blob: 9edf6db0004a59e5a153685cca366c13d1bc5dc4 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/audio_input_device.h"
#include "base/bind.h"
#include "base/message_loop.h"
#include "base/threading/thread_restrictions.h"
#include "base/time.h"
#include "media/audio/audio_manager_base.h"
#include "media/base/audio_bus.h"
namespace media {
// Takes care of invoking the capture callback on the audio thread.
// An instance of this class is created for each capture stream in
// OnLowLatencyCreated().
class AudioInputDevice::AudioThreadCallback
: public AudioDeviceThread::Callback {
public:
AudioThreadCallback(const AudioParameters& audio_parameters,
base::SharedMemoryHandle memory,
int memory_length,
CaptureCallback* capture_callback);
virtual ~AudioThreadCallback();
virtual void MapSharedMemory() OVERRIDE;
// Called whenever we receive notifications about pending data.
virtual void Process(int pending_data) OVERRIDE;
private:
CaptureCallback* capture_callback_;
scoped_ptr<AudioBus> audio_bus_;
DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback);
};
AudioInputDevice::AudioInputDevice(
AudioInputIPC* ipc,
const scoped_refptr<base::MessageLoopProxy>& io_loop)
: ScopedLoopObserver(io_loop),
callback_(NULL),
event_handler_(NULL),
ipc_(ipc),
stream_id_(0),
session_id_(0),
pending_device_ready_(false),
agc_is_enabled_(false) {
CHECK(ipc_);
}
void AudioInputDevice::Initialize(const AudioParameters& params,
CaptureCallback* callback,
CaptureEventHandler* event_handler) {
DCHECK(!callback_);
DCHECK(!event_handler_);
audio_parameters_ = params;
callback_ = callback;
event_handler_ = event_handler;
}
void AudioInputDevice::SetDevice(int session_id) {
DVLOG(1) << "SetDevice (session_id=" << session_id << ")";
message_loop()->PostTask(FROM_HERE,
base::Bind(&AudioInputDevice::SetSessionIdOnIOThread, this, session_id));
}
void AudioInputDevice::Start() {
DVLOG(1) << "Start()";
message_loop()->PostTask(FROM_HERE,
base::Bind(&AudioInputDevice::InitializeOnIOThread, this));
}
void AudioInputDevice::Stop() {
DVLOG(1) << "Stop()";
{
base::AutoLock auto_lock(audio_thread_lock_);
audio_thread_.Stop(MessageLoop::current());
}
message_loop()->PostTask(FROM_HERE,
base::Bind(&AudioInputDevice::ShutDownOnIOThread, this));
}
void AudioInputDevice::SetVolume(double volume) {
if (volume < 0 || volume > 1.0) {
DLOG(ERROR) << "Invalid volume value specified";
return;
}
message_loop()->PostTask(FROM_HERE,
base::Bind(&AudioInputDevice::SetVolumeOnIOThread, this, volume));
}
void AudioInputDevice::SetAutomaticGainControl(bool enabled) {
DVLOG(1) << "SetAutomaticGainControl(enabled=" << enabled << ")";
message_loop()->PostTask(FROM_HERE,
base::Bind(&AudioInputDevice::SetAutomaticGainControlOnIOThread,
this, enabled));
}
void AudioInputDevice::OnStreamCreated(
base::SharedMemoryHandle handle,
base::SyncSocket::Handle socket_handle,
int length) {
DCHECK(message_loop()->BelongsToCurrentThread());
#if defined(OS_WIN)
DCHECK(handle);
DCHECK(socket_handle);
#elif defined(__LB_SHELL__) || defined(COBALT)
DCHECK(handle.get());
#else
DCHECK_GE(handle.fd, 0);
DCHECK_GE(socket_handle, 0);
#endif
DCHECK(length);
DVLOG(1) << "OnStreamCreated (stream_id=" << stream_id_ << ")";
// We should only get this callback if stream_id_ is valid. If it is not,
// the IPC layer should have closed the shared memory and socket handles
// for us and not invoked the callback. The basic assertion is that when
// stream_id_ is 0 the AudioInputDevice instance is not registered as a
// delegate and hence it should not receive callbacks.
