->beginRenderPass(*renderPass, *framebuffer, glState.getViewport(),
attachmentClearValues);
setQueueSerial(queueSerial);
if (mBackbuffer)
{
mBackbuffer->setQueueSerial(queueSerial);
}
return gl::NoError();
}
} // namespace rx