| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkSemaphore_DEFINED |
| #define SkSemaphore_DEFINED |
| |
| #include "../private/SkOnce.h" |
| #include "SkTypes.h" |
| #include <atomic> |
| |
| class SkBaseSemaphore { |
| public: |
| SkBaseSemaphore(int count = 0) |
| : fCount(count), fOSSemaphore(nullptr) {} |
| |
| // Increment the counter n times. |
| // Generally it's better to call signal(n) instead of signal() n times. |
| void signal(int n = 1); |
| |
| // Decrement the counter by 1, |
| // then if the counter is < 0, sleep this thread until the counter is >= 0. |
| void wait(); |
| |
| // If the counter is positive, decrement it by 1 and return true, otherwise return false. |
| bool try_wait(); |
| |
| // SkBaseSemaphore has no destructor. Call this to clean it up. |
| void cleanup(); |
| |
| private: |
| // This implementation follows the general strategy of |
| // 'A Lightweight Semaphore with Partial Spinning' |
| // found here |
| // http://preshing.com/20150316/semaphores-are-surprisingly-versatile/ |
| // That article (and entire blog) are very much worth reading. |
| // |
| // We wrap an OS-provided semaphore with a user-space atomic counter that |
| // lets us avoid interacting with the OS semaphore unless strictly required: |
| // moving the count from >=0 to <0 or vice-versa, i.e. sleeping or waking threads. |
| struct OSSemaphore; |
| |
| void osSignal(int n); |
| void osWait(); |
| |
| std::atomic<int> fCount; |
| SkOnce fOSSemaphoreOnce; |
| OSSemaphore* fOSSemaphore; |
| }; |
| |
| class SkSemaphore : public SkBaseSemaphore { |
| public: |
| using SkBaseSemaphore::SkBaseSemaphore; |
| ~SkSemaphore() { this->cleanup(); } |
| }; |
| |
| inline void SkBaseSemaphore::signal(int n) { |
| int prev = fCount.fetch_add(n, std::memory_order_release); |
| |
| // We only want to call the OS semaphore when our logical count crosses |
| // from <0 to >=0 (when we need to wake sleeping threads). |
| // |
| // This is easiest to think about with specific examples of prev and n. |
| // If n == 5 and prev == -3, there are 3 threads sleeping and we signal |
| // SkTMin(-(-3), 5) == 3 times on the OS semaphore, leaving the count at 2. |
| // |
| // If prev >= 0, no threads are waiting, SkTMin(-prev, n) is always <= 0, |
| // so we don't call the OS semaphore, leaving the count at (prev + n). |
| int toSignal = SkTMin(-prev, n); |
| if (toSignal > 0) { |
| this->osSignal(toSignal); |
| } |
| } |
| |
| inline void SkBaseSemaphore::wait() { |
| // Since this fetches the value before the subtract, zero and below means that there are no |
| // resources left, so the thread needs to wait. |
| if (fCount.fetch_sub(1, std::memory_order_acquire) <= 0) { |
| this->osWait(); |
| } |
| } |
| |
| #endif//SkSemaphore_DEFINED |