DCHECK(stream_id_);
base::AutoLock auto_lock(audio_thread_lock_);
DCHECK(audio_thread_.IsStopped());
audio_callback_.reset(
new AudioInputDevice::AudioThreadCallback(audio_parameters_, handle,
length, callback_));
audio_thread_.Start(audio_callback_.get(), socket_handle, "AudioInputDevice");
MessageLoop::current()->PostTask(FROM_HERE,
base::Bind(&AudioInputDevice::StartOnIOThread, this));
}
void AudioInputDevice::OnVolume(double volume) {
NOTIMPLEMENTED();
}
void AudioInputDevice::OnStateChanged(
AudioInputIPCDelegate::State state) {
DCHECK(message_loop()->BelongsToCurrentThread());
// Do nothing if the stream has been closed.
if (!stream_id_)
return;
switch (state) {
case AudioInputIPCDelegate::kStopped:
// TODO(xians): Should we just call ShutDownOnIOThread here instead?
ipc_->RemoveDelegate(stream_id_);
audio_thread_.Stop(MessageLoop::current());
audio_callback_.reset();
if (event_handler_)
event_handler_->OnDeviceStopped();
stream_id_ = 0;
pending_device_ready_ = false;
break;
case AudioInputIPCDelegate::kRecording:
NOTIMPLEMENTED();
break;
case AudioInputIPCDelegate::kError:
DLOG(WARNING) << "AudioInputDevice::OnStateChanged(kError)";
// Don't dereference the callback object if the audio thread
// is stopped or stopping. That could mean that the callback
// object has been deleted.
// TODO(tommi): Add an explicit contract for clearing the callback
// object. Possibly require calling Initialize again or provide
// a callback object via Start() and clear it in Stop().
if (!audio_thread_.IsStopped())
callback_->OnCaptureError();
break;
default:
NOTREACHED();
break;
}
}
void AudioInputDevice::OnDeviceReady(const std::string& device_id) {
DCHECK(message_loop()->BelongsToCurrentThread());
DVLOG(1) << "OnDeviceReady (device_id=" << device_id << ")";
// Takes care of the case when Stop() is called before OnDeviceReady().
if (!pending_device_ready_)
return;
// If AudioInputDeviceManager returns an empty string, it means no device
// is ready for start.
if (device_id.empty()) {
ipc_->RemoveDelegate(stream_id_);
stream_id_ = 0;
} else {
ipc_->CreateStream(stream_id_, audio_parameters_, device_id,
agc_is_enabled_);
}
pending_device_ready_ = false;
// Notify the client that the device has been started.
if (event_handler_)
event_handler_->OnDeviceStarted(device_id);
}
void AudioInputDevice::OnIPCClosed() {
ipc_ = NULL;
}
AudioInputDevice::~AudioInputDevice() {
// TODO(henrika): The current design requires that the user calls
// Stop before deleting this class.
CHECK_EQ(0, stream_id_);
}
void AudioInputDevice::InitializeOnIOThread() {
DCHECK(message_loop()->BelongsToCurrentThread());
// Make sure we don't call Start() more than once.
DCHECK_EQ(0, stream_id_);
if (stream_id_)
return;
stream_id_ = ipc_->AddDelegate(this);
// If |session_id_| is not specified, it will directly create the stream;
// otherwise it will send a AudioInputHostMsg_StartDevice msg to the browser
// and create the stream when getting a OnDeviceReady() callback.
if (!session_id_) {
ipc_->CreateStream(stream_id_, audio_parameters_,
AudioManagerBase::kDefaultDeviceId, agc_is_enabled_);
} else {
ipc_->StartDevice(stream_id_, session_id_);
pending_device_ready_ = true;
}
}
void AudioInputDevice::SetSessionIdOnIOThread(int session_id) {
DCHECK(message_loop()->BelongsToCurrentThread());
session_id_ = session_id;
}
void AudioInputDevice::StartOnIOThread() {
DCHECK(message_loop()->BelongsToCurrentThread());
if (stream_id_)
ipc_->RecordStream(stream_id_);
}
void AudioInputDevice::ShutDownOnIOThread() {
DCHECK(message_loop()->BelongsToCurrentThread());
// NOTE: |completion| may be NULL.
// Make sure we don't call shutdown more than once.
if (stream_id_) {
if (ipc_) {
ipc_->CloseStream(stream_id_);
ipc_->RemoveDelegate(stream_id_);
}
stream_id_ = 0;
session_id_ = 0;
pending_device_ready_ = false;
agc_is_enabled_ = false;
}
// We can run into an issue where ShutDownOnIOThread is called right after
// OnStreamCreated is called in cases where Start/Stop are called before we
// get the OnStreamCreated callback. To handle that corner case, we call
// Stop(). In most cases, the thread will already be stopped.
// Another situation is when the IO thread goes away before Stop() is called
// in which case, we cannot use the message loop to close the thread handle
// and can't not rely on the main thread existing either.
base::ThreadRestrictions::ScopedAllowIO allow_io;
audio_thread_.Stop(NULL);
audio_callback_.reset();
}
void AudioInputDevice::SetVolumeOnIOThread(double volume) {
DCHECK(message_loop()->BelongsToCurrentThread());
if (stream_id_)
ipc_->SetVolume(stream_id_, volume);
}
void AudioInputDevice::SetAutomaticGainControlOnIOThread(bool enabled) {
DCHECK(message_loop()->BelongsToCurrentThread());
DCHECK_EQ(0, stream_id_) <<
"The AGC state can not be modified while capturing is active.";
if (stream_id_)
return;
// We simply store the new AGC setting here. This value will be used when
// a new stream is initialized and by GetAutomaticGainControl().
agc_is_enabled_ = enabled;
}
void AudioInputDevice::WillDestroyCurrentMessageLoop() {
LOG(ERROR) << "IO loop going away before the input device has been stopped";
ShutDownOnIOThread();
}
// AudioInputDevice::AudioThreadCallback
AudioInputDevice::AudioThreadCallback::AudioThreadCallback(
const AudioParameters& audio_parameters,
base::SharedMemoryHandle memory,
int memory_length,
CaptureCallback* capture_callback)
: AudioDeviceThread::Callback(audio_parameters, 0, memory, memory_length),
capture_callback_(capture_callback) {
audio_bus_ = AudioBus::Create(audio_parameters_);
}
AudioInputDevice::AudioThreadCallback::~AudioThreadCallback() {
}
void AudioInputDevice::AudioThreadCallback::MapSharedMemory() {
shared_memory_.Map(memory_length_);
}
void AudioInputDevice::AudioThreadCallback::Process(int pending_data) {
// The shared memory represents parameters, size of the data buffer and the
// actual data buffer containing audio data. Map the memory into this
// structure and parse out parameters and the data area.
AudioInputBuffer* buffer =
reinterpret_cast<AudioInputBuffer*>(shared_memory_.memory());
DCHECK_EQ(buffer->params.size,
memory_length_ - sizeof(AudioInputBufferParameters));
double volume = buffer->params.volume;
int audio_delay_milliseconds = pending_data / bytes_per_ms_;
int16* memory = reinterpret_cast<int16*>(&buffer->audio[0]);
const int bytes_per_sample = sizeof(memory[0]);
// Deinterleave each channel and convert to 32-bit floating-point
// with nominal range -1.0 -> +1.0.
audio_bus_->FromInterleaved(memory, audio_bus_->frames(), bytes_per_sample);
// Deliver captured data to the client in floating point format
// and update the audio-delay measurement.
capture_callback_->Capture(audio_bus_.get(),
audio_delay_milliseconds, volume);
}
} // namespace media